Connection ErrorBad RequestThis page went staleSession ExpiredSign in requiredForbiddenNot FoundToo Many RequestsServer ErrorBad GatewayService UnavailableGateway TimeoutHTTP Version Not Supported
Session Expired
Your session has expired. Please log in to continue.
Sign in required
You need an account to do that. Sign in or create one — it only takes a minute.
This page went stale
Your security token was rejected, usually because the page sat open too long or you signed in elsewhere. Nothing was saved. Reload the page and try again.
Request Failed
We encountered an issue while processing your request.
Please check your internet connection and try again.
You shouldn't have criticized this M200, but instead supported it and helped. This is essentially the first mirror template in SoD. Now we can stamp out any mirror templates. There are issues due to the map size: the map sizes we're used to increase significantly. A mirror M200, if played on M, becomes exactly 2 times larger in territory, and if on S, it becomes 2 times smaller than standard. Consequently, this also causes problems with respawn filling, unlike what we're used to. I slightly adjusted the originally stated Kalababa skirmish: removed the 6th zone, and made zones 3-4-5 like in the standard skirmish. The size of the starting respawn has been returned to standard, as has the monster strength. Also, the second exit from the 1st zone (quick path to the opponent), as well as the transitions between treasures 3-4-5, have been increased to 16 thousand. Test it out and suggest ideas. (By the way, for Jebus Cross it should ideally mirror perfectly, we need to try it). I think it should be played on fast roads.