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#244
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rebellious
By the way, for Jebus Cross it should ideally be mirrored, I think, need to try it).
With Jebus Cross it's not so simple; it was mirrored in WT, and the first attempt turned out poorly.

The difficulty lies in achieving gameplay close to the original Jebus Cross — with a large center, the game drags on and goes past week 4, and with a small center, Red, with proper play, manages to grab symmetrical goodies near the teleports/portals. I don't remember exactly how far the second attempt got; I think we decided to make a branched road network in the center and 2 teleport systems, but didn't have time to test it in real games.

I recall that SM was also cloned, and it also turned out not too playable on the first try.

That is, making clones of standard templates for mirroring is not the right approach — they usually turn out unsuccessful; the gameplay is often unlike the original, and if it is similar, the mirroring sharpens the flaws of the original, making them more apparent.

The most successful one turned out to be h3dm1, which was originally made as a mirror template, without regard for the standard ones.