P.S. I played as a Knight.
P.S. I played as a Knight.
New here? I'm Roha — want a quick tour?
When I played the campaign about three years ago, I discovered a very interesting trick that doesn't seem to be described anywhere.
The approximate algorithm is as follows (I played a long time ago, so sorry if something is wrong:o): we take the Castle from Findan, the next day we destroy another purple Castle that appears in the vicinity, after which - attention! - we hire another hero, give him swordsmen (I have them translated as "blade ballerinas":D) and unicorns, and then we run with the hired hero along the path to the east and stand him RIGHT NEXT TO THE PORTAL EXIT. The point is that in this case, opponents with a very weak army will attack from the portal, which even an un-upgraded hero with a not-so-strong army can defeat.
In general, the second hero - the "defender" - remains on duty at the portal exit, Findan gets into the boat and lands on the opposite shore. In Sirius-Talla, we hire a third hero - the "porter" - he will bring unicorns and swordsmen to the "defender" every turn, and at the same time, using "Summon Boat," we return Findan's ship so that the enemy doesn't take it and attack the capital from the sea. Sirius-Talla is now practically invulnerable!:)
Findan easily defeats the nearest elves, after which we act according to the circumstances. While moving around the map, we don't forget to replenish our army with archers, druids, and dragons using Summon. As for what I did before - freeing prisoners or filling the garrison - I don't remember, sorry.:smile32:
P.S. I have a pirated version, version 1.0, I'm curious to know if the portal feature has been preserved in later versions.
I just finished playing this mission. I didn't have any problems defending the castle. I didn't buy the native hero; instead, I bought a Warlock and started leveling him up in magic. So, I easily repelled all attacks with the hero's magic and the druids' magic, along with archers and ents. And I ran around with Fidaen and almost half the map with only dragons. I cleared the entire map, visited all the upgrade locations, and completed it in 3 months, 4 weeks, and 6 days. I could have done it faster, but I decided to visit the upgrade locations with magic guilds using the freed heroes. Now, I have to chase Tieru... again.
They probably mean "native" because it allows him to add someone to the list of enemies, preventing morale from dropping. And by the way, isn't the Warlock's penalty -2? In that case, he should take Skilled Leadership to avoid this, IMO. This tactic works well, for example, when you have a Knight hero, but you give him the Fallen Knight skill for some reason, so he can wield powerful Dark magic.
They probably mean the "native" hero, so he can add someone to the list of enemies and morale doesn't drop. And by the way, doesn't the Necromancer give a -2 penalty? Then he needs to take the "Skilled Leadership" skill to avoid this, IMHO. This tactic works well, for example, when you have a Knight hero, but you take the "Fallen Knight" skill for some reason, so he can wield powerful Dark magic.
In the elven capital, there is a bonus for those in defense: +2 luck and morale.
The buffs state "Elven Capital," and there's also a tavern, so all +3 morale will be added to the defense.
And regarding magic, I only have the basics of Light magic for Fedia right now, and he hasn't been given any other schools. But he does have luck with the Elven school.
And here's how it all started: after repelling the castle, I hired Ilfina because there were no other "native" heroes available. I gave her all the dragons and her free unicorn and dancers, and sent her to the mainland in the direction of the western city, where Orson was visible from the mage's hut. Immediately, a second purple hero appeared in the corner, but he didn't go anywhere and just stood there (Deidra). A week later, I went there myself and cleared her out, and then Kaspar appeared there instead of her with a weak army, but I couldn't approach him – the battle wouldn't activate. I moved Faidaen to the city, but Kaspar doesn't move. His squad is much weaker than Deidra's was. At this time, Ilfina cleared out the entire territory around the second castle on the mainland, but now a strong turquoise Necromancer has appeared in the area and is moving towards that city. I'm thinking of quickly moving Fedia there because he can cover the entire area with Skilled Logistics, and I'll return Ilfina to base. That's how things are going right now.
It seems like it was already mentioned in this thread on the first pages that this mission is very buggy, and that the Necromancer units can get stuck and not attack the town. It needs to be ensured that nothing blocks their path, otherwise the script won't trigger. I made it simpler by installing the bug-fixing patch that was suggested here on the first pages, before starting this map, so all my Necromancer units attacked normally.