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Ranger – “Defense” [Campaign 5, Mission 3]

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#153
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FireCool
It seems like it was already mentioned in this thread on the first pages that this mission is very buggy, and that the Necromancer units can get stuck and not attack the town. It needs to be ensured that nothing blocks their path, otherwise the script won't trigger. I made it simpler by installing the bug-fixing patch that was suggested here on the first pages, before starting this map, so all my Necromancer units attacked normally.

No, everything was fine for me. They attacked later, but not immediately, rather towards the end of the weeks. And if a clearly stronger army of the hero defending the town (any town) is standing outside, they don't attack. The first time I played this campaign, I thought - what a smart AI, it wisely backs down and doesn't take unnecessary risks :smile54:
And also, at the end, you shouldn't place an army in Tallu that meets the requirements of the mission condition before the two liberated heroes have entered both former Turquoise cities to learn all the spells, otherwise the mission will end immediately. Otherwise, they will be level 28, but both will have an empty spellbook.
After completing the 3rd mission, my Fedya looks like this, happy that he got Elven Luck and the Holy Word spell.
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Просто мне нравятся брюнетки...Поэтому и - Лукреция :rolleyes: Асха всё обращает во благо (с).:cool: