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I agree that there is no point in planning a strategy before the game if:
1 you don't know the location of various things on the map well;
2 you don't know which faction the opponent will be playing;
3 you don't know the features of the map.
I try to use all the abilities of elementals, leprechauns, and satyrs to the maximum.
But even with all this, with equal initial conditions, the result is different in each game.
P.S. (thank you)
But as a rule, these subtleties are not yet known... There are cases when you don't even know the opponent, for example, when you play with random factions. Therefore, it is worth doing some reconnaissance in the game... and then thinking :)
I don't understand something, what do you mean?
Can a mantis summon water elementals... or am I misunderstanding something?
My phrase is: "In the portal, you build mantises, using the summoning of water elementals (especially good against Chaos), and on the battlefield, you summon, for example, Devils or Magic Dragons, with their ability to help the hero with magic and deflect various tricks."
No, of course, mantises cannot summon water elementals. I meant the druid's "Summoning" ability. Every turn on the map, he can summon, for example, water elementals. Plus, if there is a Ring of Elementals. This will provide a significant reinforcement.
In the portal, you choose - mantises (for example), and on the battlefield - someone else who is missing from the army. Suppose you built phoenixes in the castle, and in battle, you summoned Magic Dragons.
And in this way, you increased the army three times! That's what I'm actually talking about :)
