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I agree that there is no point in planning a strategy before the game if:
1 you don't know the location of various things on the map well;
2 you don't know which faction the opponent will be playing;
3 you don't know the features of the map.
I try to use all the abilities of elementals, leprechauns, and satyrs to the maximum.
But even with all this, with equal initial conditions, the result is different in each game.
P.S. (thank you)

But as a rule, these subtleties are not yet known... There are cases when you don't even know the opponent, for example, when you play with random factions. Therefore, it is worth doing some reconnaissance in the game... and then thinking :)
I don't understand something, what do you mean?
Can a mantis summon water elementals... or am I misunderstanding something?

My phrase is: "In the portal, you build mantises, using the summoning of water elementals (especially good against Chaos), and on the battlefield, you summon, for example, Devils or Magic Dragons, with their ability to help the hero with magic and deflect various tricks."

No, of course, mantises cannot summon water elementals. I meant the druid's "Summoning" ability. Every turn on the map, he can summon, for example, water elementals. Plus, if there is a Ring of Elementals. This will provide a significant reinforcement.
In the portal, you choose - mantises (for example), and on the battlefield - someone else who is missing from the army. Suppose you built phoenixes in the castle, and in battle, you summoned Magic Dragons.
And in this way, you increased the army three times! That's what I'm actually talking about :)
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Yeah... by the way, summoning is a cool thing... mostly I like to summon earth elementals... firstly, you can summon a lot of them, and secondly, they hit hard... in a few minutes, you can get about 100 of them - Awesome... Their only downside is that they move slowly... :(
...
Pandora, you wrote in some thread (I don't remember which one) that summoning triples your army, and some guy wrote that it's good to earn vampires by fighting neutrals. I agree that summoning triples the army, but it's a pity that they don't stay after the battle... But vampires increase the army itself... so the expression "tripling" is more suitable for Necropolis, or rather, for vampires!!!
Там где льётся свет - позже правит тьма.

Основные правила портала www.HeroesWorld.ru

ФЛУДОВСКИЕ ССЫЛКИ!- сообщить о бесполезной теме/сообщении.
In reply to Пандора
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Pandora;79218
No, of course, praying mantises cannot summon water elementals. I meant the druid's "Summoning" ability. Each turn on the map, he can summon, for example, water elementals. Plus, if there is an Elemental Ring. It will be a significant reinforcement.
In the portal, you choose - praying mantises (for example), and on the battlefield - someone else, who is missing from the army. Let's say you built phoenixes in the castle, and in battle, you summoned Magic Dragons.
And thus, you increased the army three times! That's what I'm talking about :)
I understand... thank you... but doesn't the "Summoning" ability summon random monsters?

Кто состоянием своим доволен, тому жить весело. (с)Алекса́ндр Васи́льевич Суво́ров
In reply to AndersonAD
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AndersonAD;79227
Yes... by the way, summoning is a great thing... I mostly like to summon earth elementals... firstly, you can summon a lot of them, and secondly, they hit hard... you can get about 100 of them in a few minutes – awesome... Their only downside is that they move slowly...:
...
Pandora, you wrote in some thread (I don't remember which one) that summoning triples your army, and some guy wrote that it's good to earn vampires by fighting neutrals. I agree that summoning triples the army, but it's a pity that they don't stay after the battle... But vampires increase the army itself... so the expression "tripling" is more suitable for Death, or rather, for vampires!!!
I like to summon water creatures (because they heal well, weaken, and apply slow) and air creatures (damage and good flyers).
I find it interesting to read not only answers to my questions on the site, and I try to read various interesting tips (by the way, Te advised me to do this - "read other topics"). And it's somehow annoying to read phrases about myself like "some guy wrote":smile38:
Request: "Where can I get maps with a skull on the emblem?"
С самого начала позаботься о своем месте в жизни, чтобы не уподобиться маятнику. /Херберт. Ф./
Клан: "Смертельный Альянс" - "Mortal Alliance"
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Pandora, in some thread (I don't remember which one), you wrote that summoning triples your army, and some guy wrote that it's good to earn Vampires by fighting neutrals. I agree that summoning triples the army, but it's a pity that they don't stay after the battle... But Vampires increase the army itself... so the expression "tripling" is more suitable for Death, or rather, for Vampires!

No, no. I'm not saying that the hero skill "Summoning" (not the spell!) triples the Druid's army. I'm talking about three things: the portal, the "Summoning" skill, and summoning spells. That's what will triple the Nature army.
It doesn't fit Death. She only has necromancy, with which she can replenish her forces, and that's it. Yes, replenishment remains, but Nature will also have those who came from the portal and those who came with the help of the "Summoning" skill. That is, two squads. And since Death can't summon anything worthwhile without a Demonologist, she is definitely at a disadvantage. After all, a Druid, without leveling up his second skill (for example, that of Death or Order), can already summon excellent creatures!
and doesn't the "Summoning" ability summon random monsters?

Yes, random ones. But, it seems, from the third level of "Summoning," the Druid will summon elementals. He may summon something unnecessary at first. For example, I don't like Earth and Fire elementals very much, so I just dismiss them and wait for the next turn. I wait for Water elementals... and then it's smooth sailing.
Request: "Where can I get cards with a skull on the emblem?"

What cards are you talking about?
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Pandora;79631


What kind of maps are these?

I don't know what kind of maps they are, but they are much more interesting to play on. They have a lot of features.
The icon looks like a skull with a crown on the entire emblem.
С самого начала позаботься о своем месте в жизни, чтобы не уподобиться маятнику. /Херберт. Ф./
Клан: "Смертельный Альянс" - "Mortal Alliance"
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I'm hearing about this for the first time... But! Maybe they really exist, we need to find out... maybe AndersonAD knows something?
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Pandora;79901
I'm hearing about this for the first time... But! Maybe they really exist, we need to find out... maybe AndersonAD knows something?
Maybe I'm missing something, but my version displays the same icon on the monitor, and in the scenarios, I have three types of icons, and we like the maps of this version more. :smile11:
С самого начала позаботься о своем месте в жизни, чтобы не уподобиться маятнику. /Херберт. Ф./
Клан: "Смертельный Альянс" - "Mortal Alliance"
In reply to LeSHiJ-MaX
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LeSHiJ-MaX;79641
I don't know what maps these are, but they are much more interesting to play. They have a lot of features.
The icon looks like a skull with a crown on the entire emblem.
I understand what you mean. This icon with a skull and a crown next to the map name indicates which version of Heroes the map was created in (in this case, it's Whirlwinds). There's also an icon with a lightning bolt (Gezering Storm), etc.
:D
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OptiMAL;80037
I understand what you mean. This skull with a crown icon next to the map name indicates which version of Heroes the map was created in (in this case, it's Whirlwinds). There's also an icon with a lightning bolt (Gezering Storm), etc.
Can I play this version online, or do I need a different one?
С самого начала позаботься о своем месте в жизни, чтобы не уподобиться маятнику. /Херберт. Ф./
Клан: "Смертельный Альянс" - "Mortal Alliance"
In reply to LeSHiJ-MaX
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LeSHiJ-MaX;80061
Can I play this version online, or do I need a different one?
The map version doesn't matter. The main thing is that the game versions match.
:D
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There isn't a "Technical Support" section, so I'll write here:
A long time ago, before the beginning of time :D, I had 4 copies of the game on 2 disks, the origin of which I don't know. One disk was hopelessly damaged, and the other worked. I borrowed the ACTUAL game from a friend and tried to run it on the second disk. It didn't work. It shows "Identifying disk, please wait" for a second, and then disappears. BOOM. I took the licensed version, tried to install it - it installs, but when it comes to launching it, see above. I made an image, and it still doesn't work. WHAT SHOULD I DO???!!!:confused: :confused: :confused: :confused: :confused: :confused:
In reply to Dariush
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Cleaning the registry... If I understand correctly, you're launching the .exe file, but instead of the game starting, nothing happens... This means there are old files left that are interfering with the normal operation.
Тьма - это то, что позволяет смертным не забывать, как ярок бывает свет.
In reply to Dariush
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Did you delete the Heroes folder or clean the registry yourself? If you think everything has been removed, formatting your drive and reinstalling Windows will help...
Тьма - это то, что позволяет смертным не забывать, как ярок бывает свет.
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/topic/1160/

/topic/409/

Here are some threads about issues with Heroes of Might and Magic IV… read through them.
Тьма - это то, что позволяет смертным не забывать, как ярок бывает свет.

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