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Choosing a starting Castle?
104 voters
Single choice Public votes Closed 2015-02-14
This poll is closed.
Standard script
52.9% 55 votes
Random
47.1% 49 votes
Announcement
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11 years ago
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"only XL-2"

Greetings to all fans of "XL" templates! This tournament is just for you:smile20:


I. Rules and Templates.

1. The rules are standard. The tournament will be held using the SoD 3.2 (4.0) + HD-mod version of the game.
2. XL templates: 8mm6a, 8хм12а, 6LM10a, 8xm8a, Spider.
3. Template selection is standard; Red starts first, with Blue making the final choice.
4. Castle selection is done by poll in a standard manner; Blue starts first. After restart, the color does not change (by mutual agreement, Random can be chosen, with resource selection and color swap).
5. Total number of restarts (113), i.e., 111+111+111, 111+112, 113
6. Time limit per turn with chess timer - 21:00+08:00+01:15
7. Roads are medium and fast
8. The time for one game is 2 weeks

II. Regulations

Stage 1 – Group Stage

16 groups of 6 players each. Two players from each group advance to the next stage, based on the highest score.
In case of equal scores, places are determined according to additional criteria (in order of priority):
1. Berger coefficient.
2. Head-to-head result.
3. Points scored in a game "weigh" more than technical defeats.
4. If it is impossible to determine who advances to the playoffs based on previous criteria, players will be offered a scheme for tiebreaker games. At this time, it is impossible to foresee all possible combinations of results. Therefore, the final scheme will be developed based on the situation that arises in the groups at the end of the stage.

Round 1: February 14 - February 27
Round 2: February 28 - March 13
Deadline for 2 games: March 15
Round 3: March 14 - March 27
Round 4: March 28 - April 10
Deadline for 4 games: April 12
Round 5: April 11 - April 24
Deadline for 5 games: April 26
RESERVE, voting for the playoff bracket: April 25 - April 28
Playoff draw: April 27 - April 28
Vacation: April 29 - May 8, CIS-2015

Attention!!! Failure to play the required number of games (report the played games) by the deadline results in disqualification, except for vacation or valid reasons, provided that you inform the organizers about the reason in advance.

In the group stage, each player can take a two-week break; notify the tournament organizers in advance (before the start of the round), with the obligation to play the games before the next deadline.

Victory – 3 points; defeat – 0; draw – 1 point (counted at Stage 211+ at the discretion of the organizers)

Players who have already advanced to the playoffs should send me two answers to the question in ICQ:
1. Template selection
a) Template selection is done in a standard manner.
b) Random template selection (specify preferences: coin toss once for template selection or every time after restart).
1. Castle Selection
a) Castle selection is done in a standard manner.
b) Castles are selected randomly, with color change after restart.
P.S. Please do not just write "1a 2b," but provide a complete answer. All voting results will be posted on the forum..

Stage 2 – Olympic Tournament

32 players, random distribution, 1st place and 2nd from the groups.
Changes to the rules based on the voting results:Random castle selection, with bonus selection and color swap.

Round 1 1/16 May 9 - May 22
Round 2 1/8 May 23 - June 5
Round 3 1/4 June 6 - June 19
Round 4 1/2 June 20 - July 3
Round 5 FINAL up to 2 wins July 4 - July 31; August 14

III. Organizational Issues

1. The tournament starts on February 13, 2015 (processing of the poll for castle selection, determination of the final regulations of the tournament, draw of groups)
2. The tournament is official
3. The tournament is held according to Rules for organizing, conducting, and participating in online HOMM3 tournaments
4. Tournament host, organizational issues – Scorpiona (ICQ 469326983), Nitro (ICQ 627769385) – organizational issues.
5. Tournament judge – Dirty_Player (ICQ 408722873)
6. Organizers reserve the right to refuse participation in the tournament to a user without publicly explaining the reasons.
7. The winner of the tournament will receive a medal under their avatar.
The winner of the previous tournament "only XL" AlexTheGreat[/B]
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11 years ago
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Dirty_Player
02/24/2015 Little (Blue, Dungeon, Shakti, Shakti) lose darkello (Red, Rampart, Ivor, Ivor) 8xm8a 117

222222222222222222
It seems the opponent duplicated something in this save. I can't say the exact reason. I don't see the point in confirming the game a second time (especially since I wrote a report about it the first time, and it was apparently confirmed):smile32:
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11 years ago
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Report canceled.

Added 1 minute ago
darkello
it seems the opponent duplicated this save... I can't say the reason... I don't see the point in confirming the game a second time (especially since I wrote a report about it the first time, and it was apparently confirmed):smile32:
Dude, why are you always in such a hurry? :D I just canceled the duplicate. :D
In reply to Dirty_Player
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11 years ago
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Thank you for playing!
Battle Report Accepted
Крепость / Fortress Faction Крепость / Fortress
Брон / Bron Start Hero Брон / Bron
Гуннар / Gunnar Main Hero Гуннар / Gunnar
Победа / Def Победа / Def
Замок / Castle Faction Замок / Castle
Кейтлин / Caitlin Start Hero Кейтлин / Caitlin
Клавиус / Clavius Main Hero Клавиус / Clavius
Map Template
6lm10a
Game Length
136 days
Game Date
2/27/2015
Reported
2/27/2015 7:26 PM
Rating Impact Archived
BISHOP 1869 1874 +5 ↑
Falcone 1607 1602 -5 ↓
Rated Sep 28, 2022

Accepted by opponent on 2/27/2015 7:59 PM

In reply to BISHOP
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11 years ago
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BISHOP
Thank you for the game!
Block 24 of the zone, and it took a week and a half to get to zone 25, traveling on rough roads. Nothing good came of it. Thank you for the game!
In reply to Scorpiona
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11 years ago
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Thank you for playing!
Battle Report Accepted
Замок / Castle Faction Замок / Castle
Валеска / Valeska Start Hero Валеска / Valeska
Терек / Terek Main Hero Терек / Terek
Поражение / Lose Поражение / Lose
Крепость / Fortress Faction Крепость / Fortress
Тазар / Tazar Start Hero Тазар / Tazar
Тазар / Tazar Main Hero Тазар / Tazar
Map Template
6lm10a
Game Length
133 days
Game Date
2/27/2015
Reported
2/27/2015 9:21 PM
Rating Impact Archived
Makiavelli 1470 1466 -4 ↓
Nitro 1771 1775 +4 ↑
Rated Sep 28, 2022

Accepted by opponent on 2/27/2015 9:25 PM

In reply to Makiavelli
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11 years ago
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Makiavelli
Thank you for the game!
tazar rocks!
In reply to Scorpiona
11 years ago
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In the first generation, 2 groups of Efreeti in the camp and a 4-way split, but the opponent had Vokial, I had 1 Dragon Fly Hive and 1 Griffin Conservatory on 10 respawns. I decided to take a res at 116 from the encounter.
Then Vokial came to me, the opponent showed Galtran and took 111.
The game started off majorly — Vokial immediately experted Necromancy)), but at 113 it was clear that road 1 led to the exit of a 1-way split, and there was no ore((, I took a risk and at 114 immediately took 2 piles of ore)), the Necro experted Earth, fought his way home and took Max-Imp Haven, 200 skeletons, killed the brown AI)), and then — many roads, 2 Necros, I took the AIs fairly quickly, but I only found the 1st Dragon Fly Hive at 133 in the center, the 1st Griffin Conservatory at 221(( (this time the center wasn't a small patch with just mines, but a treasury, shaped like the Chinese character for "doomed rebellion of bisexual palace eunuchs"((, I wandered there for about a week and a half, left without fully exploring). Skeletons at 127 — 350, at 137 — 600, I didn't dare take the 1st Max-Dragon Utopia at 135 with 500 skeletons without Armageddon and stats 7 8 8 8(( (and the opponent on their measly 2 respawns showed 10 20 20 20, plus their army strength was higher). But at least I killed 35 ducks, took the Dragon Utopia at 141 (-8 ducks and 8 Nagas(( ), but it gave +13 all, including combat stats -- +17 +17))
Then, only on the penultimate level did I manage to get Wisdom on my main, spent about a week and a half leveling up (had Dimension Door), scouts through walls managed to snatch 2 Dragon Utopias from under the opponent's nose, then 3 more (wings and a sea of junk(( ), in short, with 22 controlled respawns and 4 working Necros, power was roughly equal to the opponent (they had 7 respawns, hadn't even reached the AIs), towards the end I decided to attack — I was counting on stats 30 30 20 20 (8 Angels, 33 Arch Griffins, 3300 skeletons, 65 ducks) against 20 30 20 20 (13 Angels, 18 Devils, 1400 skeletons, 250 Horned Demons, 55 ducks) and magic (600 mana), but I forgot to take off the Cloak of Anti-Wisdom((, and the opponent's first speed and Mass Haste decided it, Vokial wasn't given any air(( only managed to strike once the whole battle, almost a clean loss. But I found out that Quicksand, it turns out, doesn't last the whole battle.

Thanks for the game.
Battle Report Accepted
Башня / Tower Faction Башня / Tower
Аин / Aine Start Hero Аин / Aine
Вокиал / Vokial Main Hero Вокиал / Vokial
Поражение / Lose Поражение / Lose
Инферно / Inferno Faction Инферно / Inferno
Октавия / Octavia Start Hero Октавия / Octavia
Гундула / Gundula Main Hero Гундула / Gundula
Map Template
8xm12a
Game Length
235 days
Game Date
2/28/2015
Reported
2/28/2015 4:28 AM
Rating Impact Archived
zoog 1431 1423 -8 ↓
Sanin 1622 1630 +8 ↑
Rated Sep 28, 2022

Accepted by opponent on 2/28/2015 2:52 PM

In reply to zoog
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11 years ago
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Ready to play in a tournament! 303751774
In reply to zoog
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11 years ago
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zoog

Thanks for the game.
At first, I was glad that there were two roads from the respawn, but then it turned out that one leads to an exit from a one-way path, and the second leads to a corner treasure zone. So I spent my time clearing three resps. I was lucky that there were three Dragon Utopias (the third gave KV and the cap), and in the second built guild they gave Town Portal; of course, without TP there was nothing to do here. The corner treasure zone was native; I took the devils' external dwelling and even built them. There was almost nothing to demonize, so the demon stack grew quite slowly.

Then I went into the area with the exit from the one-way path. In that area, I took two more Dragon Utopias. With Gundula having KO, group ifrits, and a large SP, I tried to jump into the one-way path, but everything there was far away and inconvenient; I didn't risk running further, fearing chains, and Town Portaled home.

Then Tant went further via DD, passed through a couple more treasure zones, but saw no more Dragon Utopias. Toward the end of the game, I made a mistake — I jumped Gundula into the enemy underground, and after that, only 8 units of mana remained. There were no artifacts for mana replenishment, and I hadn't left either KV or the cap for Tant; as a result, for several days Gundula walked through enemy territory without mana, but the opponent did not attack.

Meanwhile, I found the spot where the grail needs to be dug and already started moving heroes there. I wanted to take over the enemy Tower and place the grail there; additionally, a devil upgrade was planned for the next turn, but then I was attacked. In the finale, the Cloak of Renunciation turned out to be a pleasant surprise; the oil was covered by my haste, and after that it was no problem. Without the cloak, the finale could have been more interesting, especially considering Vokial's resist.

Thanks for the game.
In reply to Dirty_Player
11 years ago
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Spent all re, opponent didn't take advantage of that opportunity and off we went. Fast roads, two directions along them, one off-road. First into mud with quick access to the treasure zone, second into snow. Second hero grabbed a tank, gargoyles helped scout a bit through the snow. On the first week, captured a Tower village and Necro, also two computers — Necro and Conflux.
The Necro computer had a good respawn on objects. On the second, took a Dragon Fly Hive with 8 Wyverns and two double Griffin Conservatories, then smashed and headed with the tank into the treasure zone, before that used low-tier troops on the respawn of another Conflux to grab two more hives and a single Griffin Conservatory. By the end of the second week, had around 35 Dragon Flies I think.
On the third, finally found Dragon Utopias and was building a capitol in Tower. Took two single units in the treasure zone, they gave 5 All and a 4/4 belly. Pulled many good low-tier troops (leveled up better than the tank :rolleyes: ) in the treasure zone from prisons. Then built full control in Tower :smile36: and off it went. The opponent had a worse setup and on turn 143 with two Dimension Doors I finished him, surrender followed. Thanks for the game!
Battle Report Accepted
Крепость / Fortress Faction Крепость / Fortress
Тазар / Tazar Start Hero Тазар / Tazar
Тазар / Tazar Main Hero Тазар / Tazar
Победа / Def Победа / Def
Цитадель / Stronghold Faction Цитадель / Stronghold
Тираксор / Tyraxor Start Hero Тираксор / Tyraxor
Тираксор / Tyraxor Main Hero Тираксор / Tyraxor
Map Template
Spider
Game Length
143 days
Game Date
2/28/2015
Reported
2/28/2015 5:22 PM
Rating Impact Archived
Grizvald 1554 1572 +18 ↑
Lucky George 1628 1610 -18 ↓
Rated Sep 28, 2022

Accepted by opponent on 3/1/2015 1:03 PM

In reply to Dirty_Player
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11 years ago
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Despite the fact that Solmir and Taz were folders until the end, Taras and Ajit fought in the finale

there were 3 swamps on the map; the opponent took one during the 1st week, double))
Solmir, however, spent the whole week running across the wilderness toward his companion; the road was blocked by treasure zone guards((
naga dwellings without djinns (there was an external dwelling for them, but there weren't enough resources for the upgrade, so I put in a citadel)
when I saw that I couldn't reach the companion on 121, I turned around; Solmir goes to take the 2nd con, then into the corner—nowhere else to go—there were peppers, boots, another con (3), and Jeddit from prison, who basically decided the game :)
first he took back a +5 shield, then -- already with adv. earth -- the cyclops nest for the tower; I even leveled up 2 loser-students for him (Solmir had earth too)), failed the 1st one with air, but the 2nd was leveled up at the very last moment when the folder with about 180 mana burst into the Dragon Utopia on 133
maxed out, I went in with everything I had, angels in the corner under shield and stone skin; plus a slayer from Coronius came in handy as an add-on to resurrect)) got out with angels and caps, they gave boots for resist, a +10 knowledge cap and 2 books -- blue and white, which decided it:

there was contact in the center, my loser was driven away from the tavern village (after Laura's kettle, the last harpy survived on 1 (!!!) hit :D I check the overview in the basement and see a necro-village with a blue power source nearby, as well as the Dragon Utopia to the right
I make a run with the folder supposedly toward the upper village, but actually I want to turn toward the lift to lure away the Dragon Utopia if the blues don't reach it first
the opponent didn't know he'd been spotted and gave me a gift: half the power source on the loser, half in the village, and Taz on the move—though with gr.fly and tactics he was unkillable without shackles
Dragon Utopia can wait for now; I destroy the power source, cut down everyone around (thought for a long time whether to drive Taz away or let him spend moves on breaking through, but drove him away anyway)
then the 2nd Dragon Utopia (there was stone skin, yeah))) and runs with losers and the folder for AoTD
then running around; I take the surviving companion-swamp and Solmir can't reach it at the start of the week, as usual, 1 move from the opponent's swamp -- the blues move their growth into the corner
then I take the last swamp from the blues, and they are without castles, but temporarily
eat another 3 Dragon Utopias; interesting things: blue cap, +10 to SP, sword +12, all in pairs of 2
simultaneously leveling Taras with air and logy; Solmir also got logy in the 8th slot as a bonus -- oh miracle -- to offense!! before that I even took water for the book))
at the start of the week, I buy up everything from the 3 swamps, upgrade ducks, and Solmir makes a dash into the corner; Taras breaks through there, DD, minus loser, another DD -- blue army! (didn't have time to hit Taz)
finale under orb and AoTD, opponent writes GG

thanks for the game, good luck further :)
Battle Report Accepted
Башня / Tower Faction Башня / Tower
Сольмир / Solmyr Start Hero Сольмир / Solmyr
Сольмир / Solmyr Main Hero Сольмир / Solmyr
Победа / Def Победа / Def
Крепость / Fortress Faction Крепость / Fortress
Тазар / Tazar Start Hero Тазар / Tazar
Тазар / Tazar Main Hero Тазар / Tazar
Map Template
8mm6a
Game Length
223 days
Game Date
3/1/2015
Reported
3/1/2015 2:24 AM
Rating Impact Archived
wowa 1717 1736 +19 ↑
Medium_HP 1823 1804 -19 ↓
Rated Sep 28, 2022

Accepted by opponent on 3/1/2015 3:30 PM

In reply to wowa
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11 years ago
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I am withdrawing from the tournament. I apologize to the organizers and my opponents in the group; I have very little time to play (my wife is in the last months of her pregnancy, and she doesn't let me play at all). I don't want to argue, so I'll take a break for now, and I hope to find time to play in the "Favorites" game. Thank you all.
In reply to SVAROG
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11 years ago
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ready for the tournament 303751774
In reply to SVAROG
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11 years ago
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SVAROG
I'm withdrawing from the tournament; I apologize to the organizers and my opponents in the group. I have very little time to play (my wife is in the last months of her pregnancy, and she won't let me play at all). I don't want to argue, so I'll take a break for now, but I hope to find time to play in the "Favorites" game. Thank you all.
Good luck and health to the future child! It's a shame we won't be able to play. Come back to the game!
In reply to Grizvald
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11 years ago
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Grizvald
Spent all resources, opponent didn't take advantage of that opportunity and off we went. Fast roads, two directions along them, one off-road. First into the swamp with quick access to the treasure zone, second into the snow. Took a tank as the second hero, gargoyles helped to scout a bit in the snow. Captured a Tower village and Necropolis in the first week, also two AI opponents - Necropolis and Conflux.
The Necropolis AI had a good respawn for objects. On the second week took a Dragon Fly Hive with 8 Wyverns and two level-2 Griffin Conservatories, then got crushed and went with the slow stack to the treasure zone, before that with junk troops on another Conflux's respawn picked up two more hives and a level-1 Conservatory. By the end of the second week had around 35 shooters I think.
On the third week finally found Dragon Utopias and built a Grail structure in Tower. Took two level-1 treasure zones, got 5 All-seeing Eyes and a 4/4 stat boost. Pulled a lot of good junk troops (leveled up better than the slow stack :rolleyes: ) from prisons in the treasure zone. Then built full control in Tower :smile36: and it took off. The opponent had worse stuff and on turn 143 with two Dimension Doors I finished him off, followed by a surrender. Thanks for the game!
Thanks for the game!

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