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Posts from Игры HoMM3 for fun

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korvet
10.02.2015 korvet (red, random, Dungeon, random, Jeddite, Shakti) def boevoyzaec (blue, random, Rampart, random, Elleshar, Mephala) 2SM4d(3) 124.
on 111 I split into 4 heroes, Shakti arrived with 3 stacks, resulting in 150 Troglodytes, scouted the Griffin Conservatory behind zombies with a lookout, an external dwelling of dragons for 50-99 green Lizardmen, boots and a neckguard for 50-99 green Orcs, broke through to the secondary hero and the stables on him. on 114 I took the second-level Griffin Conservatory with a green stack, broke through poorly - messed up the positioning (had 133 Troglodytes, 7 Evil Eyes, 4 Medusas, 36 Gremlins, and singles of Harpies), but in the end Shakti with stats 3 3 and off. attack was enough, resulting in 57 Troglodytes and 2 Angels. on 115 I took the native secondary hero, broke through the external dragon dwelling, and started gathering money for 2 portals. on 117 I took the neckguard and boots, built 2 portals and bought the dragons. on 121 I ran through the stables to the Dragon Fly Hive (pre-mini Dragon Fly Hive) and another Naga Bank (3rd with a green stack). on 122 I broke through the Naga Bank (with losses of 1 Angel and 1 Dragon), and ran to the opponent. On 124 I caught Mephala on the move, captured the castle (built a guild there, bought a spell book for Shakti), and attacked Elleshar with the main force (closed the Grands from tactics immediately and crashed into the horses), the opponent surrendered.
Thanks for the game!!!

That's exactly how it was, I was running with 7 unupgraded Elves and saw the enemy hero with Angels. I realized I had lost, very quickly, but still ran around a bit until the second week, opened the Dragon Fly Hive... didn't really do anything. Collected a few artifacts. Oh well. Thanks for the game.
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09.02.2015 Gee(red, rampart, Mephala, Aislinn) lose Jorj (blue, fortress, Tazar, Tazar) 8mm6a, 223
Good start with Aislinn make fast necromancy expert, took a lot of hives, and later 2 conservatories with 3+3 angels. Opponent took under my nose an utopia, inthe end managed to take one myself. 1700 skeletons, few gold dragons almost 50 wyverns. Oponent has more than double his atributtes and 33 ancient behemonts, stronger army and smashed my hero. Thanks for playing.
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02/09/2015 Gee(red, Rampart, Mephala, Aislinn) lose to Jorj (blue, Fortress, Tazar, Tazar) 8mm6a, 223
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Thank you for the game :)
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11.02.2015 Iamsamstan (red, Rampart, Ivor) def MoxuTo (blue, Castle, Tyris), 2sm4d(3), 134
Took the rest, 6 elves arrived, a fairly average start, plus the respawn was a bit bugged, because the GO had it split into 2 parts along with the mountains, but a huge devil) Not a lot of gold; on 113, broke into the underground, on 114 took the dungeon. On 116 took a risk with Ivor to break a nagashnik 2-stack with 18 grand elves, 3 dendroids, 3+2 pegasi, and 35 centaurs, came out okay, plugged in the unicorns; on 117, with a trade from the market, built a castle. On the 2nd, low on gold, was pushing somewhere, broke through, took the 2nd tertiary; with Ivor, got into the underground; in the refuge, got a giant; with him, 27 grand elves, 6 unicorns, and a couple of pegasi took 2 boxes of 20 and 15k XP, leveled up tactics and earth magic, took the Sphere of Air. On 131, broke into the dungeon, built 2 griffins and the next turn doubled my mana, pushed the opponent's Necropolis, and ran with Ivor towards the Castle, because I saw it in the treasure zone, but the opponent managed to come back, and I left the dendroids and dwarves on a scout hero, while I stayed with 45 elves, 9 unicorns, and 1-stacks + 7 pegasi. The scout hero got crushed, and they attack Ivor. There are 60 marksmen, 25 Evil Eyes, 11 gr monks, 6 champions, 14 gr swordsmen. I throw Lightning for 352 at the marksmen, they hit me with Oil; in general, barely manage to buy back with the unicorn, 50 mana left. And then in the refuge, I get Gold Dragons))) insanely lucky, and I attack Tyris with the remnants of the army. Lightning takes out the Evil Eye and a buyback follows. On his turn, Tyris attacks with 3 out of 1 gorgon and the remnants, but even Mass Haste doesn't let the bulls reach the dragon, and a surrender follows. Thanks for the game!
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07.02.2015 PunkeR (red, Tower, Solmir, Solmir) def Aihez (blue, Castle, Valeska, Valeska) 2SM4d(3) 144

Tough start; there was 1 Hive near the castle, but behind a crowd of vampires, and a well on the road leading from the castle — I decided to play. On the second day, I found my native secondary town, but on the road there was a block consisting of a crowd of Iron Golems; you can't break through immediately with Solmir. Nearby was a box guarded by a crowd of Minotaurs. On another road was a teleport with a crowd of Cerberi, also not a good option for breaking through. I decided to scour the surroundings of the respawn, gathered resources and money, and leveled up Solmir. In the second week, I saved up and smashed the golems without losses, leveled up Air magic, broke through the Minotaurs (the box gave 10k experience), and leveled up Earth. Refilled mana, broke through the vamps, and took the Hive with golems and a Cyclops. Then — broke through the Cerberi and exited via teleport into a zone with neutral Rampart units. On the 3rd week, I cleared it, taking the dwarf and naga towns; on the 4th, I went into the underground treasure zone, where I took a box with 15 Grand Minotaurs guarded by a crowd of Champions. By that time, the Cyclops was dealing 530 damage.
At turn 144, the opponent asked to save, and then after thinking, wrote GG, as he had lost too many troops breaking through guards.
Thanks for the game!

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10.02.2015 PunkeR (blue, Rampart, Kir, Kir) def Aihez (red, Swamp, Tazar, Tazar) Jebus Cross 133

The game was intended as a rematch of the previous game on 2SM4d(3); we decided to try Jebuss. A very resource-rich and wealthy respawn generated, although with only one Hive far from the castle and one consulate; it turned out to be a 3-town start. On turn 113, I took a Castle secondary town. The road to another secondary was guarded by a horde of Beholders (right next to them were 2 artifacts). The fork to the center was behind the beholders. I started clearing the respawn and leveling up Kir. There were no caches at the respawn; on turn 117, I placed horses and the castle. On turn 121, I saved up and took a consulate with significant losses, but kept 25 Grand units. An unpleasant issue with Kir — they stubbornly wouldn't give me either Earth or Air. Then I took a Hive — 8 Wyverns, guards were bad again — Cyclopes (a red life flask +2 was lying nearby). Further, Kir broke into the castle, transferred, and smashed a beholder. Built dragons :) The other secondary turned out to be native. Found 2 consulates and 2 libraries there. During the second week, I recovered there; I wanted to level Earth or Air for Kir, but they wouldn't give it. The ГО to the center turned out to be doubled: a hundred Wizards and a crowd of Angels; I was afraid to fight without mass haste or slow. On turn 133, having gathered 8 Angels, I finally decided to go hit the ГО, since there was no Dragon Utopia at the respawn or secondaries, but the opponent wrote GG, unable to break through the max Dragon Utopia at his own respawn.
Thanks for the game!
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11.02.2015 Iamsamstan (red, ramp, Ivor) def MoxuTo (blue, castle, Tyris), 2sm4d(3), 134
Took the respawn, 6 elves arrived, start was average enough, also the respawn was a bit bugged because GO split it into 2 parts along with the mountains, but a huge scoundrel) Not very much money, on 113, broke into the underground, on 114 took the dungeon. On 116, risked Ivor to break through a 2-stack of nagas with GS of 18 Grands, 3 Dendroids, 3+2 Pegasi and 35 Centaurs, got out well, bought Unicorns, on 117, with a trade from the market, bought a Castle. On the 2nd, little money, was pushing somewhere, breaking through, took the 2nd secondary hero, Ivor got into the underground, in the refugee camp got a Giant, with him, 27 Grands, 6 Unicorns, and a couple of Pegasi took 2 chests for 20 and 15k experience, leveled up Tactics, Earth, captured Sphere of Air. On 131, crashed into the dungeon, built 2 GMs, and the next turn doubled mana, took the opponent's Necropolis, and ran Ivor towards the Castle, because I saw it in the treasure zone, but the opponent managed to return, and I left the Dendroids and Dwarves on the scout, while I stayed with 45 Elves, 9 Unicorns, and 1-stacks + 7 Pegasi. The scout got beaten and they attack Ivor. There are 60 Archers, 25 Evil Eyes, 11 upgraded Monks, 6 upgraded Champions, 14 upgraded Swordsmen. I cast Lightning for 352 on the Archers, he uses Oil on me, in short, I barely manage to buy back with the Unicorn, still have 50 mana. And then in the refugee camp, I get a Gold Dragon))) extremely lucky, and attack Tyris with the rest of the army. Lightning takes down the Evil Eye and is followed by a buyback. On his turn, Tyris attacks with 3 and 1 Gorgons and leftovers, but even Mass Haste doesn't let the Bulls reach the Dracolich and is followed by a surrender, thanks for the game!

The game was fairly even, on 111 I take a chest, and there's a Spirit of Oppression (a pretty useful thing), revealed the refugee camp and an external dwelling of Archers, decide to play. On 112, I upgrade Archers and break into the refugee camp, and there... 9 Zombies (have someone to compare with :D). Next, I take 2 good crypts (10 Vampires + 5 Vampires). Later, by the end of the week, I managed to take 2 Dwarf dwellings (20+15). In town, have Cavaliers in the citadel. Too bad I didn't find an external Stable, had to upgrade the Cavaliers manually. On the second week, I took 2 secondary heroes in one go, an underground one with a Necropolis village and a Swamp one. The Swamp secondary hero turned out especially tasty with a bunch of free coins and chests. Tyris went into the treasure zone, taking 2 chests there with 90 Crusaders and 95 Silver Pegasi (10K experience + 25 Evil Eyes). Later, Tyris wants to go further down the treasure zone, there are 3 more chests, but then the opponent appears and takes 2 of them. Accordingly, I only manage to snag the remaining one, for 4 Black Dragons for 15k experience. Later, I crash into a Castle to take a Cons, but the opponent interfered with my plans, taking the Necropolis village, he went for my Castle. Had to meet the guest. He gave the slow guys to the scout, I had to kill them, and attack Ivor with Elves, Unicorns, and Pegasi, but there the Lightning was really pounding, I even had to cast Mass Protection from Air:smile04:. In the end, he had almost no army left, and I didn't have much more). But then a Gold one flew in from the opponent's refugee camp... my refugee camp gave upgraded Cows, but I never managed to reach this Dragon. It was all on a razor's edge. Thanks for the game!
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11.02.2015 Gee (red, castle, valeska, valeska) def Dr.Ftor (blue, fortress, Tazar, Tazar) 8mm6a 145
Big zone for start, monks dwelling, and 3 with pikemen, valeska was the main in the end, no other good hero in tavern. Good developing on Valeska. In day 145 my opponent announced me he give up. Thanks for playing
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11.02.2015 Ftor (blue, Fortress, Tazar, Tazar) 8mm6a 145
The start was energetic; on the very first day, I penetrated the secondary zone, quickly cleared everything on the respawn point, but the secondary zones were rather empty in terms of content. Towards the end of the first week, I encountered a computer opponent and defeated him on day 121. However, serious problems with resources began, which caused me to lose momentum in development. The army was slowly replenishing, and the neutrals were not always conveniently located, which caused the army's development to stop at a certain point. In the end, when taking the Pandorak, I lost a lot of strength, which, as it turned out, was in vain. As a result, I decided to surrender due to the lack of resources, army, and artifacts. On the entire open map by day 145, there was only one Hive with 6 Wyverns. The first attempt was a failure. Thank you to the player Gee for the game!
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11.02.2015 korvet (red, Dungeon, Shakti, Shakti) lose TwinkieThecake (blue, Castle, Caitlyn, Tan) Jebus Cross 124
took all restarts, in the end Shakti with two stacks + Dimmer, resulting in 130+ Troglodytes, split on 111 into 6 heroes, broke the necklace of +1 speed, found an external dragon dwelling for 15 gr. Wyverns, lots of stat boosts. in the end Shakti spent 2 days running around stat boosts and on 113 used Dimmer to blind the ducks and broke through Shakti with a loss of 50 Troglodytes, then took the external dragon dwelling (70 Troglodytes 7 Evil Eyes 4 Medusas + single Harpies) with a loss of another 10 Troglodytes, built a portal. on 114 I realized how terrible the road to GO was (3-4 days of travel), revealed another 2 Dragon Fly Hives and a Griffin Conservatory for 20-49 Evil Eyes, a Pandora's Box for 20-49 Genies, but all these objects are scattered across different parts. Shakti ran around leveling until 117, broke the Evil Eye and realized that the Griffin Conservatory had 2 (wouldn't have broken it with 2 dragons and 30 Troglodytes, so decided to wait for growth), took another 2 external Medusa dwellings because there was practically no army, GO - 20-49 Giants. on 121 took the Griffin Conservatory with 3 dragons and single units, and opened the Pandora's Box for Genies (turned out empty), at the black market traded for the last artifact for the well, Cloak +2+2, Shield +3. on 123 started running to GO, breaking Liches on the way (+4 SP tunic and Pandora's Box 5k exp, Shakti experted Earth Magic, but still no Slow). In the end the army on 123 was 30 gr. Medusas, 2 Angels, 3 Dragons, 60 Troglodytes, 21 Evil Eyes. The scout hero wanted to break the Dragon Fly Hive with Medusas and Evil Eyes but 44 gr. Demons crippled the army... in the end on 124 decided to surrender, because GO likely wasn't breakable, and the opponent already had big stats (decided he was already in the center)
Thanks for the game!
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11.02.2015 TwinkieThecake (blue, Castle, Caitlyn, Tunn) def korvet (red, Dungeon, Shakti) Jebus Cross 124

Right at the start I saw a box under the Castle for 10 pit fiends, which I broke on 121 with upgraded cavalry (gave 10k experience), and a Titan's Gladius for 16 sultan wizards. I couldn't spread out far across the respawn because one road was blocked by cerberi guarding a box + behind them were marksmen guarding a relic, a chest, and an artifact, and the road to the secondary was blocked by gr. gorgons (guarding a box that gave 60 pikemen). On 113 I broke a prison with archers, which gave me a level 5 Tunn with expert offense and expert scholar (I decided to switch to him). With him I broke a box guarded by cerberi, which gave 10k experience (I leveled expert defense and advanced earth), but lost most of the army. Afterwards I decided to push downwards, while my scout found a view that revealed 3 hives (total of 24 gremlins) and an external dwelling of cavalry. On 115 I took all external dwellings below (+found an external dwelling of monks), on 117 I passed the army along a chain and took an artifact for +5 spell power and a gold mine. On 121 I built a chain to the hives, passed the army to Tunn, who replenished mana at the Castle and bought troops. On 122 I took the first relic along the road with marksmen, ran through with flyers, and passed the army along the chain. On 123 I cleared all relics, killed Adela (with expert fire), whom I sent to the lvl 2 Griffin Conservatory (taken without losses with mass curse). The main was already running to the GO. On 124 I passed the entire army to the main, who found another relic near the GO (turned out to be max). I took the relic, left Tunn to break it, passed the turn, after which the opponent wrote GG. Thanks for the game!
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12.02.2015 Siedhe (red, Rampart, Kyrre, Kyrre) def Dr.Ftor (blue, Citadel, Crag Hack, Crag Hack) 2SM4d(3) 122
All restarts were used by me and my opponent. At the start, there was a max-level crypt next to the castle, which I cleared on day 1 week 2 month 1 with upgraded pegasi and dwarves. Nearby there was one mill and there was no other way to get gold. But growth covered it. Everywhere the guards were strong — marksmen, minotaurs, dragonflies — but I found 3 beehives which I didn’t have time to take. There wasn’t much room to spread out — one road led to a guardhouse with behemoths and upgraded ducks, the other led to a secondary hero underground. The underground was guarded by marksmen; I cleared it on day 1 week 2 month 1, found a necro secondary hero, took it without trouble, got Earth magic, a Griffin Conservatory nearby. It seemed like everything was finally falling into place, but my opponent’s situation was much worse, and on day 2 week 2 month 1 it was gg. Thanks for the game! :)
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12.02.2015 Dr.Ftor (blue, Citadel, Crag, Crag) los Siedhe (red, Rampart, Kyrre, Kyrre) 2SM4d(3) 122
We used all three restarts. One was better than the other. All roads were littered with monsters, secondary resources were also heavily guarded, and the path to them was always blocked by 1-3 stacks of monsters. In the end, on turn 122 I decided to break through the weakest guard among those available, but I didn't have enough strength, so I lost my entire army (already redeemed). Thanks for the game!
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To be honest, sometimes your reports are painful to look at. INFO FOR EVERYONE
Pit for LM

We write reports according to the following scheme:

For example:
01.06.2010 Scorpiona (red, Dungeon, Shakti, Shakti) def Pit for LM (blue, Inferno, Pyrrhus, Marius) 2SM4d(3) 136.

If a player chooses a random starting Castle, the report header should look like this:
01.06.2010 Scorpiona (red, random, Dungeon, Shakti, Shakti) def Pit for LM (blue, random, Inferno, Pyrrhus, Marius) 2SM4d(3) 136.

In case of choosing a random hero, the report should look like this:
01.06.2010 Scorpiona (red, Dungeon, random, Shakti, Shakti) def Pit for LM (blue, Inferno, random, Pyrrhus, Marius) 2SM4d(3) 136.

If the starting and main heroes are the same, it is enough to write it once:
01.06.2010 Scorpiona (red, Dungeon, Shakti) def Pit for LM (blue, Inferno, Pyrrhus, Marius) 2SM4d(3) 136.

*The date of the game is displayed in the format: DD.MM.YYYY.

**Player nicknames must be written exactly as the player is registered on the forum.

*** The result of the game - Victory/def, Defeat/lose, Draw/draw.
Ася 581706700, Скайп Sevan_80

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02/13/2015 Dr.Ftor (Blue, Castle, Gregg Hagg) lost to Korvet (Red, Rampart, Ivor, Mephala) JC 135
It was a good match. There were two monster lairs and 6 hives. I didn't have time to upgrade the monsters, I was in a hurry to get to the center. As a result, I defeated 70 upgraded ducks, lost 3 monsters and 6 ducks, only to reach 135 and meet my opponent there. The end was a bit predictable :-). Thanks for the game. I will continue to learn.
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13.02.2015 Dr.Ftor(Blue ,Cita ,Crag Hack) lose Korvet(Red, Rampart, Ivor, Mephala)JC 135
It turned out to be a decent match. There were two external dwellings of Beholders and 6 Hives. I didn't have time to upgrade the Beholders, I was rushing to the center. In the end, I broke through 70 upgraded Griffins, lost 3 Beholders and 6 Griffins only on day 135, and there I met my opponent. The end was a bit predictable :-). Thanks for the game. I will continue learning.

I confirm. We didn't use restarts at all. On day 111 I split into 6 heroes, revealed 2 Griffin Conservatories, external dwellings, a Pandora's Box for 10-19 Cyclops, Mephala got the Pandora's Box and I switched to her. The Griffin Conservatories turned out to be level 3, I also revealed an external dwelling of Beholders for 50-99 Orcs, overall I decided to play. I revealed another Griffin Conservatory (also level 3). In the first week, I leveled Mephala on Crypts and stat boosters, and by day 117 I took the external dwelling of Beholders (lost 1 Beholder on 90 Orcs), got expert Earth Magic (in the guild — Slow, Shield, Stone Skin, Bless, and Haste), and stopped at the Stables. In terms of buildings — Beholders in the castle. In the second week, I ran around with Mephala collecting Griffin Conservatories, and by day 127 I broke the Dragon Utopia (minimum roll — gave Shield +3 and +12 defense), and stopped at the Stables again. I decided to play this way because of the doubled Guardhouse of Efreet Sultans and Unicorns. On day 132 I took the maximum Dragon Utopia (lost 30 Dwarves and 8 Dendroid Soldiers, gave Titan's Helm and Titan's Plate), and positioned myself at the start line before the Guardhouse. On day 133 I broke through the Guardhouse, lost 4 Griffins and 2 Unicorns on the Efreets, Unicorns without losses, and in the center I took the Castle and two external dwellings (both mini). The center is mine. On day 135 I captured the second town in the center (Dungeon), positioned myself at the start line, and my opponent attacked. He had 6 Bears, 8 Ogres, 21 Grand Elves — I had 9 Angels, 26 Wyverns, 16 Grand Beholders, 54 Grands, 4 Dragons, and 25 Pegasi. Stats: Mephala — 17 29 16 17 (153), Crag Hack — 11 8 1 2.
Thanks to the opponent for the game!!!
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