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Игры HoMM3 for fun

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07.02.2015 PunkeR (red, Tower, Solmir, Solmir) def Aihez (blue, Castle, Valeska, Valeska) 2SM4d(3) 144

Tough start; there was 1 Hive near the castle, but behind a crowd of vampires, and a well on the road leading from the castle — I decided to play. On the second day, I found my native secondary town, but on the road there was a block consisting of a crowd of Iron Golems; you can't break through immediately with Solmir. Nearby was a box guarded by a crowd of Minotaurs. On another road was a teleport with a crowd of Cerberi, also not a good option for breaking through. I decided to scour the surroundings of the respawn, gathered resources and money, and leveled up Solmir. In the second week, I saved up and smashed the golems without losses, leveled up Air magic, broke through the Minotaurs (the box gave 10k experience), and leveled up Earth. Refilled mana, broke through the vamps, and took the Hive with golems and a Cyclops. Then — broke through the Cerberi and exited via teleport into a zone with neutral Rampart units. On the 3rd week, I cleared it, taking the dwarf and naga towns; on the 4th, I went into the underground treasure zone, where I took a box with 15 Grand Minotaurs guarded by a crowd of Champions. By that time, the Cyclops was dealing 530 damage.
At turn 144, the opponent asked to save, and then after thinking, wrote GG, as he had lost too many troops breaking through guards.
Thanks for the game!

Added after 43 seconds
10.02.2015 PunkeR (blue, Rampart, Kir, Kir) def Aihez (red, Swamp, Tazar, Tazar) Jebus Cross 133

The game was intended as a rematch of the previous game on 2SM4d(3); we decided to try Jebuss. A very resource-rich and wealthy respawn generated, although with only one Hive far from the castle and one consulate; it turned out to be a 3-town start. On turn 113, I took a Castle secondary town. The road to another secondary was guarded by a horde of Beholders (right next to them were 2 artifacts). The fork to the center was behind the beholders. I started clearing the respawn and leveling up Kir. There were no caches at the respawn; on turn 117, I placed horses and the castle. On turn 121, I saved up and took a consulate with significant losses, but kept 25 Grand units. An unpleasant issue with Kir — they stubbornly wouldn't give me either Earth or Air. Then I took a Hive — 8 Wyverns, guards were bad again — Cyclopes (a red life flask +2 was lying nearby). Further, Kir broke into the castle, transferred, and smashed a beholder. Built dragons :) The other secondary turned out to be native. Found 2 consulates and 2 libraries there. During the second week, I recovered there; I wanted to level Earth or Air for Kir, but they wouldn't give it. The ГО to the center turned out to be doubled: a hundred Wizards and a crowd of Angels; I was afraid to fight without mass haste or slow. On turn 133, having gathered 8 Angels, I finally decided to go hit the ГО, since there was no Dragon Utopia at the respawn or secondaries, but the opponent wrote GG, unable to break through the max Dragon Utopia at his own respawn.
Thanks for the game!
ICQ 606813156