Right at the start I saw a box under the Castle for 10 pit fiends, which I broke on 121 with upgraded cavalry (gave 10k experience), and a Titan's Gladius for 16 sultan wizards. I couldn't spread out far across the respawn because one road was blocked by cerberi guarding a box + behind them were marksmen guarding a relic, a chest, and an artifact, and the road to the secondary was blocked by gr. gorgons (guarding a box that gave 60 pikemen). On 113 I broke a prison with archers, which gave me a level 5 Tunn with expert offense and expert scholar (I decided to switch to him). With him I broke a box guarded by cerberi, which gave 10k experience (I leveled expert defense and advanced earth), but lost most of the army. Afterwards I decided to push downwards, while my scout found a view that revealed 3 hives (total of 24 gremlins) and an external dwelling of cavalry. On 115 I took all external dwellings below (+found an external dwelling of monks), on 117 I passed the army along a chain and took an artifact for +5 spell power and a gold mine. On 121 I built a chain to the hives, passed the army to Tunn, who replenished mana at the Castle and bought troops. On 122 I took the first relic along the road with marksmen, ran through with flyers, and passed the army along the chain. On 123 I cleared all relics, killed Adela (with expert fire), whom I sent to the lvl 2 Griffin Conservatory (taken without losses with mass curse). The main was already running to the GO. On 124 I passed the entire army to the main, who found another relic near the GO (turned out to be max). I took the relic, left Tunn to break it, passed the turn, after which the opponent wrote GG. Thanks for the game!