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Posts from Neutral creatures in Heroes of Might and Magic V.

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yeah, instead of death with a scythe =)

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apparently, they decided to leave them as neutral, like in part 4.
In reply to R@zer
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R@zer;72039
In my opinion, the Dark Riders should have been added to the Necropolis faction...
Yeah, so Necropolis could cheat thanks to the Riders' ability, and besides, why change anything when everything is already good? And initially, they wanted to add the Riders to the Necropolis, but later they changed their minds, and that was a good decision, because imagine that in the Necropolis concept. It would make it menacing, but not like this:(
In reply to Lord Vampire
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Lord Vampire;71045

I really liked the Wolves – they have a unique ability!
Manticoras are also not bad, but they are too ugly; they need to improve their appearance.
You are thinking correctly, I completely agree!
In reply to Игрок
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I just played against the neutral creatures and realized how much the developers either cheated with them or didn't think them through.)))))
Let's go through it in order:
Air, water, and fire elementals – no complaints here, but let's look at the earth elementals – there's a major flaw here, namely, extremely low initiative – the developers clearly based it on the image of a dull, immobile rock – that's why they are the slowest units in the entire game – playing against them is frankly boring(((
No complaints about the Dark Knights either.
Phoenixes – in theory, everything is fine with them – not very durable, they are reborn, they have a fire shield. But why did they give them such high initiative and speed – they are the fastest creatures in the game – you can't leave without losses, and you can't have a normal, even fight)))
In the expansion, everything became even worse – not only did they cut down the races, but they also strengthened the neutral creatures.
The Renegades are not unique in themselves – they just made them standard units – except for the Fallen Angels – although their "vampirism" ability can also be ignored.
But what happens next!
Wolves – I haven't seen more "cheesy" creatures yet – it wasn't enough to give them high (very high for them) initiative, the Pack Hunter ability, which is known from the Lizard Riders from the Dungeon, but they also gave them the ability to summon another squad of the same size and attack immediately – 2 actions in one. They hit one of my units, and 4 summoned wolves standing around it attacked – it's just crazy)):smile07:
Next, the Mummies – again, they overdid it with the initiative and damage – where have you ever seen (except at Ubisoft and Nival) mummies being so proactive and powerful – stronger than liches, which doesn't fit the framework))))).
And finally, let's feel sorry for the poor, lazy Manticores, which Nival cut down in terms of initiative and (possibly) speed. ))))

Verdict – it's time to make patches for the neutral creatures(((:rolleyes:
ФЛУДОВСКИЕ ССЫЛКИ - конец бесполезным темам
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The Wolves now have initiative like in Disciples; there, wolves also have initiative.

Be strong. Believe
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I've always been annoyed that wolves are made so strong. I'm absolutely sure that a person in normal physical shape with a sword or even a simpler weapon could easily take down one wolf and at least drive away a pack of wolves. Their ability to call for reinforcements is just absurd, unfair, and creates an imbalance! Regarding earth elementals and phoenixes - Alex Ghost, I completely agree! P.S. - Smok will come and kill me for criticizing wolves:D:D:D...
С Пути сбивают мелкие достижения, а изощрённые суждения скрывают смысл слов. И вот уже возникают "правильное" и "неправильное"...
- Чжуан-цзы
Сильванис
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Regarding the wolves, I think everything is fine here. They may be highly proactive, but they aren't very fast – they can't reach you in one turn. Therefore, you need to attack them first; they don't call for reinforcements during a counterattack. As for their initiative and the ability to attack in a pack, that's also understandable. Wolves are quite proactive in nature. And when they howl, a whole pack will definitely come running. Perhaps, the summoning of reinforcements could have been delayed, not happening immediately, but after half a turn (like the demons' gates).
As for the Earth Elementals, the developers didn't really mess up. Yes, their initiative is low, but they have quite high speed, powerful attacks, and endless retaliation. So, if you don't take them down with ranged units and attack them with melee units, it can be very painful. But I consider the Water Elementals, with their ice arrow, to be cheaters. They've annoyed me since Heroes 4. They have quite high initiative, and it's so frustrating when your army is 100 times stronger, but you can't get past these water elementals without losses.
As for the Phoenixes, I agree – their abilities are definitely exaggerated. If there are only a few of them (say, up to 20), you can still fight them. As a Necromancer, you can even try to get through them without losses by using Blind and summoning the dead. But I was once playing the scenario "A Dance For Two" (maybe someone knows it, it's quite interesting), and there I ran into a small detachment (about >500) of Phoenixes with a decent army (about 15k skeleton archers, 250 liches, 150 undead, about 1k ghosts, and almost 100 skeleton dragons) and was brutally defeated, even though I had recently defeated a similar number of Twilight Dragons with a slightly smaller army without any losses. After that, I abandoned that scenario (it's a pity, I was enjoying it before) and said that the Phoenixes need to be nerfed, and nerfed again.
In reply to yasnikov
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You really need to watch the "In the World of Animals" program:D That's where you'll understand that they've gone overboard with the wolves.)))
Elementals appear so rarely that during that time, all your troops will move twice - and if you have archers and creatures with retaliation, then no battle planning is required.
It's certainly difficult to deal with water elementals in terms of initiative, but you can defeat them before their turn))) However, I also think that their initiative needs to be reduced.
And yes, phoenixes definitely need to be nerfed significantly))))
ФЛУДОВСКИЕ ССЫЛКИ - конец бесполезным темам
In reply to Alex Ghost
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Are you wondering why the developers treated the neutral creatures this way? Because in all strategies where such neutral creatures exist, they have the same properties: stone creatures always have low initiative; that's why they're called stone creatures... water creatures have spells and average initiative; it's the same in other games, and wolves are also fast everywhere, like the wind, although the ability to summon a pack might be an exaggeration, but I don't think the initiative should be changed:rolleyes:
Тот, кто находит удовольствие в уединении, либо дикий зверь, либо Бог (с) Аристотель

:smile24::smile24::smile24::smile24::smile24:
In reply to Lord Vampire
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Lord Vampire;78687
Are you worried about why the developers treated the neutral creatures this way? Because in all strategies where such neutral creatures exist, they have the same properties: stone creatures always have low initiative, that's why they are stone... water creatures have spells and average initiative; in other games, it's the same. And the same goes for wolves: they are fast as the wind everywhere, although the ability to summon a pack might be an exaggeration, but I don't think the initiative should be changed:rolleyes:
If the developers are focusing on the third game and trying to do everything correctly and beautifully, then there's no need to take everything from Dissaples – let them at least use their brains a little and play the game themselves – then they will understand how they messed up.))))
ФЛУДОВСКИЕ ССЫЛКИ - конец бесполезным темам
In reply to Alex Ghost
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Alex Ghost;78689
If the devs are basing it on Heroes III and trying to do everything right and beautifully, then they shouldn't take everything from Disciples — let them use their brains a bit and actually play what they've created — then they'll realize how badly they messed up.))))
And I'm not saying that they took everything from Disciples; there are plenty of games with these elementals, and who told you the developers are making a copy of Heroes III? The foundation of Heroes V is Heroes III, I don't deny that, but not everything was taken from there, after all, the caravans are from Heroes IV, and even the stats for elementals and wolves in Heroes IV were the same: stone ones were slow, wolves were fast and hit twice to boot, while water ones cast spells and had average initiative. So these creatures aren't only found in Disciples.:cool:
Тот, кто находит удовольствие в уединении, либо дикий зверь, либо Бог (с) Аристотель

:smile24::smile24::smile24::smile24::smile24:
In reply to Lord Vampire
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Lord Vampire;78691
I'm not saying they all took it from Dungeon, there are plenty of games with these elementals, and who told you that the developers are making a copy of the third game? The foundation of the fifth Heroes game is the third, I don't deny that, but not everything is taken from there, because they also took things from the fourth, and the characteristics of the elementals and wolves in the fourth were the same: the stone ones were slow, the wolves were fast and also attacked twice, and the water ones cast spells and had a decent initiative. So, it's not just in Dungeon that you find such creatures.:cool:
ФЛУДОВСКИЕ ССЫЛКИ - конец бесполезным темам
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if you are afraid of wolves, don't go into the forest.
In reply to Игрок
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Player;78716
If you're afraid of wolves, don't go into the forest.
This phrase doesn't fit the context of the game.)):rolleyes:
ФЛУДОВСКИЕ ССЫЛКИ - конец бесполезным темам
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Wolves are overpowered, the Manticore deals a lot of damage, Mummies are stronger than Liches, Phoenixes are very aggressive... It doesn't feel very heroic... What's so bad about it? Be happy that your opponent is strong, and discuss how to fight them better...

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