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Are you worried about why the developers treated the neutral creatures this way? Because in all strategies where such neutral creatures exist, they have the same properties: stone creatures always have low initiative, that's why they are stone... water creatures have spells and average initiative; in other games, it's the same. And the same goes for wolves: they are fast as the wind everywhere, although the ability to summon a pack might be an exaggeration, but I don't think the initiative should be changed:rolleyes:
If the developers are focusing on the third game and trying to do everything correctly and beautifully, then there's no need to take everything from Dissaples – let them at least use their brains a little and play the game themselves – then they will understand how they messed up.))))