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Are you wondering why the developers treated the neutral creatures this way? Because in all strategies where such neutral creatures exist, they have the same properties: stone creatures always have low initiative; that's why they're called stone creatures... water creatures have spells and average initiative; it's the same in other games, and wolves are also fast everywhere, like the wind, although the ability to summon a pack might be an exaggeration, but I don't think the initiative should be changed:rolleyes:
Тот, кто находит удовольствие в уединении, либо дикий зверь, либо Бог (с) Аристотель