Skip to content

Posts from Actaea

4.5 (8 ratings)
User Avatar
11 years ago
Auto-translated
one and a half percent.
Following new legislation in Qasardastan, the country is preparing for war.
Defence was less than 8%, now it's 25%, although it has been slightly decreasing for the past two days; it was higher before.
Industry: Arms Manufacturing: 0
Defense Forces: 18
Weaponization: 92.768
and
Safety: -62.706
Safety from Crime: -23.768
Industry: Insurance: 3
This is absolutely HILARIOUS.
User Avatar
11 years ago
Auto-translated
although it has been decreasing slightly for the past two days, it used to be higher.
The percentage may decrease when you start allocating funds to other areas, as all areas share a total of 100%.
User Avatar
11 years ago
Auto-translated
Yes, that's understandable. I didn't quite express myself accurately.
In reply to Heroist
User Avatar
11 years ago
Auto-translated
Heroist
Industry: Arms Manufacturing: 0
Defense Forces: 18
Weaponization: 92.768

Safety: -62.706
Safety from Crime: -23.768
Industry: Insurance: 3

Note that there is a detailed description for all parameters.

Here's how I understand it:
Weaponization will be high if civilians are allowed to carry weapons. But this doesn't necessarily mean that the state has a strong army. For example, my Weaponization is minus 72, and Defense Forces is plus 29.
At one point, this was even mentioned in the description. Something like "The Kingdom of The Great Water is well-known for its ban on guns." Also, the defense capability takes into account the fact that I have mandatory military service, which I indicated in the questionnaire when creating the nation. That's why the number is so high.

Safety from Crime depends on the police. The police and the army are different things.
Safety - "indication of how safe a country is to visit." And there's a picture of a woman with a child. :) This also has nothing to do with the army.

So, everything is explainable in your case.
User Avatar
11 years ago
Auto-translated
Weaponization will be significant if civilians are allowed to carry weapons. But that doesn't mean the state has a strong army.
It doesn't, but in my country, weapons aren't even produced, and that's what I'm getting at.
Safety from Crime - this depends on the police. The police and the army are different things.
Safety - "an indication of how safe a country is to visit." And a woman with a child is depicted. That's not the army either.
I already wrote about this earlier. It's just that I probably have really good "insurance" there.
User Avatar
11 years ago
Auto-translated
That doesn't necessarily mean anything, but in my realm, weapons aren't even produced; that's what I'm getting at.
They buy them from their neighbors.
User Avatar
11 years ago
Auto-translated
From Ventorum.

Added 1 minute ago
Or from Arcondia. The others won't share((

Added 8 minutes ago
Oh, wait, Arcondia is also Psychotic Dictatorship. There are so many of you, it's sad.

In general, if anyone can, please help, we really need weapons...
User Avatar
11 years ago
Auto-translated
There’s no need to dwell on it; overall, the country is fine.
User Avatar
11 years ago
Auto-translated
So, you're going to be selling weapons, huh?
User Avatar
11 years ago
Auto-translated
Well, you can sell a few, especially the outdated ones.
User Avatar
11 years ago
Auto-translated
Okay, we’ll give the outdated stuff to the poor, while the security guards of the local rich guys will have the latest developments from Ventorum.
User Avatar
11 years ago
Auto-translated
Ment still has decent weapons. And I can let you use my weapons. And my soldiers. All that's needed is permission to place my military bases on your territory.
User Avatar
11 years ago
Auto-translated
You're acting just like the Americans.
User Avatar
11 years ago
Auto-translated
You're practically begging for soldiers in pink uniforms to arrive in Arcondia and start imposing goodness, dispensing justice, and spreading democracy
User Avatar
11 years ago
Auto-translated
Yes, Aretz himself handles it quite well.

Statistics

Welcome our newest member: recijeb