Posts from Favorites, to battle! - 7 - The Battle of Favorites! - 7
Pasis came immediately with 7 flyers + Monere with 4 was also in the tavern, and a built second level was generated. On the first day, we scouted around a bit and saw a crypt by the road, as well as a crypt not far from the castle off-road. Excitedly, I rushed there with Monere to transfer the army to the scout and forgot to buy the spellbook)) I went back to the castle with Monere to get it, then cleared the small crypt with the scout, and with Monere took the crypt by the road with 5 vamps, and beat the dwarves for two piles of mercury) No need to worry about mercury anymore.
On the second day, it became clear that there was no need to worry about ore or wood either) In the following days until the end of the week, all thoughts were only about gold)) Had to scramble) We broke through to a snowy secondary zone. There, I collected piles of gold with the scout - and quite large ones at that) Couldn't take the tower, as it was guarded by a whole bunch of magi. We also broke through off-road to grass via a pack of wolves and captured an empty Rampart Verdish with the scout. By the end of the week, I was collecting piles with her) We got into another secondary zone on mud. Brought the army back to respawn, took a crypt, and two chests behind the spearmen. Birds spawned in the citadel.
On the second week, I only bought 4 birds, took an artifact +2/+2 attack-knowledge, and went into the underground, which was either a third zone or the opponent's respawn. It turned out to be the opponent's respawn. Right there near the exit stood two scouts; I cut them down and saw a castle where Clavius was sitting on an angel. Attacked on the next turn. Good thing the angel was alone and there was no castle, only a citadel. The tower kept shooting at the birds every round except the last one))
Thanks for the game!
:)
Pasis immediately came with 7 flyers + there was also Monere in the tavern with 4, and a built second level was generated. On the first day we scouted around a bit and saw a crypt by the road, as well as a crypt not far from the castle off-road. In my excitement, I rushed Monere there to transfer the army to the scout and forgot to buy the spell book)) I returned with Monere to the castle for it, then took the small crypt with the scout, and with Monere took the crypt by the road with 5 vamps and beat the dwarves for two piles of mercury) Didn't have to worry about mercury anymore.
On the second day it already became clear that there was no need to worry about ore and wood) In the following days until the end of the week, all thoughts were only about money)) Had to scramble) We broke through to a snowy secondary. There the scout collected piles of gold - and quite large ones) Couldn't take the tower, as it was guarded by a whole crowd with mages. We also broke through off-road to grass through a big pack of wolves and captured Verdish's empty Rampart with the scout. By the end of the week I collected piles with her) We made it to another secondary on mud. The army was returned to respawn, took a crypt and two chests behind the spires. Birds spawned in the citadel.
On the second week I only bought 4 birds, took an artifact +2/+2 attack-knowledge, went into the underground, which was either a third zone or the opponent's respawn. It turned out to be the opponent's respawn. Right there near the exit stood two scouts, I cut them down and saw a castle where Clavius was sitting on an angel. I attacked on the next turn. Good thing there was only one angel and there was no castle, just a citadel. The tower shot at the birds every round except the last one))
Thanks for the game!
Didn't want to play a pathetic spider for the third time in a row, especially in a game that decides nothing, and the smka didn't forgive me. In the first week I skipped 3 days due to an awful respawn, and on top of that, a road from the opponent's secondary was thrown right to my respawn. Easy gaming.
Thank you for the game.
Thanks for the game!
P.S.: Haven't seen Slazer lately, but the game is on a save, not much left to finish it, just one session.
Average roads, consa and Dragon Utopia are under the Castle, there are external dwellings of ducks.
I came out on the third week, but took the far consas and hives, took the Dragon Utopia for stats, gathered ducks from dwellings, found gloves and boots. I came out and immediately crushed the opponent's ducks; a buyout followed.
I took the central Tower; from the overview, I see the opp eating clues and the Dragon Utopia, Tazik with log and pathfind can reach them. (opp gained control in the Dragon Utopia)
I have 25 ducks, 2 angels, and a stats advantage. The opp has 45 ducks, 5 angels, and 3 titans. Blindness on ducks, I wear down the angels, titan, and single-unit ducks; a buyout follows.
I eat the remaining Dragon Utopia in the center, get wings, break through to the neighboring zone, there is a Tower village, I build a Mage Guild in it (there is flight again), raise the red orb (no magic of my own, got earth with the 7th slot).
The opp hits me with 70 ducks against my 40, he pulled up his stats. I bought out with 13 ducks and 2 angels; he had 40 ducks left.
I'm running around farming. I eat the second rest, gather clues, raise bracers.
We ran for a long time, ate the whole map.
In the end, the opp went on the attack, 70 ducks and 4 archs.
I crush him with 48 ducks and a bunch of meat. Artifacts +2 speed, attack advantage by ten, Tazar, red orb, and morale worked well too. The handcuffs put an end to it.
Thanks for the game!
Gave up the middle roads and a huge respawn covering half the map with a bunch of clues, cons, 3 Dragon Utopia, and 4 pandoras. On the first turn after taking the pandoras for 20 airs and 30 waters, I took con-3 and started gathering clues with scouts. On 123 with 9 angels and 28 vivs I took a Dragon Utopia - got a teapot, on 124 another one, got +3 everything, and entered the Center through 20+ ghost dragons and 20+ bone ones. There I took 2 more Dragon Utopia, stats skyrocketed but no control was given. Found a village-citadel, took it with a scout, saw КЗ over it. Next turn with the main instead of taking the off-road Dragon Utopia, I took КЗ, sent a scout for reconnaissance and saw Gosha. Everything was sad there; after an impl on 2k skeletons comes the surrender.
Thanks for the game!
P.S: Haven't seen Sleyzer lately, but the party is on save, not much left to play out, just one session.
Confirmed.
8-10 hives and 5-6 cons scattered like street lamps along the road, against 2 hives (16) and 1 external dwelling of dragons - this is ( ....), I have no words.
The game was played a long time ago, and unfortunately, my laptop broke, and I don't have any saves left, so I don't remember any information and just made it up.
Thanks for the game.
Played it, thanks for the game.
Thank you for playing!
Accepted by opponent on 1/18/2015 4:05 PM
Game started before 2 months and was finally finished today after 3-4 sessions with save. Crag Hack was much stronger than necro this time. Thx for game.
That happened. The transport layout worked out such that I was left without the nearby treasure zone. I went searching. Found 2000 skeletons and a dozen angels, and in the second month in Dragon Utopia - wings. But Crag with the log, gloves, and boots cleared the entire map. There were 140 Grand Wyverns alone. The FB was just a formality.
Thanks for the game!
Another sweaty match turned out, with a bunch of saves and long pauses. Well, we won and that's that, no point dwelling on it now.
On the first map, we gave the computers a good kicking, even took the main on day one. But I still managed to push through the second and third, Swamp and Inferno. And the birds [Rocs] got a Citadel. Though on month 1 day 22, I had to retreat from the third computer, who had barricaded himself with a Citadel. I thought I'd sort it out with the birds — didn't work out. Plus I lost one.
On the second map, things got pretty rough when I lost Luna on morale. There were a couple of tough fights in the treasure zone where the timer ran out mid-battle and half the heroes were left on full move points. Well... the suffering paid off when, after the Chaos Hydras, I got all the fire spells in Tantu's [spell book]. He had been leveling since week one, but only got Air on week three, and I bought him Earth back home even later.
The second map ended with two Griffin Conservatories (3+4), which I took with Armageddon without any issues, but once again not without blunders — didn't have enough movement to grab the Firebird external dwelling. Oh well, got it on month 1 day 31.
Day 133 — I built Mage Guild level 4, which gave me Town Portal. Built it in Inferno, since I was initially thinking of playing Demoniac, and a level 2 Mage Guild was already there. But then I realized I could barely afford one Mage Guild with my resources. Had to leave it in Inferno after all. I hit a Dragon Utopia with Armageddon early on and finish it off. In the meantime, Eishlin is leveling up. You can never have too many Necromancers, plus she hit Earth right at level 2, and a bit later Logistics too. By the end of week three, I took a few Pandora's Boxes with her, one of which was fire spells again.
By the end of week three, a Dragon Utopia dropped the Angel Wings and... КВ. My first thought was — I need to take the opponent's main town before they get Archers. So without getting distracted by the other explored Dragon Utopias, I build a Fort and a Graveyard in the Necromancer village, plus 500 skeletons from tier 1 and 2 meat. In another treasure zone, a couple of Dragon Fly Hives get picked up. And Eishlin, since she had Logistics, cunningly tries to reach the main via Dimension Door. First time, she fell 300 movement points short. But we scouted a bit, and the next day I managed to take it through an external Tavern.
I beat up some losers as much as time allowed — scouting.
I kept returning to Castle so I wouldn't give the opponent the town. But I messed up once, and he took it back. Anyway, we ran around a bit more, finished off the remaining Dragon Fly Hives, converted skeletons, picked up Dragon Utopias that coincided with chain timers and the merging timer. In the end, going into the final fight, we had: 11 Archers, 75 Monks, 2k Grandmaster Skeletons, and 18 Firebirds. Morale -1. Driver had 10 Archers, 10 Champions, 680 regular skeletons, 60 Magogs and 1k Master Genies. End result: morale -2. Oh, and an Elixir, plus stat difference of +20 Attack in Driver's favor.
The negative morale definitely decided it. Once the Archers flew into the Castle, minus 7 in one go. Well, after that, the final fight went without any major issues.
Thanks for the game!
Accepted by opponent on 1/19/2015 9:57 PM
Monya and Grinya from the start, but few air units, and I even managed to lose them on the first day. The respawn is poor, half cut off by guards guarding the external dwelling of fens. After the loss, even with Grinya I wouldn't have been able to handle the second. The exit to the center is through a one-way portal; although there is access to a couple of treasure sites, I wouldn't have been able to expand before the third day due to the guards.
I decided not to drag it out. Thanks for the game
Accepted by opponent on 1/18/2015 10:26 PM
Group O.
Monya and Grinya from the start, but few air elementals, plus I managed to lose them on the first one. Poor respawn, half is cut off by guards for an external dwelling of phoenixes. Even with Grinya, I wouldn't have been able to handle the second one after the loss. The exit to the center is through a one-way portal, and while there is an exit to a couple of treasure sites, I wouldn't have been able to get going before the 3rd due to the guards.
Decided not to drag it out. Thanks for the game.
Thanks for the game!
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