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#882
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Another sweaty match turned out, with a bunch of saves and long pauses. Well, we won and that's that, no point dwelling on it now.

On the first map, we gave the computers a good kicking, even took the main on day one. But I still managed to push through the second and third, Swamp and Inferno. And the birds [Rocs] got a Citadel. Though on month 1 day 22, I had to retreat from the third computer, who had barricaded himself with a Citadel. I thought I'd sort it out with the birds — didn't work out. Plus I lost one.

On the second map, things got pretty rough when I lost Luna on morale. There were a couple of tough fights in the treasure zone where the timer ran out mid-battle and half the heroes were left on full move points. Well... the suffering paid off when, after the Chaos Hydras, I got all the fire spells in Tantu's [spell book]. He had been leveling since week one, but only got Air on week three, and I bought him Earth back home even later.

The second map ended with two Griffin Conservatories (3+4), which I took with Armageddon without any issues, but once again not without blunders — didn't have enough movement to grab the Firebird external dwelling. Oh well, got it on month 1 day 31.

Day 133 — I built Mage Guild level 4, which gave me Town Portal. Built it in Inferno, since I was initially thinking of playing Demoniac, and a level 2 Mage Guild was already there. But then I realized I could barely afford one Mage Guild with my resources. Had to leave it in Inferno after all. I hit a Dragon Utopia with Armageddon early on and finish it off. In the meantime, Eishlin is leveling up. You can never have too many Necromancers, plus she hit Earth right at level 2, and a bit later Logistics too. By the end of week three, I took a few Pandora's Boxes with her, one of which was fire spells again.

By the end of week three, a Dragon Utopia dropped the Angel Wings and... КВ. My first thought was — I need to take the opponent's main town before they get Archers. So without getting distracted by the other explored Dragon Utopias, I build a Fort and a Graveyard in the Necromancer village, plus 500 skeletons from tier 1 and 2 meat. In another treasure zone, a couple of Dragon Fly Hives get picked up. And Eishlin, since she had Logistics, cunningly tries to reach the main via Dimension Door. First time, she fell 300 movement points short. But we scouted a bit, and the next day I managed to take it through an external Tavern.
I beat up some losers as much as time allowed — scouting.

I kept returning to Castle so I wouldn't give the opponent the town. But I messed up once, and he took it back. Anyway, we ran around a bit more, finished off the remaining Dragon Fly Hives, converted skeletons, picked up Dragon Utopias that coincided with chain timers and the merging timer. In the end, going into the final fight, we had: 11 Archers, 75 Monks, 2k Grandmaster Skeletons, and 18 Firebirds. Morale -1. Driver had 10 Archers, 10 Champions, 680 regular skeletons, 60 Magogs and 1k Master Genies. End result: morale -2. Oh, and an Elixir, plus stat difference of +20 Attack in Driver's favor.

The negative morale definitely decided it. Once the Archers flew into the Castle, minus 7 in one go. Well, after that, the final fight went without any major issues.

Thanks for the game!

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