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Posts from Mafia: general discussions. Auto-translated

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#5650
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I only remember playing with two GMs on day 3, night 63, when we decided to try a game with two GMs.
:rolleyes:
 

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#5651
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There were times when it took 1.5 days. Including your Sylvan realm.
Well, that's exactly the problem with the 24-hour limit and nighttime, when the GM is asleep. You close it at night, wait for the next day for the NDS (No Decision Soon) messages, and you don't start writing until the day after that.

Be strong. Believe
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#5652
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Hey, what did you want to say? :confused:

Ничто не возникает из ничего и ничто не пропадает бесследно.
Если где-то чего-то убудет, то в другом месте добавится.

(Закон сохранения).

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#5653
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I only remember that on the 3rd night of day 63, we tried a game with two GMs in Mafia.
Is that the game where one of the GMs just wandered off for a random reason?
А, вот почему.

🏹🎪+⛓️♿=💕
In reply to Драккошка
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#5654
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Drakkosha
Is this where one of the GMs just randomly left the game for some reason?
I don't know who left the game...

Ничто не возникает из ничего и ничто не пропадает бесследно.
Если где-то чего-то убудет, то в другом месте добавится.

(Закон сохранения).

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#5655
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There are no alternatives to clues . That is, there are, of course – psychomafia or floodmafia, but they won’t take root here. My personal problem is that I can’t even guess easy clues. That’s why I play your “clue games” not based on the clues, but based on the flood. And the newspapers. The presence of clues in the game doesn’t bother me. If the clues are too difficult for someone, I can only suggest the same thing – analyze the flood and the votes . Regarding nights lasting more than a day – this is simpler. You can make the voting not for 24 hours, and not even for 18 hours, but according to a schedule. For example: Start of the day – 21:00 Moscow time End of the day – 21:00 the next day Half an hour for counting votes and executing the sentence Start of the night – 21:30 Moscow time Journalist, scribe, and blocker’s night actions are accepted until 12:00 Moscow time the next day (in case there are journalist polls, scribe, doubling of night actions in the network; if not, then you can not torture the blockers). End of the night – so that the GM can conveniently compile the newspaper... let’s say 19:00 the day after the voting opens. I put the time in randomly, of course; maybe you need to add more hours for writing the newspaper and start the daytime voting later. The point is that in this case, the GM won’t slack off too much, and the players will remember that they need to vote by a certain time _always_. Night discussions – well, you need to look at the balance here. On my home forum, even the dead are allowed to flood ) Because the balance is different.
..разым двазым трызым рызым пята лата сигерь мата локом боком крюк за крюк из бульмы бульма урюк..
Знание некоторых закономерностей освобождает от изучения многих фактов.
Мечты сбываются рано или поздно, так или иначе.
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#5656
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Clues should be left; they are an integral part of the forum mafia, the line that separates it from psychological games, primarily. I will never forget that first (one of the few) time when I correctly guessed a clue about another player. Regarding everything related to the night phase of the game, it's worth trying to incorporate night discussions. Personally, I don't think it will play a significant role, and as a rule, such conversations inevitably turn into ordinary chatter while continuous discussions about the team's night actions are taking place in the chats. As for the duration of the game day and night, this is a complex issue. Personally, I find it convenient when I know that the day always starts at the same time, i.e., 24 hours for each game phase (18-20 hours for sending night actions). Perhaps such long nights could be made more enjoyable by having a discussion in the game thread; I don't know. I also don't object to shortening the night. The most important thing here is that the GM doesn't have to prolong these phases, except in truly exceptional circumstances.

Whatever
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#5657
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I liked the idea of Sesame with a fixed time limit. And yes, I don't guess the clues myself, but I find it fun to watch others guess them.
А, вот почему.

🏹🎪+⛓️♿=💕
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#5658
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I'll never forget that first (one of the few) time I correctly deduced a clue about another player.
I don't remember my first time, but the last one was recently.
Небо – мольбы не ждёт
Небо – угроз не слышит
Небо – ведёт особый счёт
Небо – тебя найдёт

По вопросам модерации: [email protected]
In reply to kcfgogbfalgfl
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#5659
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Mute Flower
I also want to note that mafia is primarily about discussion, and only secondarily about mechanics. In earlier games, I felt a great interest in the game, a desire to discuss and, most importantly, argue with other players, but not now.
Well, first of all, you're an Aquarius ). For you, losing interest in something that has lost its novelty is normal. Try playing by different rules (this can even be organized here, if there are people willing to GM) or with different players (this is apparently only possible on another resource).
Mute Flower
The same can be said about many other players who have been playing on this forum for a long time. Oddly enough, the reason for this, in my opinion, is not the game itself, but the attitude towards it, and in our case, the current mechanics are outdated and require updates.
And I like the local mechanics. Actually, I come here because of the mechanics, which are exotic for me. And by the way, I also like the silent 24-hour nights, although for the first few games I felt a loss of dynamics and almost fell asleep from this slowness (so I understand Mika's feelings). However, the phlegmatic nature and taciturnity of the local games don't bother me at all. But the attitude of some who can't or forget to send in their ND or get modkilled for some other reason bothers me, but unfortunately, this happens on any resource.
Well, okay, why am I only talking about myself, myself.. That's not why I'm writing.
Suggestions to revive interest.
1. Express games (9-14 people and approximate balance - so the game lasts 3-5 days, no more, simplified NDs in the minimum required quantity). Days are shortened to 15-20 hours, at night 30 minutes to 3 hours are given, but NDs can be sent in during the day as well (and sent "with a reserve", i.e. with a condition like "I block Player 1, but if he is lynched during the day, then I block Player 2").
Thus, a turn takes not two days, but one day, and the entire game takes not two weeks, but 3-5 days.
I don't recommend holding such games often, because living only for the game - well, you understand )). Only their short duration and the fact that they are held infrequently saves you.
2. "Roleplay mafia". Kosha already brought this point up for discussion. In the simplest case, we hand out not one set of roles, but two. For example, for the current game: "closed roles" - what is written in the set, "open roles" - just characters, villagers, you don't even have to invent any NDs or properties affecting the game's progress for them. Just characters for fun, so that in the game and newspapers I am called not Sezam, but, for example, Marfa Prokopovna :smile28: (20 years old, blonde hair, no distinguishing features, lives with her hunter father, illiterate, housewife). But you know how to write characters better than I do, so who am I telling this to. Especially since my current character doesn't quite fit the game's style (( I should have named myself something like Zlatovlada ))
We just need to think about what theme would be interesting to roleplay.
There is a nuance here – not everyone likes writing characters. Therefore, the GM might in some cases write characters for some players themselves. In general, the GM could write all the characters themselves to fit the game's theme, and then players, instead of numbers, would choose the ones they like.
3. Games based on non-classical rules for HWorld. If a GM is found who wants to run such a game. Actually, this is a controversial point, because most players don't read the rules and the set, but play by the rules they are used to.
4. Well, and finally, as an option – sometimes play on other resources with different rules and different players.
Mute Flower
I suggest we move from the game thread to here.
A cunning move by Revan so that the game doesn't overtake the "Forest Kingdom" )))
Mika will appear tomorrow, I hope someone drags him here. The rest seem to already be all here.
..разым двазым трызым рызым пята лата сигерь мата локом боком крюк за крюк из бульмы бульма урюк..
Знание некоторых закономерностей освобождает от изучения многих фактов.
Мечты сбываются рано или поздно, так или иначе.
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#5660
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Well, first of all, you're an Aquarius.
Marfa Prokofievna, that sounds like an insult.
The first point is interesting, but I doubt it can be implemented correctly. Such short nights will immediately put off a large number of players, and the number of hosts capable of running the game on such a schedule is not that large. The second point is purely cosmetic and is unlikely to have any impact on the gameplay itself. The third point looks attractive (provided that the game can gather the necessary number of participants), and the fourth is an option for each player individually, but not for the forum.

I agree with introducing a certain schedule into the game mechanics; this will allow the host to choose a time that is convenient for them, which will eliminate situations where the newspaper is postponed to "tomorrow."

Reducing the game night, post-execution discussions, the presence/absence of clues - these are optional, but reducing the time for sending Night Actions is a necessity. In my experience, there have been many cases where players (often the Mafia, who haven't decided yet) sent their Night Actions in the last hours (if not minutes) of the night, and in such conditions, it is simply impossible to write the newspaper on time.
Revan's cunning move, so that the game doesn't overtake "Forest Kingdom" )))
Well, if the GM brings me back from the dead, I can continue there too.

Стартовый пост - Квенты - Разное - Список НПС - Турнир -
Резара - Аксель - Орвальд - ЭмилияСтэфания - Амвросий - ЛестерАльсираАлария

In reply to kcfgogbfalgfl
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#5661
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Silent Flower
Sounds like an insult.
I knew it (( But what can you do if that's how I see it.
Silent Flower
The first point is interesting, but I doubt it can be implemented correctly. Such short nights will immediately put off a large number of players, and the number of GMs capable of running games on such a schedule is not that large.
This schedule is only for 3-5 days. That's its advantage. If you choose some holidays to hold it, it might work. Fortunately, you don't have to wait for 17 people to sign up. Nine will be enough, but 11-12 is optimal. Unfortunately, the New Year holidays are already ending, but there will be May Day, if any of the GMs want to experiment.
Silent Flower
The second point is purely cosmetic and is unlikely to have any impact on the Gameplay itself.
Whether it will or not – you won't know until you try. For me, for example, the difference is far from cosmetic, but it may be because I play in a flood-style game, and therefore _for me_ there is more flood information in role-playing games (but it's true that it's a headache to read it, because usually more than a hundred messages accumulate in a day).

Added 1 hour 27 minutes ago
I forgot to add examples for the third point.
1. The simplest option is to play almost according to the same rules, but without revealing the roles of eliminated players (just adjust the balance, add a couple of checkers, and possibly even a hacker (whose role reveals the role of the target to everyone and publishes it in the newspaper).
I remember my first game "without reveals" – we (the city) lost badly because we didn't know the specifics of such games yet, but there was a lot of adrenaline and, of course, a lot of interest.
2. To make it more fun, you can add a resurrecter to point 1)). It's especially fun when, as a result of long discussions, they resurrect a Mafia or a Maniac)). I've already said that on our home forum, corpses are allowed to chat, and Mafia corpses sometimes manage to convince the resurrecter of their innocence.
3. You can experiment with polls. For example, make a closed poll in a private message to the GM (if there is a GM who wants to deal with this headache).

In general, my job is to give advice, and you decide whether it suits you or not.

Added 3 minutes ago
Oh yes, Mika also suggested a separate thread for polls.
Since he's not here, I'll put this suggestion up for consideration instead of him
..разым двазым трызым рызым пята лата сигерь мата локом боком крюк за крюк из бульмы бульма урюк..
Знание некоторых закономерностей освобождает от изучения многих фактов.
Мечты сбываются рано или поздно, так или иначе.
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#5662
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Cop, what did you want to say?
I modestly kept silent to avoid apologizing publicly.)
Regarding clues, they aren't always needed in and of themselves. In games with clues, what matters is that the clues serve as a reason for discussion and activity. Even if none of the clues are solved, some information about the players will still emerge during the discussion. Accordingly, roles that don't leave clues can be scary precisely because of this: not because these roles cannot be identified, but because after their nighttime kill, people usually say, "Okay, there are no clues, there's nothing to discuss, I'm going to sleep."
Perhaps, if games without clues become the norm, the players' psychology will change in this regard. But that's not a certainty. And when will that happen? If it takes 5-10 games, the Mafia on HW simply won't last that long. Although, experimenting is probably a good idea. Making it the norm, I'm not so sure.
Something really needs to be done about the nights, I agree. In principle, the simplest option is to allow nighttime discussions. You just need to take this into account when balancing the game, giving the Mafia a little more power (since the Mafia will clearly lose out from nighttime discussions). In principle, if this is needed to keep the players engaged, why not?
And yes, Sesama's idea of a fixed time also appeals to me.
 

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#5663
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Sesame
3. Games played by non-standard HeroesWorld rules.
I can suggest a variant.
4 teams of roughly 4 roles each. One or two (or even none) initially know their own (mafia players) - 3-4 roles, the others (or all) initially don't know their teammates (towns) - 4-5 roles, but have the right to find their teammates using "non-dark communication methods". Plus one or two maniacs. Each role has one (or several) attacking NPCs (in addition to others, of course) and some health pool. You could also add team NPCs (usable either by any player or by a specific role).
And instead of voting to hang a player, vote for some bonuses/penalties.
Some might think such a mafia doesn't even resemble mafia, but the games held here also have nothing in common with classic mafia of a sheriff, doctor, three mafiosi, and a bunch of NPC-less meat.;)
Sesame
If there's a GM willing to run something like this.
I think a GM could be found; the real question is whether there would be players willing to play by such rules.;) For a required attribute of such games is an alliance and "diplomacy".

Ничто не возникает из ничего и ничто не пропадает бесследно.
Если где-то чего-то убудет, то в другом месте добавится.

(Закон сохранения).

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#5664
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I like the voting system via private messages. It's amusing. Those who want a classic Mafia game can check out the inactive section. And I'm not a big fan of nighttime communication.
А, вот почему.

🏹🎪+⛓️♿=💕