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Mafia: general discussions.

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Mute Flower
I also want to note that mafia is primarily about discussion, and only secondarily about mechanics. In earlier games, I felt a great interest in the game, a desire to discuss and, most importantly, argue with other players, but not now.
Well, first of all, you're an Aquarius ). For you, losing interest in something that has lost its novelty is normal. Try playing by different rules (this can even be organized here, if there are people willing to GM) or with different players (this is apparently only possible on another resource).
Mute Flower
The same can be said about many other players who have been playing on this forum for a long time. Oddly enough, the reason for this, in my opinion, is not the game itself, but the attitude towards it, and in our case, the current mechanics are outdated and require updates.
And I like the local mechanics. Actually, I come here because of the mechanics, which are exotic for me. And by the way, I also like the silent 24-hour nights, although for the first few games I felt a loss of dynamics and almost fell asleep from this slowness (so I understand Mika's feelings). However, the phlegmatic nature and taciturnity of the local games don't bother me at all. But the attitude of some who can't or forget to send in their ND or get modkilled for some other reason bothers me, but unfortunately, this happens on any resource.
Well, okay, why am I only talking about myself, myself.. That's not why I'm writing.
Suggestions to revive interest.
1. Express games (9-14 people and approximate balance - so the game lasts 3-5 days, no more, simplified NDs in the minimum required quantity). Days are shortened to 15-20 hours, at night 30 minutes to 3 hours are given, but NDs can be sent in during the day as well (and sent "with a reserve", i.e. with a condition like "I block Player 1, but if he is lynched during the day, then I block Player 2").
Thus, a turn takes not two days, but one day, and the entire game takes not two weeks, but 3-5 days.
I don't recommend holding such games often, because living only for the game - well, you understand )). Only their short duration and the fact that they are held infrequently saves you.
2. "Roleplay mafia". Kosha already brought this point up for discussion. In the simplest case, we hand out not one set of roles, but two. For example, for the current game: "closed roles" - what is written in the set, "open roles" - just characters, villagers, you don't even have to invent any NDs or properties affecting the game's progress for them. Just characters for fun, so that in the game and newspapers I am called not Sezam, but, for example, Marfa Prokopovna :smile28: (20 years old, blonde hair, no distinguishing features, lives with her hunter father, illiterate, housewife). But you know how to write characters better than I do, so who am I telling this to. Especially since my current character doesn't quite fit the game's style (( I should have named myself something like Zlatovlada ))
We just need to think about what theme would be interesting to roleplay.
There is a nuance here – not everyone likes writing characters. Therefore, the GM might in some cases write characters for some players themselves. In general, the GM could write all the characters themselves to fit the game's theme, and then players, instead of numbers, would choose the ones they like.
3. Games based on non-classical rules for HWorld. If a GM is found who wants to run such a game. Actually, this is a controversial point, because most players don't read the rules and the set, but play by the rules they are used to.
4. Well, and finally, as an option – sometimes play on other resources with different rules and different players.
Mute Flower
I suggest we move from the game thread to here.
A cunning move by Revan so that the game doesn't overtake the "Forest Kingdom" )))
Mika will appear tomorrow, I hope someone drags him here. The rest seem to already be all here.
..разым двазым трызым рызым пята лата сигерь мата локом боком крюк за крюк из бульмы бульма урюк..
Знание некоторых закономерностей освобождает от изучения многих фактов.
Мечты сбываются рано или поздно, так или иначе.