I also want to note that mafia is primarily about discussion, and only secondarily about mechanics. In earlier games, I felt a great interest in the game, a desire to discuss and, most importantly, argue with other players, but not now.
The same can be said about many other players who have been playing on this forum for a long time. Oddly enough, the reason for this, in my opinion, is not the game itself, but the attitude towards it, and in our case, the current mechanics are outdated and require updates.
Well, okay, why am I only talking about myself, myself.. That's not why I'm writing.
Suggestions to revive interest.
1. Express games (9-14 people and approximate balance - so the game lasts 3-5 days, no more, simplified NDs in the minimum required quantity). Days are shortened to 15-20 hours, at night 30 minutes to 3 hours are given, but NDs can be sent in during the day as well (and sent "with a reserve", i.e. with a condition like "I block Player 1, but if he is lynched during the day, then I block Player 2").
Thus, a turn takes not two days, but one day, and the entire game takes not two weeks, but 3-5 days.
I don't recommend holding such games often, because living only for the game - well, you understand )). Only their short duration and the fact that they are held infrequently saves you.
2. "Roleplay mafia". Kosha already brought this point up for discussion. In the simplest case, we hand out not one set of roles, but two. For example, for the current game: "closed roles" - what is written in the set, "open roles" - just characters, villagers, you don't even have to invent any NDs or properties affecting the game's progress for them. Just characters for fun, so that in the game and newspapers I am called not Sezam, but, for example, Marfa Prokopovna :smile28: (20 years old, blonde hair, no distinguishing features, lives with her hunter father, illiterate, housewife). But you know how to write characters better than I do, so who am I telling this to. Especially since my current character doesn't quite fit the game's style (( I should have named myself something like Zlatovlada ))
We just need to think about what theme would be interesting to roleplay.
There is a nuance here – not everyone likes writing characters. Therefore, the GM might in some cases write characters for some players themselves. In general, the GM could write all the characters themselves to fit the game's theme, and then players, instead of numbers, would choose the ones they like.
3. Games based on non-classical rules for HWorld. If a GM is found who wants to run such a game. Actually, this is a controversial point, because most players don't read the rules
4. Well, and finally, as an option – sometimes play on other resources with different rules and different players.
I suggest we move from the game thread to here.
Mika will appear tomorrow, I hope someone drags him here. The rest seem to already be all here.
Знание некоторых закономерностей освобождает от изучения многих фактов.
Мечты сбываются рано или поздно, так или иначе.