I only remember playing with two GMs on day 3, night 63, when we decided to try a game with two GMs.
Posts from Mafia: general discussions.
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There were times when it took 1.5 days. Including your Sylvan realm.
Ничто не возникает из ничего и ничто не пропадает бесследно.
Если где-то чего-то убудет, то в другом месте добавится.
(Закон сохранения).
I only remember that on the 3rd night of day 63, we tried a game with two GMs in Mafia.
🏹🎪+⛓️♿=💕
Is this where one of the GMs just randomly left the game for some reason?
Ничто не возникает из ничего и ничто не пропадает бесследно.
Если где-то чего-то убудет, то в другом месте добавится.
(Закон сохранения).
Знание некоторых закономерностей освобождает от изучения многих фактов.
Мечты сбываются рано или поздно, так или иначе.
🏹🎪+⛓️♿=💕
I'll never forget that first (one of the few) time I correctly deduced a clue about another player.
Небо – угроз не слышит
Небо – ведёт особый счёт
Небо – тебя найдёт
I also want to note that mafia is primarily about discussion, and only secondarily about mechanics. In earlier games, I felt a great interest in the game, a desire to discuss and, most importantly, argue with other players, but not now.
The same can be said about many other players who have been playing on this forum for a long time. Oddly enough, the reason for this, in my opinion, is not the game itself, but the attitude towards it, and in our case, the current mechanics are outdated and require updates.
Well, okay, why am I only talking about myself, myself.. That's not why I'm writing.
Suggestions to revive interest.
1. Express games (9-14 people and approximate balance - so the game lasts 3-5 days, no more, simplified NDs in the minimum required quantity). Days are shortened to 15-20 hours, at night 30 minutes to 3 hours are given, but NDs can be sent in during the day as well (and sent "with a reserve", i.e. with a condition like "I block Player 1, but if he is lynched during the day, then I block Player 2").
Thus, a turn takes not two days, but one day, and the entire game takes not two weeks, but 3-5 days.
I don't recommend holding such games often, because living only for the game - well, you understand )). Only their short duration and the fact that they are held infrequently saves you.
2. "Roleplay mafia". Kosha already brought this point up for discussion. In the simplest case, we hand out not one set of roles, but two. For example, for the current game: "closed roles" - what is written in the set, "open roles" - just characters, villagers, you don't even have to invent any NDs or properties affecting the game's progress for them. Just characters for fun, so that in the game and newspapers I am called not Sezam, but, for example, Marfa Prokopovna :smile28: (20 years old, blonde hair, no distinguishing features, lives with her hunter father, illiterate, housewife). But you know how to write characters better than I do, so who am I telling this to. Especially since my current character doesn't quite fit the game's style (( I should have named myself something like Zlatovlada ))
We just need to think about what theme would be interesting to roleplay.
There is a nuance here – not everyone likes writing characters. Therefore, the GM might in some cases write characters for some players themselves. In general, the GM could write all the characters themselves to fit the game's theme, and then players, instead of numbers, would choose the ones they like.
3. Games based on non-classical rules for HWorld. If a GM is found who wants to run such a game. Actually, this is a controversial point, because most players don't read the rules
4. Well, and finally, as an option – sometimes play on other resources with different rules and different players.
I suggest we move from the game thread to here.
Mika will appear tomorrow, I hope someone drags him here. The rest seem to already be all here.
Знание некоторых закономерностей освобождает от изучения многих фактов.
Мечты сбываются рано или поздно, так или иначе.
Well, first of all, you're an Aquarius.
The first point is interesting, but I doubt it can be implemented correctly. Such short nights will immediately put off a large number of players, and the number of hosts capable of running the game on such a schedule is not that large. The second point is purely cosmetic and is unlikely to have any impact on the gameplay itself. The third point looks attractive (provided that the game can gather the necessary number of participants), and the fourth is an option for each player individually, but not for the forum.
I agree with introducing a certain schedule into the game mechanics; this will allow the host to choose a time that is convenient for them, which will eliminate situations where the newspaper is postponed to "tomorrow."
Reducing the game night, post-execution discussions, the presence/absence of clues - these are optional, but reducing the time for sending Night Actions is a necessity. In my experience, there have been many cases where players (often the Mafia, who haven't decided yet) sent their Night Actions in the last hours (if not minutes) of the night, and in such conditions, it is simply impossible to write the newspaper on time.
Revan's cunning move, so that the game doesn't overtake "Forest Kingdom" )))
Sounds like an insult.
The first point is interesting, but I doubt it can be implemented correctly. Such short nights will immediately put off a large number of players, and the number of GMs capable of running games on such a schedule is not that large.
The second point is purely cosmetic and is unlikely to have any impact on the Gameplay itself.
Added 1 hour 27 minutes ago
I forgot to add examples for the third point.
1. The simplest option is to play almost according to the same rules, but without revealing the roles of eliminated players (just adjust the balance, add a couple of checkers, and possibly even a hacker (whose role reveals the role of the target to everyone and publishes it in the newspaper).
I remember my first game "without reveals" – we (the city) lost badly because we didn't know the specifics of such games yet, but there was a lot of adrenaline and, of course, a lot of interest.
2. To make it more fun, you can add a resurrecter to point 1)). It's especially fun when, as a result of long discussions, they resurrect a Mafia or a Maniac)). I've already said that on our home forum, corpses are allowed to chat, and Mafia corpses sometimes manage to convince the resurrecter of their innocence.
3. You can experiment with polls. For example, make a closed poll in a private message to the GM (if there is a GM who wants to deal with this headache).
In general, my job is to give advice, and you decide whether it suits you or not.
Added 3 minutes ago
Oh yes, Mika also suggested a separate thread for polls.
Since he's not here, I'll put this suggestion up for consideration instead of him
Знание некоторых закономерностей освобождает от изучения многих фактов.
Мечты сбываются рано или поздно, так или иначе.
Cop, what did you want to say?
Regarding clues, they aren't always needed in and of themselves. In games with clues, what matters is that the clues serve as a reason for discussion and activity. Even if none of the clues are solved, some information about the players will still emerge during the discussion. Accordingly, roles that don't leave clues can be scary precisely because of this: not because these roles cannot be identified, but because after their nighttime kill, people usually say, "Okay, there are no clues, there's nothing to discuss, I'm going to sleep."
Perhaps, if games without clues become the norm, the players' psychology will change in this regard. But that's not a certainty. And when will that happen? If it takes 5-10 games, the Mafia on HW simply won't last that long. Although, experimenting is probably a good idea. Making it the norm, I'm not so sure.
Something really needs to be done about the nights, I agree. In principle, the simplest option is to allow nighttime discussions. You just need to take this into account when balancing the game, giving the Mafia a little more power (since the Mafia will clearly lose out from nighttime discussions). In principle, if this is needed to keep the players engaged, why not?
And yes, Sesama's idea of a fixed time also appeals to me.
3. Games played by non-standard HeroesWorld rules.
4 teams of roughly 4 roles each. One or two (or even none) initially know their own (mafia players) - 3-4 roles, the others (or all) initially don't know their teammates (towns) - 4-5 roles, but have the right to find their teammates using "non-dark communication methods". Plus one or two maniacs. Each role has one (or several) attacking NPCs (in addition to others, of course) and some health pool. You could also add team NPCs (usable either by any player or by a specific role).
And instead of voting to hang a player, vote for some bonuses/penalties.
Some might think such a mafia doesn't even resemble mafia, but the games held here also have nothing in common with classic mafia of a sheriff, doctor, three mafiosi, and a bunch of NPC-less meat.;)
If there's a GM willing to run something like this.
Ничто не возникает из ничего и ничто не пропадает бесследно.
Если где-то чего-то убудет, то в другом месте добавится.
(Закон сохранения).
🏹🎪+⛓️♿=💕