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Humans also have archers at level 5. :)
And Death Knights are even better because they have more armor and health...
And Death Knights are even better because they have more armor and health...
New here? I'm Roha — want a quick tour?
2Ataman: Exactly! The strength of the Necropolis isn't in its dragons – you can use Spectres either against weaker units of level 5 and below, or hoping for the "Aging" spell to trigger – it's a pretty good spell.
By the way, I don't even remember – does it affect Golden Dragons?
In general, I think the Castle and Necropolis are roughly comparable in strength, although there are some unclear nuances – the Blessing spell doesn't work on undead, but Prayer (in my version of Armageddon's Blade) works very well!!!! (??) Have you seen what the Necropolis can do with expert water magic and Prayer???? – you wouldn't want to see it when playing against them!
One of the advantages of the Necropolis is its immunity to many spells that different creatures have by default (blindness, etc.), but the Castle is the only one that doesn't have creatures with natural magic (the cavalry bonus and the resurrection of angels don't count).
There's another point – if you're playing on a random map, the Castle has an advantage – they are on the surface, which means the random map will be richer and mines will be more accessible than underground. Just yesterday, I was playing with a friend – he was playing as the Necropolis, and he only reached the ore mine on the 3rd week! It was nearby, but behind a wall – it took 2 weeks to go around and clear it! This gave me a huge advantage!
No matter how you play, Necromancers are the strongest.
Haha, what if playing as Necropolis is difficult?