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Posts from Necropolis or Castle (Which one is stronger?)

3.7 (3 ratings)
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Humans also have archers at level 5. :)

And Death Knights are even better because they have more armor and health...
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They aren't archers; they are monks. Besides, I mean in terms of useful qualities. Liches have a cloud spell – that would be better. Although, monks are cool too, thanks for correcting me... And even with them, Necropolis is still better!
С того момента, когда человек начинает задумываться о смысле жизни, его уже можно считать больным. (З. Фрейд)
In reply to Arandor
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Well, then archangels are better than dragons.
And archers are better than zombies.
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I don't feel like analyzing both castles in detail (Necropolis) and stone by stone (Castle). I wanted to share my opinion with you, and you should offer your own, okay? I don't mind being corrected, but there should be a limit.
С того момента, когда человек начинает задумываться о смысле жизни, его уже можно считать больным. (З. Фрейд)
In reply to Minerva
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Okay. My opinion: they are balanced. And that's what I was trying to prove.
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Ghosts are not very effective against powerful Warlocks – they drain only a small amount of mana, which mages have in abundance, and usually don't have enough strength to last for a significant amount of time...
In my opinion, ghosts are one of the weakest units of level 3...
For clearing the surrounding area around the Castle, I started as early as week 2 (upgrading archers + halberdiers) and did it with minimal losses. For Necropolis, this process takes a little longer – the spellcasting skill is not yet well-developed, there is a lot of meat, but it is slow and lost in battles in the early stages more often than it is replenished...
Besides, there are often griffon lairs around the Castle, which is a plus for the humans, as it provides a few archons.
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in general, I think humans are stronger. although it depends on who is playing them... undead need a long time to develop, warriors are slow, archers are only one type, and then undead dragons are just cannon fodder... although if they manage to age them...
another plus for the castle: archangels resurrect the fallen.
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Necromancers have always been one of the strongest factions in the game! It depends on the player and which faction they are playing as; if the player is unskilled, they will lose quickly regardless of the faction or any advantages... But I'm rooting for the **NECROPOLIS**!
:smile03: Я ВЕРНУЛСЯ!!!
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always and everywhere – but where exactly? In other parts of Heroes, or in the game universes in general? –)))
Necropolis has its drawbacks, so the choice in this matchup is more about personal preference (or philosophy), rather than one faction being superior to the other. –))).
Here you go!
In reply to Святой_Паладин
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I would bet on Necropolis! I think it's stronger than Castle!:smile14:
:smile17:В душе Каждый из нас может стать Героем!!:smile13:
In reply to Joshua
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Joshua;71968
2Ataman: Exactly! The strength of the Necropolis isn't in its dragons – you can use Spectres either against weaker units of level 5 and below, or hoping for the "Aging" spell to trigger – it's a pretty good spell.
By the way, I don't even remember – does it affect Golden Dragons?
In general, I think the Castle and Necropolis are roughly comparable in strength, although there are some unclear nuances – the Blessing spell doesn't work on undead, but Prayer (in my version of Armageddon's Blade) works very well!!!! (??) Have you seen what the Necropolis can do with expert water magic and Prayer???? – you wouldn't want to see it when playing against them!
One of the advantages of the Necropolis is its immunity to many spells that different creatures have by default (blindness, etc.), but the Castle is the only one that doesn't have creatures with natural magic (the cavalry bonus and the resurrection of angels don't count).
There's another point – if you're playing on a random map, the Castle has an advantage – they are on the surface, which means the random map will be richer and mines will be more accessible than underground. Just yesterday, I was playing with a friend – he was playing as the Necropolis, and he only reached the ore mine on the 3rd week! It was nearby, but behind a wall – it took 2 weeks to go around and clear it! This gave me a huge advantage!
Aging affects absolutely all warriors (except the undead).
But you still need to build Ghost Dragons if the map is large and you have a lot of money.
And their advantages are:
+ 14 speed
+ divide into one in a stack (to remove retaliation and increase the chances of aging troops)
+ in principle, they are cheap (3000 and 1 mercury)

You need to know how to play as the Necromancer; then it will be the strongest Castle, but if you focus on population, then...
In reply to Alex_R
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The question is actually philosophical, and we are discussing it. The implication is that a gradation is needed here, which could grow to enormous proportions. Take, for example, the different map sizes, their density, and so on.
On average, I would prefer Necropolis because the combination of low cost, magic, vampires, the Cloak of the Lich King, and the 5th-level magic tower!!! (by the way, no one has mentioned this, if I'm not mistaken) seems to me to be somewhat stronger. The Cloak of the Lich King is a truly unique item, and there is nothing quite like it.
No matter what they say, the Castle is very resource-intensive, although with proper development, you will have to work hard with it as well. One of its main drawbacks is the Mage Guild,
In reply to Alex_R
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No matter how you play, Necromancers are the strongest.
In reply to Гур
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Gur;77720
No matter how you play, Necromancers are the strongest.
Ha, what if you play Necromancers poorly?
In reply to Ataman
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Ataman;77721
Haha, what if playing as Necropolis is difficult?
To determine which city is better, the cities should be in equal starting conditions, i.e., if someone plays poorly as Necropolis, their opponent should also play poorly as Castle. Otherwise, it's not the city's strength that is being tested, but the player's skill.

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