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Posts from Necropolis or Castle (Which one is stronger?)

3.7 (3 ratings)
19 years ago
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I'm trying, I really am... :smile05: But it seems my battle tactics, and overall strategy, work well against everyone except Humans. :smile05: I need to come up with something special for them... Well, I'll continue my research in that direction... :smile02:
In reply to Святой_Паладин
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19 years ago
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Paladin_Rider;71822
I'm trying, I really am trying...:smile05: But it seems my battle tactics, and my overall development strategy, work well against everyone except Humans.:smile05: I need to come up with something special for them....Well, I'll continue my research in that direction...:smile02:
Keep it up, and you'll become the best!)))
In reply to Святой_Паладин
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19 years ago
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Paladin_Rider;71803
Forget this Necropolis... Once, I attacked 35 Ghost Dragons... I was TERRIFIED, I thought it was the end... But their strength turned out to be roughly equal to 10 Archangels. Well, and I defeated them without losing anything, although it was just an auxiliary hero, and he had exactly 10 Archangels, 3 Inquisitors, and he himself was level 5...
With identical heroes, 10 Archangels win against 20 Ghost Dragons, and in a one-on-one battle, an Archangel deals 3-6 times more damage. But Archangels are harder to build and cost more. And the strength of Necropolis isn't
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19 years ago
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2Ataman: Absolutely! The strength of the Necropolis faction isn't in dragons – you can use Spectres either against weaker units of level 5 and below, or hoping for the "Aging" spell to trigger – it's a pretty good thing.
By the way, I don't even remember – does it affect Golden Dragons?
In general, I think the Castle and Necropolis are roughly comparable in strength, although there are some unclear nuances – the Blessing spell doesn't work on undead, but Prayer (in my Armageddon's Blade version) definitely does!!!! (??) Have you seen what the Necropolis can do with Expert Water Magic and Prayer???? – you wouldn't want to see it when playing against them!
One of the advantages of the Necropolis is their immunity to many spells that different creatures have by definition (blindness, etc.), but the Castle is the only faction that doesn't have creatures with natural magic (the cavalry bonus and angel resurrection don't count).
There's another point – if you play on a random map, the Castle has an advantage – they are on the surface, which means the random map will be richer and mines will be more accessible than underground. Just yesterday, I was playing with a friend – he was playing as the Necropolis, and he only reached the ore mine on the 3rd week! It was nearby, but behind a wall – it took 2 weeks to go around and clear it! This gave me a huge advantage!
In reply to Joshua
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19 years ago
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Joshua;71968

There’s another point – if you play on a random map, the Fortress has an advantage – they are on the surface, which means the random generation will be richer, and mines will be more accessible than underground. Just yesterday, I was playing with a friend – he was playing as Necropolis, and he only reached a mine on the 3rd week! It was close, but blocked by a wall – it took 2 weeks to go around and clear it – which gave me a huge advantage!
Yes, that’s true; on a random map, sometimes it happens that there is no way to reach a mine for ore or wood (blocked by rocks), and it is usually harder to develop underground; the monsters are stronger there.
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19 years ago
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as for the claim that monsters in a randomly generated dungeon are stronger, I honestly hadn't thought about it... is that really true???????
I'm a bit skeptical-)))
I've seen all sorts of things in random dungeons, even when, on the surface, near the exit from the city, on the ONLY road, there's a horde of snipers guarding an artifact and preventing you from going around-(((. Which is essentially a guaranteed loss.
On the other hand, I've also seen dungeons where there's no one stronger than the orcs around the city (when creating the map, I always set the "strong" value for neutral monsters).
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19 years ago
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Joshua;71978
As for the claim that the monsters in the Dungeon are stronger on a random map, I honestly hadn't thought about it... is that really the case???????
I'm somewhat skeptical.
I've seen all sorts of things on random maps, even when a horde of snipers stands on the surface near the city exit on the ONLY road, guarding an artifact and preventing you from going around. This is practically a guaranteed loss.
On the other hand, I've also seen Dungeons where there are no strong Orcs around the city (I always set the "strong" monster-neutral level when creating the map).
I also set strong monsters, and almost always (maybe it's just me? :confused:) the strongest monsters are in the Dungeon, often hindering the way to the surface. And on the surface, there are mainly territories for development. Maybe someone else has a different experience?

I created 10 random maps, where one player is a Castle (at the top), and the other is a Necropolis (in the Dungeon).
On the surface, strong monsters were present on 3 maps;
in the Dungeon, strong monsters were present on 7 maps (in 3 of them, the Necropolis had problems with exiting), on 2 maps they were weak, and on one map, there was almost no Dungeon at all
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19 years ago
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hm-hm-hm...!
Okay, I'll keep that in mind.
Regardless, I generally agree – it's easier to play on the surface.
The main point is that Necropolis has a worse average starting position, which means playing a random map as Fortress is more advantageous! Isn't that an advantage??!!
I don't need to explain to you the importance of the initial spawn point on random maps.
19 years ago
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I don't know about you, but I think Necropolis is weaker...
1) The Castle has more archers.
2) Archangels, in my opinion, are the strongest units in the game, even stronger than black dragons.
3) While the zombies are still approaching, you can shoot them down...
and it's not a given that the hero will have the Haste skill; it's not always granted (although it's often the case).
4) Crusaders attack twice, and archers shoot twice (although Vampire Lords regenerate health).
5) Death Knights are not stronger than Champions...

and archers (i.e., liches) appear in small numbers in Necropolis.
19 years ago
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No matter how much I play Heroes 5, the Necropolis faction almost always loses, whether it's controlled by the AI, me, or a friend. Throw stones at me, but personally, I don't know of a SINGLE instance where people lost to the Necropolis... not a single one. Even according to the lore, Necromancers are not a fully-fledged race, but only descendants of mages. That's how it is.
In reply to Святой_Паладин
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19 years ago
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Paladin_Rider;73329
No matter how much I don't play the fifth game, Necropolis almost always loses, whether they are controlled by the computer, by me, or by a friend.
Well, first of all, the topic is about the third game.

Personally, I think they are equal in strength, and often Necropolis wins against Castle. It all depends on the player.
The undead have an advantage: skeletons. If you take care of them until the battle with the opponent, you can accumulate so many that the humans will be in trouble.
The undead also have good mages. Yes, they are created slowly, but they attack in an area. And everyone knows about vampires. Phantom
19 years ago
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The same situation occurs in both the fifth and third games. I simply played the third game for a very long time, but unfortunately, it was a while ago...
19 years ago
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by the way, I think people rarely get into Necropolis...
In reply to Laari
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19 years ago
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I set up 2 computers (one playing as Necropolis, the other as Castle). I blocked myself off with a forest in the editor and watched their actions. The undead started attacking the human faction.
Conclusion: the computer plays better as Necropolis (or it just got lucky)!
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19 years ago
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I believe that Necropolis has the following advantages: 1. In the human castle, archers are level 2, but in the necromancer's castle, they are level 5 (although the price is accordingly higher). 2. Death Knights are better than Cavaliers, thanks to the Double Strike skill. 3. Vampire Lords... No comment. They have practically no rivals, except for Conflux and their own kind. 4. Ghosts drain mana - this is very helpful against powerful wizards. And in the end - Lich's cloak, Expert Spellcasting, and you become an Executioner!!!

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