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What artifacts should you specifically take from the dragon on Green Island for the starting group?
- Yoruba armor for the future Knight - 100% and mandatory
- one of the swords for him
- an artifact shield for the Cleric
The rest depends on your patience and luck, but I don't recommend saving all artifacts, as the more artifacts the group has, the less often they appear.
Each player chooses the ethical side of such a game start for themselves (whether to use this bug or not). If so, for example, a Thief is not needed in the group, as what is in the chests becomes simply uninteresting, with the exception of quest items.
P.S. Among the non-artifact items from the Griffin Bow series (damage from this or that), if you're lucky, you might find the "Devastating Strike" bow - it's like a grenade launcher in its purest form. It's awesome!