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Posts from Impressions of Heroes V, for those who have played it.

4.0 (2 ratings)
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20 years ago
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That's not true!!! Necropolis is still very strong!!! I could defeat Inferno and Dungeon factions with them, even at the highest level.
In reply to Pearl
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20 years ago
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Pearl
I liked the campaigns! I've only completed the first one so far, but I'm very satisfied. :-)
Interesting, why?:D :D :D :D :D :D
20 years ago
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Nemo
No, everything is fine; skeletons are given as they should be. It's just that there aren't enough troops to build up a decent number of skeletons.
In reply to Gliza
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20 years ago
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After a victorious battle, my Necropolis hero defeated a hero from the human Castle, and I received... 136 skeleton archers! I had the Expert Necromancy skill. What if the hero is even more developed and has more troops? I think they could give around 500 skeletons!
In reply to Gliza
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20 years ago
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Oh, I just didn't notice that Necromancers raise skeletons. :rolleyes: Yes, as certain skills develop, the number of skeletons they can raise increases, and they can even raise skeleton archers. :D But still, Necromancers in Heroes of Might and Magic V are much weaker than in Heroes of Might and Magic III or Heroes of Might and Magic IV.
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20 years ago
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Could you elaborate on what led you to that conclusion?
In reply to Uke-by_HoMM![Zавулон]
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20 years ago
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Come on, remember what Necromancers could do in previous installments, especially in the third game, when you collected all the artifacts that increased Necromancy. After all, it was possible not only to raise skeletons but also ghosts, vampires, and even liches (in the fourth game - devils).
In reply to Nemo
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20 years ago
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In Heroes of Might and Magic IV, Devils cannot be summoned.
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20 years ago
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Necromancers certainly became a weak faction, but in the fourth game, heroes couldn't actually resurrect devils... they could only summon them.
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20 years ago
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to Nemo In Heroes of Might and Magic V, I often encountered ghosts after battles, and sometimes (if the enemy was strong) even vampires, but I never saw zombies.
In reply to Uke-by_HoMM![Zавулон]
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20 years ago
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Uke-by_HoMM! [Zavulon]
to Nemo In the fifth game, after battles, I often encountered ghosts, and sometimes (if the enemy was strong) even vampires. However, I never saw zombies.
Of course, this is almost certainly the "Eternal Obedience" ability – restoring a portion of the fallen units after a battle. You probably didn't see zombies because either you didn't use them at all, or because another unit was being resurrected.

But if I'm wrong, tell me how to raise creatures that are stronger than skeleton archers from the dead enemies...
In reply to Pearl
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20 years ago
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Pearl
I liked the campaigns! I've only completed the first one so far, but I'm very satisfied :-)
And regarding the weakness of Necromancers - I agree! They've become the weakest faction!
The weakest faction is Haven :) Confirmed by HotS :)
Even in terms of growth: 22 peasants versus 7 archers:)
In reply to Night
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20 years ago
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Night
The weakest race is Haven :) Confirmed by Hotseat:)
Even in terms of growth: 22 peasants against 7 archers:)
But at least they aren't "churki".
In reply to Night
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20 years ago
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Night
The weakest race is Haven :) Confirmed by Hotseat:)
Even in terms of growth: 22 peasants versus 7 assassins:)
22 peasants – potentially 22 knights. Are you sure it’s weaker than 7 assassins? :)
20 years ago
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to Alex At least they aren't "churki" – that's an argument, right? 8))
I haven't found the weakest faction yet, so I'm playing hotseat mode.

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