Posts from Favorites, to battle! - 7 - The Battle of Favorites! - 7
Accepted by opponent on 11/25/2014 11:27 AM
We spent a lot of time on restarts, mainly due to repeated encounters, and in the end, we played it out for luck. I got two native companions, but I didn't manage to reach one of them, and the other only helped with a hidden archer squad on the respawn point. At the end of the second week, I spotted Tazhar's movements from a vantage point and ambushed him on day 131 while he was moving. The next day, an army with artifacts almost reached me on Ivory, and since I didn't have time to bring reinforcements, the battle would have ended badly, but I got my chance, ran back to replenish my mana, and in the Fortress, I was able to successfully tank while the archers fired. Thanks for the game!
I played with you, we'll finish the game later today, and I'll play with Babich on the save (although I'm online after 7 PM Moscow time). Maybe they're just ignoring you???
Thanks for the game!
The opponent took three 111s in a row and constantly re-stacked with some crazy units.
Then, I tried to catch up and even re-stacked with mediocre units; eventually, I managed to do so. I had a total of 0 on all four computer locations: two were desert, one was wasteland, and the other was swamp. It took three days to reach the central wasteland location from the castle. I struggled, honestly. I had a powerful stack of 50+ Medusas, built Angels at the second location near the computer, cleared the desert location, and reached the mountain range, which I had to bypass endlessly through the desert. Then, I moved to the swamp, took three Hives and one Utopian, but they didn't give me much advantage. Meanwhile, the opponent arrived through the central wasteland location with full control, a dozen Griffins, and other powerful units. I immediately thought about evening the score. I fought the final battle almost perfectly (considering 15 mana on Shaktis, against powerful magic and 300+ mana on the opponent's side). Essentially, I traded a stack of Vivs for the opponent's stack of Angels, bought time, and retreated to the underground location, which ran along the edge of the map, in search of better luck – and that's where the game was saved.
Given my recent result, I don't see a point in continuing to torture myself – I surrender. I haven't played such a frustrating game in a long time.
Thank you for the game!
The game essentially ended on this save, but I don't see a point in continuing. In short:
The opponent took three 111s in a row and constantly re-stacked with some crazy units.
Then I tried to catch up and even re-stacked with mediocre units; eventually, I managed to do so. I had a total of 0 units across all 4 computer-controlled locations: two were desert, one was swamp, and the other was grassland. It took three days to reach the central grassland location from my castle. I struggled, had a powerful stack of 50+ Medusas, built Angels at the second location near the computer player, cleared the desert location, and reached the mountain range, which I had to bypass endlessly through the desert. Then I moved to the swamp, took three Hive units and one Utopian, but they didn't help much. Meanwhile, the opponent arrived through the central grassland location with full control, a dozen Griffins, and other powerful units. I immediately thought about evening the score. I fought almost perfectly (considering 15 mana for Shaktis, against powerful magic and 300+ mana for the opponent's units), essentially trading my stack of Vivs for the opponent's stack of Angels. I bought my way out and retreated to the underground location, which ran along the edge of the map, in search of better luck – and that's where the game was saved.
Given my recent result, I don't see a point in continuing to torture myself – I surrender. I haven't played such a frustrating game in a long time.
Thank you for the game!
Thank you for the game and the report
A funny game happened: one road leads to a same-way, another to a corner computer, no other roads exist, but I decided to play because from the overview I saw КЗ in the nearest treasure zone. The blue player's army looked larger all the time, but having secured full control, I corrected this situation in a couple of days, gathering 150+ monarchs, 20+ manticores, 10 angels, 350 troglodytes, all under an elite spell. I really wanted to wait 2 days for growth (there were 3 swamps with built-up vivs + 2 external dwellings of vivs, 2 dungeons + 1 external dwelling of cats, a castle with built-up archangels and plus 4 portals in villages), but the opponent left all their power on the desert; finding it was no problem, considering the map was 90% explored. As it turned out, there was no Town Portal there.
Thanks for the game!
Thanks for the game.
. The setup there was sweet, but something went wrong. Thanks for the game.
On the second day, I took the Dwarf dwelling with Galthran, transferred the army to Charna, and she captured a Green Dragon in a camp :)
On the third day, I took the external dwelling of horses, captured a Hive with Gosha — checked it — looks like the maximum spawn... I didn't risk it yet. Then I captured the second Hive — again it seemed like the maximum. I decided to first check what secondary skills I had; if there was a dungeon, I'd first bring a couple more Necro Horses from there; if not, I'd gather some fodder nearby from external dwellings of Skeletons and Zombies and take the Hives. At this point, the opponent sensed something was wrong and appealed to the judges about the setup being bugged. There were no judges, so we decided to seek the opinion of an authoritative player — the authority said it was playable. However, the opponent had already flipped out and decided to wait for the judges to be safe — we postponed...
On the 4th day (long roads), it turned out there was a Barbarian secondary town, and on the second road, a block of Mighty Liches behind a Pandora's Box. I gathered Zombies and Skeletons from external dwellings and captured 8 Vivi in the first Hive; in the second maximum Hive, the Flies all ganged up on the Dragon and ate it early in the second round :( but we have 20 Vivi now. :p I transferred them all to Charna, she killed 18 Vivi for the pickups and an artifact, and grabbed another 6 Vivi. Gosha headed to the Griffin Conservatory to get Angels.
Day five was marked by the loss of Goshan :mad: I goofed and instead of transferring the army to him, I transferred him a single unit and quickly dove into the Conservatory — the fast Grand Griffins there moved first and stupidly killed him :confused: With the loss of tempo, Charna took the Conservatory, and I set up a chain to the secondary town.
Day six — I transferred everyone to the secondary Barbarian town, where Charna got another Angel and a box of 10k gold guarded by Genies. Eislin headed to another Griffin Conservatory.
On the 7th day, Eislin receives the army and takes the Conservatory for 3 Angels. Charna breaks through to the capital and heads towards the GO, the rest are sitting at their starting positions near the GO or external dwellings.
On 121, Eislin breaks through to the capital and sits down to replenish mana; combat parameters are at 1-2, no artifacts, I build the Mage Guild upgrade. Meanwhile, Charna kills a Lich from the Whip factions; they unluckily clustered into one stack, and due to an oversight, I lose an Angel. The box gives 50 Simple Wolves, and I also get a Breastplate +1 all ;) Then a Hive with 6 Vivi.
On 122, Eislin breaks through the GO — cats; I also had to kill under 50 Necro Horses, which were inconveniently standing on the road behind a Black Sphere and a Scroll. All this with significant losses — because I have Earth Magic expertise, but I didn't find Slow in either Guild or any scrolls. Plus, the starting combat parameters. Oh, how Goshan could have shown himself here :smile05:
On 123, Charna kills Grand Liches for a box of 15k XP, levels up Earth Magic expertise, Logistics, Offense — a new main hero found. Eislin receives the army and kills Chaos creatures also for 15k XP, and maxes out Artillery and Resistance :D also Pathfinding — which is relevant for the sands in the treasure zone. Moving on, a horde of Whips guarding a Library — we visit it — and a single Griffin Conservatory.
On 124, Charna on the charge reaches the neutral Tower, stopping by the Library on the way — possibly a mistake here, but I decided not to sit in the Tower, but to transfer everyone back to Eislin, who spotted 2 Hives off the road. In principle, it's clear that if the opponent hasn't surrendered, by this day he's somewhere nearby walking in the treasure zone. But what's the point of sitting in town if there's a chance to add to the army? Either way, I used a buggy to transfer the army to Eislin, and she headed into the sands, stopping for a boost before the Hives. Charna left the town with single units, in case the opponent arrives?
On 125, on his turn, the opponent finally breaks through the Fairies and sits in the Tower, sending Charna to the Tavern. On my turn, I buy back Charna — rush to the treasure zone, Eislin takes 2 Hives for 4 and 6 Vivi, revealing Titan's Armor (Titan's Helm had been lying by the road for a while — but I didn't pick it up to avoid losing tempo), as well as a Blue Cap. Here were the following considerations — the opponent has a weak army; right now in an encounter, even with a huge difference in combat parameters, the strength is on our side. That's if I drop everything and head towards the Tower and he accepts the fight, but he could simply run away, and then what's the point of dropping the treasure zone clear now? Plus, I already got Town Portal and Implosion in the Mage Guild, and the Blue Cap gives full Control, plus Titan's Armor and Thunder Helm sharply increase the chances of gaining an advantage in magic. So I stay in the treasure zone for a day.
On 126, Eislin takes a level 5 Hat and a Breastplate to SP, breaks through to the capital; several local fights with buggies for strategic territory in front of the Tower. Troops are transferred to Charna, and she captures Thunder Helm — transfers everyone via chain towards the capital and sits on a boost with a few single units. Possibly a mistake here — Eislin doesn't stay in the castle to replenish magic, but rides out towards a well and the home Dragon Utopia, expecting that the active battles will be fought by Charna.
On 127, the opponent unexpectedly reaches Charna on the charge, having managed to visit a Library across the sands; I consider bribing him, but Charna leaves this world :( On my turn, Eislin can attack, but she only has 19 mana; in terms of army, I have 5 Angels and 31 Vivi plus chaff, while the opponent has 27 Vivi and 170 mana plus a huge advantage in combat parameters. Attacking is not viable, I sit down to replenish mana. My buggy with Implosion and 60 mana sneak attacks and finds a Cloak of 3rd level there... :mad:
On 131, the opponent teleports back to his base. I have no choice — I take the home Dragon Utopia, and it gives a Sword +5 all.
After that, it's no longer interesting — through Town Portal, Dimension Door, and Fly, I try to reach other parts of the treasure zone, but the first time I run into the opponent, who already has 50+ Ducks. The second time, I get caught up to.
Thanks for the game!
PS The opponent behaves improperly; he proposed I surrender several times, and there are other issues too. If I leave the subgroup, I hope the bracket doesn't pair us together again.
24.11.2014 shameonyou (Red, Conflux, Random, Fiur, Das) def Alone (Blue, Necropolis, Galtran, Aislinn) Jebus Cross 136
PS The opponent is behaving inappropriately, suggesting surrender several times, and there are other issues. If I leave the subgroup, I hope the matchmaking won't pair us together.
Thanks for the game!
24.11.2014 shameonyou (Red, Conflux, Random, Fiur, Das) def Alone (Blue, Necropolis, Galtran, Aislinn) Jebus Cross 136
The box gives 50 simple wolves, and I also got some +1 all stat breastplates. There's also a hive with 6 vivs.
Here's a tricky question: where did the crate with 50 wolves come from on the Necropolis map? What did you guys even create there?
Right, before the Grand Opening, we gave out 20 creatures in a crate. I bought the wolf pack at the beginning of the week on the secondary market.
Good start, excellent spread, killing the Inferno computer, a single Griffin Conservatory and an external dwelling of elves in the corner of the respawn. On the second week, I took maximum Dragon Fly Hives and 3 more Griffin Conservatories + killed the green computer, and went to meet the opponent, took the capital of the dead swamp computer from the reds, saw in the tavern a bigger army than my 40 elves, 12 Wyverns, 5 rocs, and 6 angels, and went into the treasure zone, cleared it all out except for 2 small corners, completely misjudged the Pandora's Boxes, all 4 were learned by a scout hero, some box for high level, taken by a hero without a spell book, and in the two unexplored parts of the map I left 2 Dragon Utopias (as revealed by uncovering the fog, I messed up completely), crashed into another treasure zone, a bit of meat there, and already on the third week I took 1 Dragon Utopia for the Chalice and Shackles, built up the Castle fort to a Castle with angels, took their external dwelling, and on the 4th after upgrading Wyverns went with 4.3k movement points on Kyrre on foot to catch the opponent using scouting. There fortunately everything was much worse.
Thanks for the game!
thanks for the game!
Accepted by opponent on 12/4/2014 4:09 PM