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#499
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xTrishax

3) I think the Chaos campaign is very poorly thought out in terms of plot. You play as some kind of pirate faction, which is silly and completely out of place. This uninteresting campaign should be removed and replaced with a decent one, as it is below average.

Hey, what's with the hate for Towny? Chaos doesn't always have to be a super-mega-mage with ambitions like Spazz Matikus (from HoMM4: Winds of War) or a concentration of chaotic goodness like K'tharr (from HoMM4 TGS... although he's half decent, but whatever)).
Towny is good because she's a pirate who always wants more... it fits perfectly with the Chaos theme and doesn't make you cringe)

Oh yeah... what was I saying. I would add "rotatability" of units to HoMM4... and make the movement more "alive" -- so that they don't crawl around the battlefield like disabled people (especially from the Castle of Life). I would also work on the interior design of the cities - so that each one is unique, or at least seems to be (like in the third game). And I would restore Kirra's female gender... because in the fourth game, she's a man :smile40:
Yes, and also more MORE text in HoMM4: Winds of War and The Gathering Storm. After The Gathering Storm, my main question is -- were Bob and Violetta lovers in the past, or what? :smile40:

In general, the more I play Heroes 4, the more I realize how well-balanced it is -- in my opinion, there is nothing лишнее (although the units added later, like the Gargantuan, annoy me) and all this "gaudiness" at first glance gives it a special charm. But at first, when I just started playing them, I mostly complained (like -- "hey, why are my guys running around in pink rags?!" or "why do wolves live in the HEAD of a wolf, and tigers in the BELLY of a tiger!?" or "why are there so many useless spells here? Where is the meteor shower?")

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