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#502
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The fact that you can hide objects or enemies in bushes actually adds to the interest.
The camera rotation is something I dislike about the fifth and sixth installments and games similar to them.
In my opinion, the map editor presents a certain problem (compared to the third game). In the third game, it's not difficult to determine the necessity and order of tasks/conditions required to complete a scenario. Here, you need to learn the scripting language for this, and the coordinate grid also leaves much to be desired. In the game itself, this is not significant, but when you try to understand the bugs in the map editor (and even more so, fix them), it becomes quite a hassle.

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