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Posts from Heroes of Might and Magic V [Game Discussion]

4.7 (6 ratings)
In reply to Imp
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Imp
Hey, anyone who captured a screenshot of the tank, please share it! 8)
That screenshot was on Google, though.
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Where did the mana wells go, tell me?
They didn't disappear; instead of wells, there are now things that look like mushrooms, but they perform their function perfectly!
Добро- Не цель, а средство, Зло- Дорога к цели...
/topic/at/88386/ Анатраилл
In reply to VDV_forever
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VDV_forever
Pay attention to post #233, from VDV forever:)
P.S. And I thought it was just me having hallucinations:D
Yeah. Now there are two of us ;) At first, I thought – that’s it, I’ve played Heroes too much… is this some kind of developer joke?
Плоды размышлений были съедены червями сомнения...
In reply to Magnus
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Magnus
Well, that screenshot was on Google.
I don't know what Google you're talking about (I'm a noob :)), but could you post it here?
In reply to Imp
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Imp
I don't know on which forum the screenshot was posted (/me n00b :)), but could you please post it here?
Oops, I searched the entire forum and couldn't find it:(
In reply to VANDAL
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VANDAL


P.S. We are probably talking about different Agrail. The heroes who attack the city don't count; their armies are weak. I meant the Agrail that appears at the bottom at the end of the mission. Moreover, on the next turn after that, the mission ends, so he couldn't have attacked your city.
Exactly that one. I was given the task to help Nicholas on the last turn. So I attacked:)
VANDAL
As for the archers, what will you do with them if the enemy is shooting? Or even if he just runs fast? For example, with dryads or furies? That is, you will most likely win, but there will be losses, and after a few days of fighting, there will be SIGNIFICANT losses, and development will slow down.
First of all, crossbowmen. Secondly, you immediately give them inspiration. And furies will always put themselves in a position to be shot without penalty. That's the end for them:)
Dryads are just laughable. Is that damage? ;) Neutrals are not opponents at all. And that's bad. Very bad.
Хронология вселенной Might and Magic
Katrine
Третьи или пятые? Теперь Вы сами выбираете иконки
Диалоги с Модераторами
Сейчас играю в Diablo II LoD
:cool:
In reply to Katrine
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Katrine
First of all, crossbowmen. Secondly, you immediately give them Inspiration. And the Furies will always be exposed to fire without penalty. That's the end for them:)
Dryads are just laughable. Is that even damage? ;) Neutrals are not opponents at all. And that's bad. Very bad.
Why do the Furies expose themselves? They are so slow that they only reach two squares short at the beginning of the battle. And if we talk about Dryads, there will probably be many of them + they will attack not only the archers but also their peasant shield, and without retaliation + with good initiative. In general, almost all neutral creatures of levels 1-3 reach the archers in two turns and hit them on the head with a stool. Moreover, they usually reach them without a direct shot (now all archers in the game have a much shorter range than in part 3). However, I think that the strength of the castle will change compared to part 3. There, the castle also had crossbowmen at the beginning, which were relatively dominant. BUT now they only make one shot, their speed and range have decreased. And the neutrals, on the contrary, have become faster.
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Regarding the tank: The developers even have easter eggs in the style of Blizzard, not to mention the creature models. Is this plagiarism or a coincidence?
Добро- Не цель, а средство, Зло- Дорога к цели...
/topic/at/88386/ Анатраилл
In reply to <garkin>
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Yeah. Now there are two of us ;) At first, I thought, "That's it, I'm done playing Heroes..." Was this some kind of joke by the developers?

The most interesting thing is that I showed the tank to everyone at work, made a skin for it, and then forgot about it :o. The next day, on the 19th, they brought in 5 Russian heroes, and we all happily uninstalled the English version and started playing from the beginning. Many tried to transfer old saves from the English version to the Russian version, but it didn't lead to anything good...
...And today, those who have reached the 4th map say that the T-34 is GONE!:D<
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Yes, because they can't live without Easter eggs abroad, and they get upset! And here, everything is "IN RUSSIAN!!!" Why does Russia need an extra tank, especially in a pseudo-medieval setting?
Добро- Не цель, а средство, Зло- Дорога к цели...
/topic/at/88386/ Анатраилл
In reply to Uke-by_HoMM![Zавулон]
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Uke-by_HoMM! [Zavulon]
Yes, because they can't live without Easter eggs abroad, they get upset! And we have everything "IN RUSSIAN!!!" Why would Russia need an extra tank, especially in a pseudo-medieval setting?
:D :D :D It made me smile.

You're right, a tank is unnecessary.
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HoMM5 is a truly great game!
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I want to add a couple of grievances about the game that haven't been mentioned here:
1) too few terrain types, I want snow, swamp, lava
2) too few buildings on the map, where are the crypts? dwarf treasuries, etc.
3) they generally removed many cool features from previous games in the series: remember how you could encounter land on the map where magic didn't work, or a building that could give a quest to find an artifact/kill a monster.
4) Multiplayer maps are all made like in Warcraft: if you take half the map, the other half will be its mirror image. If your Castle is in the corner, you can say with certainty that the AI's castle will be in the opposite corner. This is probably the balance the developers were talking about.
5) The AI is seriously stupid: it runs up to monsters guarding an artifact and resources, then kills them and runs away, leaving everything else for me.
6) The AI cheats: how can an army grow 2 times in a week if the AI hasn't entered its Castle once during that time?

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