For me, it was the opposite! At first, I couldn't even figure out what game I had started! Looking at the screen, I only realized it was a Heroes game when I saw the "Heroes V" text in the corner! I complained a lot after that! :p A day later, I started it again, played, got used to it, and I LIKED it!!! So, HOMM 5 rocks!!! :D :D :D
Posts from Heroes of Might and Magic V [Game Discussion]
But seriously, there's something vague, I think I saw it too.
What I liked:
No matter how you look at it, time moves on, so the graphics are quite decent. And the fact that the units have become slightly different or even radically different in appearance is actually a good thing, it's new.
Or are we now going to say, remembering Heroes 1, that the third part isn't really Heroes?
+ It's still very similar to Heroes 3, unlike Heroes 4, which IS and WILL BE a disgrace to the series. Note, the SERIES. As a game, HOMM4 is quite decent... if only it had a different name.
+ The MUSIC, as always, gets a solid 5 out of 5.
+ The GAMEPLAY isn't perfect, of course. I understand that many gurus have gathered here, but in the end, after playing through the Campaigns, I didn't even think about the story or whether there was a fundamentally new plot... I just enjoyed it.
+ The cities are incredibly beautiful, especially the human and elven ones.
As for the MINUSES, I would highlight these:
The imbalance of races and units, no matter how you look at it, it's there. I was especially pleased that to build Angels for the humans, you only need a little: 15 stone and 20 gold. I won't even mention the elves and their ants.
A major minus is the number of races... there's still a lack of the Citadel of Barbarians and the Swamp faction.
And the CUTSCENES in the game... this was the final straw. All the beauty was ruined by this. I don't know, maybe it's just me, but how can you talk about something when, in 2007, the characters in the cutscenes "speak" without opening their mouths? This is something I can't get over
Yeah... I saw it too... sometimes I see flying pigs out the window... ))
But seriously, there's something vague, I think I saw it too.
Many have already called it the best game in the series. Some continue to criticize it ;)
Here is my opinion. The game is a success. There is gameplay, there are interesting moments. But there is also a "but":
1. Eclecticism is cool in Architecture. But not in a game. There must be a style, gentlemen. And it must be unified.
2. The lack of attention to detail is appalling. The sight of Isabelle with her mouth closed is terrible.
3. There are masterpieces, and then there are simply good games. Heroes 5 is simply a good game.
The imbalance is at the deepest level. I actually made 1500 cavalry. And I wiped out Agrilael at the end of the campaign. He didn't even have time to make a sound!
Haven forever!!!!!!!!!!!!!!
I'll finish the single-player, but as for multiplayer, I don't feel like playing this product...
Katrine
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:cool:
The imbalance is at its deepest level. I actually made 1500 cavalry units. And I defeated Agrael at the end of the campaign. He didn't even have time to react!
Haven forever!!!!!!!!!!!!!!
I can beat the single-player campaign, but I don't feel like playing this product in multiplayer...
And the imbalance WAS IN ALL PARTS OF THE SERIES. Moreover, it was HUGE, and Heroes of Might and Magic 3 is no exception. You can list examples endlessly. Necropolis with 600 skeletons on the 2nd week, 12 vampires that, with practically any hero, destroy the maximum-level griffon stronghold and get 4 angels. Flux with 6 birds also on the 2nd week, with fairies that can destroy any slow, non-shooting army, in any quantity. Spells like Dimension Door and Teleportation with a developed spellbook, and much, much more...
That's a lie. You simply had the Grail!!! And Agrilaal' same brain was tweaked, otherwise he wouldn't have waited for the week. And on a random map, Haven won't be OP because its first units are weak, while fairies or furies will bring far more resources and other goodies at the start of the game; there will be a huge leap in development for those two castles.
Archers are more than enough at the very beginning. And only them. You can turn them into crossbowmen, and with Bless they just tear everything apart. As for griffins—they are a double-edged sword. First, enemies reach them immediately because they are "fat" (high priority), and second, you can't tell where this miracle will land after Battle dive; how many times has it blocked the cavalry:)
Katrine
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:cool:
1. The graphics, without a doubt, deserve a big, bold plus.
2. Finally, during battle in the game, you actually have to think about how and with whom it is best to move. After all, in earlier versions, you could play almost without thinking—if your army was stronger, you would win. In 5, it is possible to prove the opposite.
3. The system of buildings in towns has changed in an original way. In every castle, buildings not only require different amounts of resources, but the build path is also different. In previous versions, everything was quite monotonous, and after achieving full success in developing one castle, developing others was not interesting.
4. I am pleased with the additional abilities of some units, such as, for example, the lobbed shots of the marksmen from the Castle and so on.
5. An interesting fact—whether you noticed or not—is that there are many narrow passages on the maps, which means it will be difficult for heroes to pass each other. This means the AI will stop buying 15 level 1 heroes, fighting whom is simply boring but necessary, and will instead use a few properly leveled ones.
6. A pleasant point for me was the absence of the so-called FOG OF WAR. After all, the developers of Heroes 4, specifically the company 3DO, brazenly shoved in this so-called feature, without even bothering to let the player disable it somewhere in the settings.
Now for the downsides.
1. It seems that the developers lacked the strength and patience to develop a large number of maps for cooperative play, or for hot-seat, for example. I have only 9 or 10—I don't remember exactly—but it is definitely too few. What, am I supposed to buy add-ons every week now? What infuriates me is that I read there would be an option for map generation, like in Heroes 3, but I couldn't find it; if anyone already knows how to do it, please tell me. And the maps themselves are a bit small. Take, for example, the largest map with a Dungeon and you'll see—it just doesn't measure up to an XL map from Heroes 3 in terms of size and scale! Not at all.
2. The choice of difficulty levels is limited to 3 options, not five as in Heroes 3. Honestly, it will be very difficult for a beginner to play even on the easiest level. Note that I started three different maps on the easiest level, and ALWAYS ALL resource mines are already guarded by some monsters, even the wood and stone ones, which didn't happen in the third game even on medium difficulty (or if it did, only in very rare cases). And, by the way, looking at the number of monsters guarding the mines, one is forced to conclude that the developers are unfamiliar with words like FEW, SEVERAL, COUPLE, GROUP; mostly it's MANY or CROWD. In short, a beginner will have their first successful (I emphasize the word successful) battle somewhere at the end of the second week, if not the beginning of the third; and since the map is very small, as mentioned above, for these two weeks the player will be forced to circle around their castle, not venturing far.
4. While constructing new buildings in castles, those already built, those yet to be built, and those that can be upgraded are not very clearly separated; at the start of the game, you get a bit confused and have to check every time whether you have built that building or not. When playing alone, it's fine, but if you are playing with three people at one computer and waiting for your opponents to review all their buildings, build something, and finally end their turn, it's, you know, gentlemen, a bit irritating.
5. I can't understand where all the artifacts are?! Believe it or not, yesterday I played one map for 2 hours(!) and didn't encounter a single artifact. Where did the mana wells go, for goodness' sake? I'm tired of running back to the castle to refill mana. And what's with the monsters' lack of manners? I approach a mine, wanting, you understand, to pick up some lumber lying nearby, and the mean monster guarding the mine, instead of making sure he doesn't lose it, attacks me. Now this is just unacceptable; in Heroes 4, you could at least set monsters to be stationary and take what was lying poorly right under their noses. But here, you can't even approach; it immediately starts a fight, and I didn't even want to grab the mine, just take a little bit of the lumber lying nearby.
6. Why did they take away the Orc castle? It feels unfair; after all, they have been there since the first part and played a significant role in the campaigns, by the way. It's a good thing they left the Necromancer, otherwise I wouldn't even know who to play.
But, despite the downsides, the pluses are still more and weightier, so I strongly recommend all gamers to add Heroes 5 to their game collection.
P.S. The opinion expressed above is a purely subjective point of view, and I apologize in advance to everyone who does not share it. Believe me, offending someone is the last thing on my mind.
Dear fellow forum users, question (for those who played through the Human faction campaigns): did I dream it, or did I see a T-34 tank on the 3rd map of the scenario??? ;)
Please note post #233, from VDV forever:)
P.S. And I thought it was just me having hallucinations:D
The Grail had only been defended for 4 days at that point. I simply put all the peasants on horses. And I fought against Agrail near the fort. He attacked me himself. I just collected all the chests with money and spent it all at the trading post. By the way, there were still peasants left. But I didn't build any angels at all.
There are enough archers at the very beginning. And that's enough. You can turn them into crossbowmen, and with a blessing, they tear through everything. But griffins are a double-edged sword. Firstly, they are reached quickly because they are slow, and secondly, you can't know where this creature will land after a battle dive; how many times did it trap the cavalry?
And as for the archers, what will you do with them if the enemy is shooting? Or even if they just run fast? For example, against dryads or furies? That is, you will most likely win, but there will be losses, and after a few days of fighting, there will be SIGNIFICANT losses, and development will slow down.
P.S.: We are probably talking about different Agrails. The heroes who attack the city don't count; their armies are weak. I meant the Agrail that appears at the bottom at the end of the mission. Moreover, on the next turn after this, the mission ends, so he couldn't have attacked your city.