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I got hooked on "Game of Thrones." It's a board game, but there's also an online version.
If you add Herkamen drafts, it will be amazing. And if you fight with contracts, then whoever has better cards has a higher chance of winning :)
Весна 2012.
+1, you can exchange ideas, decks, and hold tournaments there...
so that there would be a CIS tournament in Volgograd for Heroes.
Send the link over)
The Tournaments and online standard is "Second Edition" for 6 players.
https://ru.wikipedia.org/wiki/%D0%98%D0%B3%D1%80%D0%B0_%D0%BF%D1%80%D0%B5%D1%81%D1%82%D0%BE%D0%BB%D0%BE%D0%B2_(%D0%BD%D0%B0%D1%81%D1%82%D0%BE%D0%BB%D1%8C%D0%BD%D0%B0%D1%8F_%D0%B8%D0%B3%D1%80%D0%B0)
The Tournaments and online standard is "Second Edition" for 6 players.
Or when keyholders are everywhere on the respawn and cartographers block half of the Jebus Cross area.
Pure SoD whining. DISBALANCE.
AS IF we didn’t have enough WT here. Whining.
:smile54:
Speaking of Zakl and, apparently, HeroesWorld rulez...
Pyre, without the required Wisdom, but with a Book of Fire, Titan's Armor, Fireball, and Efreeti, wanted to become Satan. On one of my turns, I decided to check how much damage Armageddon would deal? And it wasn't in the spellbook! Only those 2 levels that "the artilleryman's brains were enough for"...
I was shocked, but in true Russian fashion, "let me poke at it", after moving the Book of Fire to the backpack and back, everything returned to its place.
Has anyone encountered/observed this?
I don't know what there is to argue about when you see such crap
Or when key guardians are all over the respawn and a Cartographer blocks half the respawn on Jebus Cross.
Pure co-co-co SoD. IMBALANCE.
We sure needed VT here. co-co.
After all, from "purebred SoD" necro-packs (Isra and Vidomina) have already been amputated by a UNIVERSAL decision, fairies, psychos, and birds are not upgraded. Cartographers and Hill Forts are like museums. Obelisks are a mythical pillar that is so useless that its guard is like that of a Dwarf Cottage or a Naga Bank... 4th and 5th level scrolls can only be used if/when...
Dimension Door - only 2 times per day...
And still - "I only play Pure SoD!".
My wife, who has a superficial knowledge of the game, sometimes asks:
- "Why didn't you clear that object?" - It's empty
- And what's this? - Decoration
- And what's it for? - Just because...
Well, what connection to the game is there after that? :)
By that logic, if the "Implosion" magic contradicted some rules, then the defenders of pure-bloodedness would still advocate for keeping it in the game, and even dying under an implosion from the computer, they would die with their heads held high!
Whenever you need to overcome something, the mind asks "why, for what purpose?". And in the case of obelisks - you fight just because, since some tough guard blocks the way, and having killed it, you get NOTHING... And in an already often imbalanced setup, one player gets hundreds of Stalkers, and the other gets Archers...
PS restarts already take up a lot of time, and when you see a picture like above... at least a Mill or a Leprechaun Garden compensates for the losses.
"Сущность войны — обман. Искусный должен изображать неумелость. При готовности атаковать демонстрируй подчинение. Когда ты близок — кажись далёким, но когда ты очень далеко — притворись, будто ты рядом."
And in the case of obelisks – you just attack for the sake of attacking, because strong guards block the path, and after killing them, you get NOTHING.
but the right guys and girls get free bone warriors, not nothing.
And I, as the wrong guy, use the obelisk guards as an object for breaking up the map, because simply killing the archers - I just need 100 experience to level up:) So they stand there, guarding the priceless obelisk, waiting for the right necromancer or a suicide:)
"Сущность войны — обман. Искусный должен изображать неумелость. При готовности атаковать демонстрируй подчинение. Когда ты близок — кажись далёким, но когда ты очень далеко — притворись, будто ты рядом."
In general, how can one, under the guise of wanting a "pure SoD," artificially isolate themselves with various prohibitions and nullify objects?
Excellent point!
Let's finally decide: either we're for a pure SoD without restrictions, or for tournament rules. And in the second case, it makes much more sense to simply remove the forbidden, useless objects. Moreover, this is already implemented with a great checkbox in HW rulez; just enable it and enjoy. But no, in the neighboring thread, when I asked about the default checkboxes, I was told, "don't touch the balance." Good grief, how does an obelisk, which it makes no sense to enter because you can't dig for the Grail, differ from the absence of an obelisk in terms of balance? I'm not even talking about healing forts with cartographers (at least theoretically, you can dig for the Grail in the late game, but you just don't enter these). If the rules prohibit visiting objects, then remove these objects altogether, and that's the end of it. But if we're for "not touching the balance" and a "pure SoD," then let's upgrade in the angel forts and open the entire map for 1000 gold. It's SoD, after all; we're not touching the balance...
In my opinion, it would be very cool to "legislatively" (meaning in the rules :)) establish mandatory 4 checkboxes in HW rulez. If it were up to me, it would be all 5 checkboxes, but the second level is still a debatable issue. Maybe we should conduct a poll, like with the chess timer?..
But 4 checkboxes are a must-have; I don't understand the point of playing without them...

