In general, how can one, under the guise of wanting a "pure SoD," artificially isolate themselves with various prohibitions and nullify objects?
Excellent point!
Let's finally decide: either we're for a pure SoD without restrictions, or for tournament rules. And in the second case, it makes much more sense to simply remove the forbidden, useless objects. Moreover, this is already implemented with a great checkbox in HW rulez; just enable it and enjoy. But no, in the neighboring thread, when I asked about the default checkboxes, I was told, "don't touch the balance." Good grief, how does an obelisk, which it makes no sense to enter because you can't dig for the Grail, differ from the absence of an obelisk in terms of balance? I'm not even talking about healing forts with cartographers (at least theoretically, you can dig for the Grail in the late game, but you just don't enter these). If the rules prohibit visiting objects, then remove these objects altogether, and that's the end of it. But if we're for "not touching the balance" and a "pure SoD," then let's upgrade in the angel forts and open the entire map for 1000 gold. It's SoD, after all; we're not touching the balance...
In my opinion, it would be very cool to "legislatively" (meaning in the rules :)) establish mandatory 4 checkboxes in HW rulez. If it were up to me, it would be all 5 checkboxes, but the second level is still a debatable issue. Maybe we should conduct a poll, like with the chess timer?..
But 4 checkboxes are a must-have; I don't understand the point of playing without them...