Auto-translated
I don't like the Hv rules for two reasons:
1) The attempt to quietly push through Vt (disable obelisks, 2 levels built, then disable sea artifacts, morale, always 3 stacks) Vt is a dead-end path for development.
2) It doesn't protect against all possible violations (e.g., shifted guard), and it's more enjoyable to play with someone who has taken the time to read the rules and knows how to apply them. When I first started playing online, I was constantly reminded of the rules. Cast a meteor without building a GM (it wasn't allowed then), and you lose; go to the respawn point without killing the guard, and you lose.
So, before each game, I would open the page with the rules and read them, and gradually I learned them.
Learn the rules, learn to apply them, and interpret them to your advantage. This is a useful skill not only online but also in life.
1) The attempt to quietly push through Vt (disable obelisks, 2 levels built, then disable sea artifacts, morale, always 3 stacks) Vt is a dead-end path for development.
2) It doesn't protect against all possible violations (e.g., shifted guard), and it's more enjoyable to play with someone who has taken the time to read the rules and knows how to apply them. When I first started playing online, I was constantly reminded of the rules. Cast a meteor without building a GM (it wasn't allowed then), and you lose; go to the respawn point without killing the guard, and you lose.
So, before each game, I would open the page with the rules and read them, and gradually I learned them.
Learn the rules, learn to apply them, and interpret them to your advantage. This is a useful skill not only online but also in life.
Воздам сторицей!

