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Posts from Need a daddy for an experiment on Jebus Cross

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#1
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In general, I have a save of a game I played as a beginner.
I played as Red and lost. As often happens on Jebus Cross, I blamed the layout.
I didn't really look at Blue's layout.

I'd like to play as Blue against a strong opponent to find out whether I'm just that terrible, or the layout really decided the outcome.
I often blame the random factor when I play Jebus Cross, but on the other hand, the top Jebus Cross players stay at the top.
In short, I really need a demonstration that skill matters; otherwise, after such Jebus Cross games, I immediately lose the desire to play for several months.

If by some miracle someone can be bothered to play, then message me on ICQ. Essentially, it's like a game of LM vs NP, only with a fixed layout.
We load from 111 and play. I know your respawn (since I played on it), but I don't know mine; that shouldn't affect the game too much.

Towns: Rampart (you) Conflux (me)
icq 385383256
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#2
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The color doesn't matter. So, the beginning of this sad story doesn't tell you anything... Load your save and figure out where you went wrong – could you have played better? The rest is not important at all; it's a game of chance... it's Heroes 3...
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#3
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Thank you, your opinion is very important in this situation. I simply indicated the colors as, for example, player number 1 and player number 2, to make the context clear. I'm waiting for someone to be ready to play.
icq 385383256
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#4
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Max, is that you?
Приглашаю всех сыграть Hearthstone: Heroes of Warcraft, мой батлтэг Alexxl#2103, кидайте приглашение, рад буду перекинуться в картишки))
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#5
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analyzing your past game will be more beneficial than winning or losing a new one; it's even better if this analysis helps a player of your level or higher (i.e., a different perspective) improve. Plus, constructive discussions and analyses – that's how you improve your skills.
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#6
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Okay, so Indra and I tested it out.
We didn't finish the game, but it seemed like it would be an easy win for blue.

Here are the conclusions I drew after discussing it with Indra:
When a Ranger gets Water Mastery at level 4, it might be worth taking it. I kept getting it shoved down my throat every level until I took it as the lesser of two evils. Otherwise, Earth might have been a better choice. It was very important in that game.

And secondly, you can explore other spawns, hidden areas, and try your luck. I often don't have the patience and I engage when the opponent has an advantage.
Indra, on the other hand, was running around, gathering resources. It didn't help in this particular game, but it's generally a good move that I need to learn to do when the game situation requires it.

My opponent in the beginner game played a great blue deck much more slowly than I did in the game with Indra. And if I had followed the conclusions above, I might have been able to win that game.

That's it. Thanks to Indra for his time.
icq 385383256
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#7
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It reminded me of a situation from a long time ago when my friend and I were playing a hotseat game. We spent a long time running around the map, building up large armies, and eventually met for a tough final battle, which I won. My friend started complaining about bad luck and my overpowered units, so I suggested we replay the final battle, and I won again, but this time playing as his army against my own. That was awesome!
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#8
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Laker. What can you do? :D
Сейчас балуюсь этим https://vcmi.eu/download/
За то что нейтралы не бегают за единичкой, для меня это уже стоит того
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#9
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Several years ago, there was a tournament called "paired." The essence of the tournament was that players on the same team played one save game, each controlling a different color.

Team A vs Team B
A1 vs B1
A2 vs B2

Many games ended with a score of 2:0, which indicated that the matchup wasn't the most important factor.
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#10
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Dirty_Player
A few years ago, there was a tournament called "paired tournament". The essence of the tournament was that players on the same team played one save game, each controlling a different color.

Team A vs Team B
A1 vs B1
A2 vs B2

Many games ended with a score of 2:0, which indicated that the matchup wasn't the most important factor.

Great topic, by the way. Maybe someone will organize it again? )
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#11
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Sloth_D
Basically, Indra messaged me, and we playtested it.
We didn't finish the games, but it was a one-sided stomp for blue.

The conclusions I drew after discussions with Indra:
When water is forced on a ranger at level 4, it might be worth taking it. I had it forced on me every damn level until I took it as the lesser of two evils. Otherwise, earth might have come in. In that game, it meant a lot.

And second, you can run around to other spawn points, the back alleys of the treasure zone, and look for better opportunities. I often lack the patience and go into contact when the opponent has an advantage.
Indra was running around there, doing something, I guess. In this specific game, it didn't help, but generally it's a good move that I need to learn to make when the game situation calls for it.

My opponent in the novice game played out a chocolate (lucky) setup for blue much more slowly than I did in the game against Indra. And if I had followed the conclusions above, I might have been able to win that game.

That's the story. Thanks to Indra for the time.

You played out your setup against Indra for blue better and faster because the "tournament situation" wasn't "looming" over you like it was over your opponent in the Novice game. And at some points, you could afford to take a risk, already roughly knowing the "setup." So, a fun game is a fun game, and a tournament game is a tournament game. Well, and nothing stopped you from sketching a Jebus Cross — there was a choice when Jebus Cross, Panic, and Mini-Nostra were left. Some daddies even call it Lackus Cross here :-)
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#12
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kinger
You played your hand against Indra for blue better and faster because you didn't have a tournament situation "hanging" over you, unlike your opponent in Newbie. And somewhere you could afford to take a risk, roughly already knowing the "hand". So fun is fun, and tournament is tournament. Well, and nobody stopped you from writing Jebus Cross - there was a choice when Jebus Cross, Panic, and Mini-Nosta remained. Even some daddies call it Lakerus Cross-:)
That's a pretty serious situation that forces you to exit chocolate on 124.
And nobody stopped me from writing Jebus Cross... Well, and nobody stopped you from writing it either. Personally, I don't regret writing Jebus Cross. I lost due to my own fault: roads into walls need to be resurrected.

Added after 6 minutes
Dirty_Player
A few years ago there was a tournament called doubles. The essence of the tournament was that participants of one team played one save for different colors.

Team A vs Team B
A1 vs B1
A2 vs B2

Many games ended with a score of 2:0, which indicated that the draw is not the main factor)

I would like to see that on Jebus Cross. I think most would be 1-1. Except for those cases where the difference in skill is simply enormous.
icq 385383256
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#13
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Sloth_D
A pretty tricky situation forces you to come out of chocolate by 124.
And nothing stopped me from sketching a Jebus Cross... Well, nothing stopped you from sketching it either. I personally don't regret sketching on Jebus Cross. I lost because of my own fault: roads leading into the wall need to be resisted.

A very interesting point about 124. And nowadays, for participants of Novice, coming out on 124 from a chocolate template on Jebus — is that already a nonsense?:smile11: Apparently, in the game against Indra, you came out much earlier? Or do I need to run out on 121 like the dads? But I'm just learning:D

Regarding the situation in the tournament: I stepped in as a replacement, it's quite tough moving through the tournament bracket, I didn't think I would reach such a stage myself, so I tried to play it safe. I no longer have the right to take risks, and besides, it's not always about how early you come out.

Regarding the remaining Jebus Cross: from panic and Jebus Cross, I chose Jebus Cross, because we had only one day to play, since the result was already supposed to be there on Sunday. Even on Jebus Cross, the game dragged on for 9 hours (with a game timer of 134), and my last experience with panic was with a game timer of about 216.

I also don't regret leaving Jebus Cross:)
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#14
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kinger
Sloth_DA pretty serious situation forces you to come out of chocolate on 124.
And nothing stopped me from scribbling a Jebus Cross... Well, nothing stopped you from scribbling one either. I personally don't regret scribbling a Jebus Cross. I lost because of my own fault: you need to restore roads into the wall.

A very interesting remark about 124. And nowadays, for participants of Novice, coming out on 124 from a chocolate template on Jebus — is that already a non-starter?:smile11: Apparently, in the game with Indra you came out much earlier? Or should we run out on 121 like the daddies do? But I'm just learning:D

Regarding the situation in the tournament: I stepped in as a substitute, it's quite difficult to move through the tournament bracket, I didn't think I'd get this far myself, so I tried to play it safe. I no longer have the right to take risks, and besides, it's not always about how much earlier you come out.

Regarding the remaining Jebus Cross: between Panic and Jebus Cross, I chose Jebus Cross because we had only one day to play, since the result was supposed to be ready by Sunday. Even on Jebus Cross, the game dragged on for 9 hours (with a day limit of 134), and my last experience with Panic had a day limit of about 216.

I also don't regret choosing Jebus Cross:)
Why are you making excuses?
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