Posts from One for all and all for one - 3
There were 3 native towns; after taking 2, I got a decent amount of power. I picked up a level-3 Griffin Conservatory and a max Dragon Fly Hive. Then into the third month. Cobra found a Pandora's Box level 5, while I got 5 ghosts for 13 gold, though I was hoping for all magic:mad:
Nevertheless, in the fb I resolved resistance on uniques, and the power advantage swung in my favor. Moner spent all his mana on Imps, and then I sent Moner to the next world with Blind and Oil. Of course, luck was on my side as well — Luck +1 triggered on the Angels at the most crucial moment.
Then we ran around some more; I built Town Portal, connected all the meat, because it was no fun running through one-way portals, and the distances weren't short either. Then a home Dragon Utopia with an Air book and GG.
Thanks for the game.
Group A. Specifically regarding the teams "Maniacs" and "Cobras." I wrote 1-1, but you only have one game listed. Either I missed someone's game or I made a mistake in the team table. Please tell me where the problem lies. :)

UTC+03:00, icq 593626431
Group A.
Cobra vs. Partisans - inaccurate.
In the first round, it was 0-0, and in the second, it was 0-1 in favor of Maniacs. Nitro won against Identity.
Thanks for the game!
Accepted by opponent on 10/7/2014 10:01 PM
Pretty nice game for me. Got Clavius and Thant from prison on day 1 and in week 2 Gunnar showed up in tavern and since that moment I went with him as main hero. At the end of week 2 I scouted 2 topes which gave me control. After that, the game went fast for me, took 4 more topes that gave me nice artifacts and after that I was going for my opponent. On 214 he attacked me with a scout in front of his starting town to check my army and gave up since he didn't have any control. Thx for game.
That happened. In game 3, I couldn't find any control, not at all; the opponent, having complete control, simply outmaneuvered me and took over the entire map.
Thanks for the game.
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I took the liberty of adding tables to the top post. If it's inconvenient, we'll remove them.
Max, please swap our results with Diabler's. It turns out we started from the second round.
Осень-Зима 2013-14.
Took the initiative and added tables to the main post. If it's inconvenient, we'll remove them.
Осень-Зима 2013-14.
I would like to see the playoff draw. So that we can understand which position is best to aim for...
For instance, for the Lokomotiv team, the first matches are highlighted in red, and for Amkar, they are highlighted in blue.
Осень-Зима 2013-14.

UTC+03:00, icq 593626431
Game 1
Started as Swamp. Got Crag Hack, there's an external dwelling of archers and gnolls. Respawn is small, so the exit was fast. Broke through off-road to the teleporter, and the damn thing DOES NOT WORK !:confused:
Broke through to the adjacent zone. Scout reveals the passage to the opponent is blocked by 20+ basic bulls. ((( Visited a stable. No money, sad times. Army returns back and picks up a dwarf at level 15. Nothing left to do, we break through to a dead-end village. Capture it on day 116. Scrap together some money. 3 Dragon Fly Hives and a Griffin Conservatory revealed. Bulova +4 captured. Crag Hack 12/2 has Earth Magic. Wyvern dwellings at the Citadel.
On day 122 the first Dragon Fly Hive falls. On day 124 two more Dragon Fly Hives taken, total 25 Wyverns, 44 Lizardmen, and 7 Basiliks. By day 127 the green player Castle is killed. Another road leads from the castle, we gallop along it since there's nowhere else to go. Crag Hack sleeps at the stable. More bulls and a castle at home.
On day 131 Crag Hack runs into a one-way portal guarded by 10+ Arch Magi. We emerge off-road. Scouting continues. On day 133 a village is captured. We run down the road from the village. A chest with 10K experience and 35 Ghosts is taken. Next turn the opponent arrives, I attack.
Crag Hack 16/8/3/4 29 Wyverns, 72 Grand Elves, 15 Basilisks, 9 Bulls, a few Grand Mighty Gorgons.
Gunnarsson 14/12/4/2 3 Angels, 17 Grand Griffins, 2 Bears, 50 Grand Wolves.
Hack rules. :)
Thanks for the game.
Accepted by opponent on 10/5/2014 6:14 PM
Started as Fortress. Crag Hack arrived, there is an external dwelling of archers and gnolls. The respawn is small, so the exit was quick. I broke through the wasteland to the teleporter, and the damn thing DOES NOT WORK !:confused:
I broke through to the adjacent zone. There, scouting reveals that the passage to the opponent is blocked by 20+ Mighty Gorgons. ((( a stable was visited. No money, sadness. The army returns back and a level 15 dwarf is hired. Nothing else to do, we break through to a dead-end town. We paint it on turn 116. We earned some money. 3 Dragon Fly Hives and a Griffin Conservatory are scouted. A Bulwark +4 is taken. Crag Hack is 12,2, Earth Magic available. At home, Wyverns are built in the Citadel.
On turn 122, the first Dragon Fly Hive falls. On 124, 2 more Dragon Fly Hives are taken, total of 25 Wyverns, 44 Lizard Warriors, and 7 Basilisks. By turn 127, the green Castle player is killed. There is another road from the Castle; we ride along it, as there is nowhere else to go. Crag Hack stays the night at the stable. At home, +Gorgons and the Castle.
On turn 131, Crag Hack runs into a one-way passage guarded by 10+ Arch Magi. We emerge through the wasteland. Scouting begins. On 133, a town is captured. We run down the road from the town. A chest with 10K experience and 35 Ghosts is taken. The next turn, the opponent arrives; I attack.
Crag Hack 16,8,3,4 29 Wyverns, 72 Grand Elves, 15 Basilisk, 9 Mighty Gorgons, a handful of Fire Flies.
Gunnarsson 14,12,4,2 3 Angels, 17 Griffins, 2 Bears, 50 Grand Wolves.
Hack rules. :)
Thanks for the game.
It happened; on the last turn, I took 2 Griffin Conservatories — minimal ones :((
Thanks for the game
icq 667277468