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Posts from Haven discussion.

5.0 (2 ratings)
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20 years ago
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Haven has its cheaters, but Inferno has them threefold!
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20 years ago
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Haven is well-balanced; they are not overpowered, Knight. If I defeated your Haven Warlock with Haven units in HotS, that doesn't mean they are overpowered!
In reply to GhostNSD
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20 years ago
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GhostNSD
Haven is balanced; they are not overpowered, Knight. If I killed your Haven Warlock with Haven units in HotS, that doesn't mean they are overpowered!
But seriously, tell me HOW 115 archers managed to kill 2 stacks of 17 Hydras each?:confused: And this isn't cheating?
In reply to Night
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20 years ago
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Night
But seriously, tell me HOW 115 archers managed to take down 2 stacks of Hydras, each with 17 units?:confused: And this isn't cheating?
It's just that my archery skill is well-developed. And are Elves not overpowered? A Warlock at level 14 deals 542 damage with lightning?! It won't be long before the game ends.
In reply to Pearl
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20 years ago
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Pearl
Haven players might be cheaters, but Inferno players are cheaters three times over!
8)))

That's how I learned the game. Playing as any race in the game, I realize that nothing is cooler than mountains. That's what I like about it. Try playing as mages, as dark elves, as NECROPOLIS... They will be simply overpowered cheaters))) Anyway, Nival Interactive did a great job)

Regarding cheaters: once, with ONE knight (not even a paladin), a level 15 hero, I dealt 432 damage (of course, with a charge, with luck, etc., but still 8))). So guess where the cheaters are, in which race)
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20 years ago
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Oh, you guys, always flooding the forums :) I've moved the last two posts here.
In reply to Night
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20 years ago
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Humans are unequivocally the strongest in the game. Because of training. In the early stages, they wipe everyone out with hordes of archers. Then in the end, having secured own vast resources, they put everything into cavalry. By the way, I still don't understand why you would build angels? Cavalry is an order of magnitude cheaper and has plenty of power. You can actually gather about 1500 cavalrymen, even if they aren't upgraded. With tactics, this entire horde wipes out everything that moves. No skeletons will help here. 5 stacks of 300 and death to all living things. With prayer and inspiration.
Fighting them is practically impossible. Inferno doesn't have time to use gating since the main forces fall in a single charge. Academics and Dungeon can make them bleed, but they cannot deal such own crushing damage. Necros are just losers here. The slowest, which means potential corpses. The only chance is if you get lucky with the landscape. But on an open field, they sweep everything away.
Heavy cavalry clad in plate armor!!!!!! Yes!!!!!!!!!!!!!
Free win...:cool:
20 years ago
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In my opinion, the archers of Haven are rather mediocre; the real strength of the army lies in the griffins (which, unfortunately, don't reproduce very well) and the cavalry. In theory, archers positioned behind armored swordsmen should effectively eliminate enemy archers, but in practice, things are much more complicated.
In reply to Enot
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20 years ago
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Why upgrade swordsmen?
There are excellent cavalry units, and swordsmen should be transformed into them.
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20 years ago
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Who knows why griffins were given the ability to attack from the air? It seems like the damage is the same, so what's the point of waiting two turns?
Tell me, maybe I misunderstood the ability...:)
In reply to Night
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20 years ago
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Night
Who knows why griffons were given the ability to attack from the air? It seems the damage is the same, so what's the point of waiting two turns?
Tell me, maybe I don't understand the ability correctly...:(

I also noticed it; I just move the unit to another cell. :)
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20 years ago
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The damage is twice as strong (in my opinion), and you can use this ability by targeting an empty cell, and then forcing the enemy into it. This is just one of the options.
In reply to Uke-by_HoMM![Zавулон]
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20 years ago
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Uke-by_HoMM! [Zavulon]
The damage is twice as strong (IMHO), and you can use this ability by targeting an empty cell and then forcing the enemy to move there. This is just one of the options.
Too bad that Heroes 4 didn't have such an ability; otherwise, I would have made the druid a spellcaster and teleported monsters to where the griffin lands. Or, in Heroes 5, they could have added such a spell.
In reply to Night
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20 years ago
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Night
Who knows why griffins were given the ability to attack from the air? It seems the damage is the same, so what's the point of waiting two turns?
Tell me, maybe I don't understand the ability correctly...:)
It's free to kill archers and casters;)
They just stand there. And thanks to their initiative, griffins always go first. The main thing is to divide them into stacks.:)
In reply to Katrine
20 years ago
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If I'm not mistaken, they don't deal the same amount of damage; when a griffin dives on a unit, it seems to deal more damage.

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