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Posts from Chess timer: step 3. Starting time. Also fairies and RR. 6 polls in one thread!
This is the final poll regarding the chess timer - let's decide on the starting time.
Based on the results of the previous 2 polls, we have average values for turn + battle positions: on XL+U maps - 8 min + 1 min 15 sec; on JC XL-U map - 8 min 30 sec + 1 min 30 sec; on Diamond, Mini-Nostalgia, Anarchy - 8 min + 1 min 15 sec; on 2SM4d(3), balance, Panic - 6 min 30 sec + 1 min.
Having analyzed Timur's poll results, I suggest you choose the most acceptable starting time for each group of maps from the 5 proposed options.
I prefer a starting time (on these maps and with these turn + battle time values):
Items highlighted in red are what you need to consider.
Also please pay attention to the last 4 items of the poll. To avoid multiplying polls, let's simultaneously find out the forum's opinion regarding fairy upgrades. And I want to see if the attitude toward redrush has changed, at least on XL+U maps; after all, several tournaments have taken place in recent years where RR was allowed. And nothing terrible seemed to happen.
The poll will last 23 days to cover the weekends and end on Monday.
Is the grade fade feature specifically related to the chess timer? Sorry, I overlooked that. Will the transition to the chess timer definitely happen soon?
Is the "grade fade" feature specifically related to the chess timer? Sorry, I overlooked that. Will the transition to the chess timer definitely happen soon?
With the chess timer, you'll definitely have less desire to spend an hour or two grinding with a single group of Fairy creatures against zombies.
There were probably people who voted solely based on the timer, ignoring the questions about fairies, which explains the discrepancy in the percentages for fairies. There is an opinion that the percentage is calculated based on the total number of respondents.
Then allow upgrading of the Psionic units as well. And add some birds to the mix.
The Psionic units are immune to all magic, and if you increase the number of birds by 2, the upgraded version will be quite powerful. Regarding the Red Rush: let's say the Red faction has 4 Angel dwellings. In the castle, they get an additional 4 Angels. If the upgrade is built, 4 Archangels is a lot; prohibit the Red Rush. And the Fairies are weak, but their speed is like that of the swamp snakes. That faction already has good speed, so prohibit the upgrade.
Regarding the red rush: let's say the red faction has 4 angel dwellings, and in the castle, they get a bonus of 4 more angels. Plus, if the upgrade is built, 4 archangels is a lot; ban the red rush.
Regarding the red rush: let's say the red faction has 4 angel dwellings, and in the castle, they get a bonus of 4 more angels. If they also build the upgrade, 4 archangels is a lot; ban the red rush.