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Posts from DISCUSSIONS on “Rules for online games in HoMM3 and formulas for calculating player rating.”

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In reply to злой_романтик
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11 years ago
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zloy_romantik
I think so, it's easier to add it to avoid ambiguity.

Especially "Titan's Roar" :D
Titan's Roar doesn't cast anything on its own.
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Осень-Зима 2013-14.
In reply to Vatya
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11 years ago
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Vatya
The Titan's Roar doesn't cast anything on its own ;)
Okay, the player casts it using a spellbook, but nevertheless, it's a spellbook for casting attack spells.
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Весна 2012.
In reply to Vatya
11 years ago
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Vatya
You can't run away only after using impact magic.
Impact magic is your own invention.

2.2. Hit-and-run is prohibited: Your hero, attacking an opponent's hero, is not allowed to retreat in the first round of the battle if he cast any magic. This prohibition does not apply to the hero who is defending.
In reply to Lider1
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11 years ago
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The rules clearly state "Your hero." I don't think there should be any controversial questions. Does anyone else think that master-genie magic or even weakness from dragonflies is also a hit-and-run tactic? :D
Lider1
Surmey asked a good question. I immediately appreciated it. I liked it. It's quite suitable for starting a flame war.
+1!
11 years ago
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Hmm, so the combat of fairy dragons isn't a hit-and-run either? The hero (player) controls all the magic; it's not scripted events from console games.
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In reply to Dirty_Player
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11 years ago
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Dirty_Player
The rules clearly state "Your hero". I don't think there should be any controversial questions. Maybe someone else thinks that master genies' magic or even the weakness from dragonflies is also hit-and-run? :D
I don't know about master genies, but with the Armor of the Damned a situation is quite possible: attacked with DP and angels, cut off all of the opponent's single units and bought them back. Expensive? Yes, but on Jebus it's quite possible to cut off the opponent's single units, gr. vives for example, and it can very well decide the outcome in the final.
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In reply to Roger DAltavilla
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11 years ago
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Roger DAltavilla
I don't know about master genies, but with the armor of the damned a situation is entirely possible: you attacked with DP and angels, cut off all your opponent's singles and bought them off. Expensive? Yes, but on Jebus Cross it's entirely possible to cut off the opponent's singles, e.g. gr. viv, which might decide the final game.
Do you collect DP in every game?)
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Весна 2014.
In reply to zoog
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11 years ago
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zoog
Hmm, so the fairy-dragon combat isn't a hit-and-run either? The hero (player) controls all the magic; it's not scripted events from console games.
How does the fairy's combat differ from the attack of an archdevil or the shot of a titan?
11 years ago
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In my opinion, it's a rather synthetic example. It's much easier to kill a single unit with a death ripple/arcomage/chain lightning, and the risk of losing angels and other units in case of shackles/Chain Spell/resistance is a sufficient price to pay for the advantage.

Added after 49 seconds
How does the combat ability of a Fairy differ from the attack of an Archdevil or the shot of a Titan?
It differs in that it falls under the rules of hit-and-run.
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11 years ago
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This rule has been in effect for 3 years and 8 months.
During this time, there hasn't been a single instance of a controversial situation in my judging practice. None of the judges have ever raised similar questions. What's gotten into you?

Everything is transparent: the attacking hero wants to end the round quickly, so they shouldn't be spending time reading a book. What's the problem?

There have been many discussions about removing texts from the Rules that allow certain actions. But why write down all the permissions? There's a phrase: what isn't forbidden is allowed. After all, there are more permissions than prohibitions. You can't write everything down.

We only prohibit the use of magic on heroes. Everything else is allowed. The game should contain an element of surprise, and it's quite possible that fairies will cast a nasty spell on you, and Armor will be an unpleasant surprise. Try to be prepared for various unpleasant things from your opponent, within the rules.
11 years ago
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Will there be any additions to the rules for HotA?
In reply to Niemand
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11 years ago
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Dagr
Will there be any additions to the rules for HotA?
Please discuss and decide what additions are needed. We will formulate them, and I will add them to the Rules as a separate section (similar to the rules for WT).
Подарок от Gomunguls на ДР :)


Осень-Зима 2013-14.
11 years ago
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There are very few additions there — just remove the restrictions on necromancy and allow the upgrade of birds in Conflux...
11 years ago
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We only prohibit magic-based hero skills.
As far as I remember, there was a dispute symposium about this, and they decided to prohibit any magic, not just attack magic.
648050691
In reply to Niemand
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11 years ago
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Allow the Necropolis faction to have a combined cloak, allow the Haven faction to have a Sanctuary with a level 4 spell, allow the Fortress faction to be built on a hill, and allow Isra and Vidomina to be included in Heroes of Might and Magic Online.
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Миха#7845
Ландау лев https://www.youtube.com/watch?v=PNj_9EQxDoI&t=1174s

Тут делимся книгами /topic/at/1139927/

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