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Posts from Unicorn Empire

4.6 (9 ratings)
In reply to Heroist
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12 years ago
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Heroist
It's quite feasible. You just need to avoid encountering the dwarf priests from Grimheim (or wherever they come from), who only appear after you've captured all the cities of their brethren/elves on the map. In this case, you'll receive a message suggesting that it's best to avoid this hero. However, you can and even should eliminate the other dwarves. Personally, I didn't have any problems with this.
That's what I'm talking about. Avoiding them is one thing, but fleeing is another. I'm saying that the encounter didn't happen at sea, but in a city. It turns out that I have to give them my cities, where they stick their arrogant faces. It would be better if the dwarves from Grimheim patrolled a certain route, and you would try to maneuver between them to avoid an encounter. But here, if you haven't managed to capture all the cities, obtain two runes, and get the blue key to rush to the last shrine, you'll end up fighting them anyway. Because they will find you.
I understand that this is a secondary task – you can do it if you want, or not. But I think the more realistically achievable tasks there are, the more interesting the game becomes.
But this is just... a thought
In reply to NİKOLAY
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12 years ago
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NIKOLAY
That's exactly what I'm talking about. It's one thing to avoid them, and another to flee. I'm saying that the encounter didn't happen at sea, but in a city. So, I have to give them my cities, where they stick their arrogant faces. It would be better if the dwarves from Grimheim patrolled a certain route, and you would try to maneuver between them to avoid them. But here, if you haven't managed to capture all the cities and get two runes and the blue key to rush to the last shrine, you will inevitably end up fighting them. Because they will find you.
I understand that this is a secondary task – you can do it if you want, or not. But I think the more realistically achievable tasks there are, the more interesting it is.
But that's just... my thoughts.
That's strange, I didn't have any similar problems. Maybe I was doing something wrong. I captured the dwarves' city in the northeast of the map last, and one of my heroes was standing in the Dungeon near a rune, so that after the battle, he could immediately take it. As a result, the priests didn't appear at all
In reply to Heroist
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12 years ago
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Heroist
That's strange, I haven't encountered similar problems. Perhaps I was doing something wrong. I last captured the dwarf city in the northeast of the map; one of my heroes was in the dungeon near the rune, so that after the battle, he could immediately take it. As a result, the priests didn't appear at all.
In my case, the priests appeared after I captured the last elven city in the south-west. And by the time I captured the last dwarf city in the north-west, there was no question of diplomacy anymore. In short, who knows :)))
In reply to NİKOLAY
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12 years ago
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NİKOLAY
My priests appeared after I captured the last Elven city in the southwest. And by the time I captured the last Dwarven city in the northwest, there was no talk of diplomacy anymore :) In short, who knows :)))
Funny, but it seemed to me that I captured all the Elven cities. However, I don't remember anymore.
In reply to NİKOLAY
12 years ago
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NIKOLAY

I understand that this is a secondary task – you can do it if you want, or you can skip it. But I think the more realistically achievable tasks there are, the more interesting it becomes.
But that's just... my thoughts.
The task is quite easy to complete without any difficulty. It's a puzzle about logical movement across the map. Although, those who enjoy it can simply crush everyone without any strategy.
I have a small question for you. Did you reach the Silanna tree, or did you choose a level limit (for both heroes)? (What difficulty level are you playing on?)
In reply to 13га
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12 years ago
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13ga
The task is quite easy to complete. It’s a puzzle about logical movement on the map. Although, those who enjoy it can simply crush everyone without discrimination.
I have a small question for you. Did you reach the Silanna tree, or did you choose the level limit for both heroes? (What difficulty level are you playing on?)
Please explain to this unrefined grinder and lover of crushing – how to logically move your Castle away from the advancing dwarves? :) The task says to avoid confrontations. Does this mean that you simply have to give up the Castle to the dwarves? And if they capture it all? That’s why I initially wrote about suggesting that the task be adjusted. But if everyone else is doing fine, I withdraw my suggestion. Sorry for all the unnecessary text.
I did reach the tree.
I initially trained Varenik by instinct. And then I focused on Andreyka. That’s when the tree came in handy for him. If I had a soothsayer, I would have sent Andreyka, naked and without an army, to the bearded dwarves. ))) Development is going well on this map. There are many battles with strong neutrals. And the battles with the priests quickly raised their level. Both heroes are level 28. "Education" for both played a significant role in their development. I’m playing on "Warrior". I think that’s right. I probably wouldn’t have been able to handle the priests on Veteran.

Added after 1 hour 34 minutes
After completing the third mission, I understood the author’s intention :) and I withdraw my suggestion about transferring artifacts from the second to the third mission.
Dear author, the game is very addictive – that’s bad, I’ll definitely oversleep my morning meeting)))
12 years ago
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I've almost completed the 4th mission, reaching the garrison of the decisive castle, but when I try to pass through it, the game crashes (by the way, the Sorceress is also glitching). That's a shame. I guess I didn't install something correctly?

Added 1 hour 31 minutes later
I unpacked everything and manually placed the files into the folders (bin, data, music, campaign). I launched the game through H5_Game.NCF, and, miraculously, the save file opened. I passed through the garrison, barely defeated Dominick, but the castle doesn't seem to transfer to me (Dominick and one green peasant in it keep respawning like a phoenix). Is this a bug? What should I do?
12 years ago
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My apologies. I replayed from the first mission with the game properly installed, and everything is working fine now. I apologize.
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12 years ago
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In the second mission, the Fortress doesn't change to produce green creatures, but everything is set up correctly, and green reinforcements arrive. How can I fix this?
In reply to Antik
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12 years ago
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Antik
My bad. I replayed from the 1st mission with the game properly installed, and everything is fine now. I apologize.
I think replaying the 4th mission would have been enough.

Added 4 minutes later
zavtra
In the second mission, the Fortress doesn't upgrade to green units, but everything is installed, and green reinforcements arrive. How can I fix this?
You did everything correctly. You need to drag any upgraded units into the top window, click OK, and then a prompt will appear asking you to pay for the training. If you did all that and it still doesn't work, please show a screenshot of the console after visiting the Fortress.
12 years ago
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Regarding the fourth mission, it's unclear what needs to be done to raise morale. As for the second mission, I would appreciate it if it were more clearly explained at the beginning which dwarves should not be attacked. I protected the local dwarves as if they were my own (I even avoided the first garrison to avoid actions that would be considered aggression), but in the end, a lot of time was wasted. If you play for the first time and don't know when the untouchable fleet appears, it's unlikely that you'll be able to complete the diplomatic condition because: 1. The super-dwarves are rushing towards the cities, 2. Judging by how quickly they catch up, their logistics are improved. In my opinion, the condition can only be fulfilled if you don't take the last elven Castle (put a second hero as a decoy to guard it). That is, so that they don't appear at all by the end of the mission. But at the beginning of the game, there is not enough information to plan like that. Maybe these dwarves should have a ban on attacking cities; then it would really make sense to run away from them – in the open field, they are very strong, and/or their logistics should not be improved?

Added 7 minutes later
There was also an annoying but convenient bug in the game. At a certain point, when the fleet had been defeated repeatedly, the dwarves froze. I didn't touch them; they stood still and didn't move. But at the same time, the brown player's turn lasted about 4-5 minutes.
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12 years ago
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I don't quite understand why the secondary objective of "not harming the dwarves from Grimheim" causes so many difficulties. The task states when and under what conditions they should appear:
The dwarves, in turn, are bound to one of the clans of Grimheim by a pact, according to which the latter is obliged to provide military support in the capture of all the fortresses of the Fortress faction, or all the cities of the Sylvan faction, with an adjustment for the alliance.


Added 10 minutes later
The low difficulty level in the fourth mission can only be achieved by helping the Empire's troops in the southwest corner of the map defeat the undead.
12 years ago
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Completed the quest "win the soldiers' favor." I assumed this would change morale (it seems like it should, based on the meaning), but the combat spirit remains at -7. Strange.
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12 years ago
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Looks like a mistake. Try completing the quest without killing the fallen angels nearby.
12 years ago
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"If your heroes never encounter the rune priests from Grimheim, who came to aid the Lake Alliance..." Perhaps I'm wrong, but initially, all the dwarves seemed to me like "those who came to aid the Lake Alliance."

Added 1 minute later
I didn't kill any angels. It's hard to fight with empathy.

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