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Posts from Useful information: templates, maps.

5.0 (6 ratings)
12 years ago
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Sample for 8mm6a: 5% for red, leading to the center from 3 sides of the square; 25% for blue. Plus, in another 5% of cases, neither has a path to the center at all (the path leads to a one-way exit).
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12 years ago
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Fixed 8mm6a; changes are minimal: all multiple transitions have been made single; otherwise, the layout remains unchanged. This significantly reduces the likelihood of one-way roads appearing (in 200 tests, I only encountered 1, and that was in a heavily glitched generation – the one-way road had no counterpart near a village without a road). After creation, the template information (hotkey I) displays: 8mm6a without one-way roads. Copy the file to the folder C:\Heroes of Might and Magic III Complete Collection\_HD3_Data\Templates\8MM6a
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12 years ago
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Roger DAltavilla, does post #71 not raise any doubts? In my opinion, the need for another edition, after mm6b/c, is zero.
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12 years ago
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The "8mm6a without one-way portals" template has undergone thorough testing and will be used in the Novichok Summer 2014 tournament during the playoff stage. Also, this template will be used in the Tolstushka (2nd Only XL) tournament next year. In general, for this tournament, it is planned to adjust all three xl+u templates (8mm6a, 6lm10a, and 8xm12a) to eliminate one-way portals.
To replace 6lm10a, the LiMe template is currently being tested:

One-way portals do not appear (>100 generations).
Changes compared to 6lm10a:
1) zone 23 has been removed,
2) all multiple transitions have become single,
3) all guards are 3000, except for the guards at treasure rooms (17, 18, 19, 20); here, the guard is 9000, and transitions 21-22 and 24-25 are unguarded.

The main feature of 6lm10a has been preserved - there are no native camps; the path can form in such a way that enemy camps may be closer to you than your own. That is, brown for red and green for blue can only be considered "native" conditionally. I did not change the contents of the zones.

In the folder C:\Heroes of Might and Magic III Complete Collection\_HD3_Data\Templates, create a LiMe folder and copy the file into it:
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In reply to Roger DAltavilla
11 years ago
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SecretXL template - 30 XL+U templates in one rmg file, template names are hidden.
- XL+U size, for HotA - from XL+U to G+U; 8 players
- includes 5 standard XL+U templates, Nostalgia template - not included
- templates are symmetrical for red and blue players
- one starting castle for each player
- passage guards up to 12500, i.e. no Guard of Honor, you can play with standard rules for large templates
- on some templates, the dungeon is not completely filled, this is not a bug
- some templates are a bit crazy :p
The archive also includes schemes for the TEditor program and a RandomXL template, where the name of the generated template can be seen in the map properties.
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In reply to Pit for LM
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11 years ago
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Could you please share the 2sm2c template file? Maybe I'm just missing something, but I couldn't find it in the forum.
11 years ago
Has anyone more maps for training, some links...
In reply to Be3y4uu
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11 years ago
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Be3y4uu
Please share the 2sm2c template text file. Maybe I'm just not getting it, but I couldn't find it in the thread.

It's available in the HD mod. Both the template and the text file, if you need it specifically, are there. It's what replaces the standard template when you select this template.

Added after 36 seconds
Leonwarhart
Does anyone have more training maps, some links...?

Train on random maps; that's the most efficient way.
11 years ago
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Good afternoon. Could you please tell me how, what, and where to specify in the template so that it would be possible to choose special heroes, such as Jelu, Dragon, and others? Does such a function even exist?
11 years ago
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It is impossible to configure this in the template. The only option (for single-player) is to open the map in the editor after generation and allow these heroes in the map specifications (if you also want them to be available as starting heroes, you need to disable one regular hero of the same town for each allowed special hero).
In reply to Sav
11 years ago
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It's a pity that it's not possible to make corrections in the template.
Thank you for your answer.
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11 years ago
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Is it possible to upload all the template schemes in a separate archive? That would be helpful.
In reply to Noom
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11 years ago
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Noom
Is there a way to upload all template schemes in a separate archive? That would be helpful.
Well, it seems like there already is one. Is this it?
Pit for LM
A set of templates in one archive.
In reply to Dirty_Player
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11 years ago
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Dirty_Player
I think there already is one. Is this it?

Not quite – I'd like an archive containing all the template images separately, so I don't have to jump through hoops just to view the scheme.

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