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The most up-to-date information and current tournament results can be found at the top of each page.
In reply to Dirty_Player
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#1075
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Dirty_Player
Where else could they go? The Castle remained with its original owner, and the troops returned to the garrison.
The plan was that the Castle would be empty, and the AI would take it, but then, bam, zombies! I managed to handle it, but it was still strange. Basically, first the army was driven out, i.e., the hero "squashed" it, and then it returned, as if saying, "Come back, we'll forgive everything":D
ICQ 245338291
Ник в лоби - Kilgory
In reply to Ominous1
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#1076
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We started like real men, no restarts, except for one accidental encounter on 113. The main gave excellent spawn: stables, arena, a couple of crypts, 2 external dwellings of spearmen, 1 of swordsmen, and 2 chests, for 20-49 ground-dwellers and 10-19 gr of trees.
The first moves were unclear, some chaotic hero movement. Didn't buy Mullich on 111 because the pony couldn't reach a pile of gold. The adjacent zones turned out unremarkable: 2 underground and 2 on lava. I broke through within the week just in case to all of them, but didn't find anything too great: several hives on lava, a Dragon Utopia on the second lava zone through rough terrain, boots in the underground.
However, there was a quick path to the orange Necro computer and a 3-4 tier Griffin Conservatory along the way, and near it a quick exit to the opponent's adjacent zone. Captured the computer's town and started on the Pandora's Boxes. 115 - with the loss of 15 pikemen, 1 marksman, and 4 swordsmen, a chest is taken from 40 ground-dwellers without GS. It gives 40 marksmen for shooting, taken by Mullich (feared a standoff at level 3 and decided not to risk it, quite successfully). Kate grabbed the second chest, it gave 5k experience, boosted attack. After the shooting, Mullich also got earth magic and tactics.
On 117, Dad broke into the Necropolis town, built a guild there, bought a spell book, 20 mana, but SP 1 (and that's how he remained until the end of the game). Set up a chain and developed 2 action plans for week 2: rushing the opponent or clearing hives. Artifacts: shield +4.
121 - full purchase, upgraded horses at the stable, Mullich enters the Griffin Conservatory - it's maximum level. I sacrifice 2 horses, about 60 pikemen, and 5 swordsmen. It gives offense, I decline mass earth magic, with 1 SP it won't help much. I break through the portal behind the crosses, and there is indeed the opponent's adjacent zone with visible breached paths. Hives are canceled, we go for the rush. Marusya runs ahead and scouts the opponent's КВ on the adjacent zone. Mullich got attack.
122 - I get checked by a pony, Marusya gets sent back to the tavern. First, I capture the Conflux village in the underground adjacent zone; nearby, the freshly recruited Marius kills 18 gr of berserkers, takes a flail +4 and max unicorns. Mullich kills (on auto-battle!) a horde of genies for the КВ, then unicorn 6-stack with marksmen. Sandro on angels takes the opponent's main, I buy out the killed opponent's Jedid (well, no need to send him with 1 goblin against my entire army, the guy got offended) and return the gold to Dad. Expert earth magic in hand.
123 - scouting in all directions. Mullich with fly replenishes mana, breaks through via the stable and captures the opponent's level 2 Griffin Conservatory on their main. Gives logistics.
124 - the army moves to the treasure zone on lava, along the way 2 mini-hives; in the treasure zone, a prison with Nella level 5, a chest with 10k experience taken by Das, a mini-hive taken by him as well. Nella captures the Necropolis village, and there Mullich is bought out and takes a chest with 10k experience. Expert logistics and basic air magic, tactics and attack remain basic. I plan to take the Dragon Utopia in the opponent's adjacent zone, where I captured the КВ, next turn.
125 - the opponent performs a risky chain to their grassy adjacent zone to capture a hive there and then return via a hero from prison. Finishes in the last seconds, and judging by the tavern, the army remains in the underground on a pony. I decide to intercept. I clear 2 hives (6+4), return the army via chain to the opponent's main, capture a village on the grass with Iona, Mullich breaks through there, enters the well and with Dimension Door manages to reach the underground entrance, on the other side of which stands Ignat level 1 with the entire army. Thanks for the game!
heroes3.tv/juristis
ICQ - 488-784-621, skype - juristis18

Весна 2014.
Battle Report Accepted
Замок / Castle Faction Замок / Castle
Кейтлин / Caitlin Start Hero Кейтлин / Caitlin
Сэр Мюллих / Sir Mullich Main Hero Сэр Мюллих / Sir Mullich
Победа / Def Победа / Def
Цитадель / Stronghold Faction Цитадель / Stronghold
Гурниссон / Gurnisson Start Hero Гурниссон / Gurnisson
Гурниссон / Gurnisson Main Hero Гурниссон / Gurnisson
Map Template
Diamond
Game Length
125 days
Game Date
7/18/2014
Reported
7/18/2014 6:20 PM
Rating Impact Archived
Juristis 1855 1869 +14 ↑
KobRa_RR 1833 1819 -14 ↓
Rated Sep 28, 2022

Accepted by opponent on 7/19/2014 11:20 AM

In reply to Kilgor
#1077
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Kilgor


P.S. Interesting fact: when using a fusion of two Efreet and Flesh Golems to kill a rather tough Arcomage by attacking a Castle, I had to summon Fire Elementals because the Efreet were destroyed by the towers. So, when there were no troops left (the last Arcomage killed everything except the Elementals), both heroes died, and in the enemy Castle, there was a reserve stack of Zombies that didn't fit into the garrison during the battle!

What are we talking about here? I don't understand the translation.
In reply to Maretti
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#1078
Maretti
What are we talking about here? I dont understand the translation.
Hes talking about fight in town vs computer opponent when he killed computer hero with arma having just summons in own army. Surprisly he arnt got town becouse there was stack of zombie left in garrison (and not included into computer hero army becouse all 7 stacks was already full if i got it right).
Стримы HMM5 на полных картах мод TE:
ru.twitch.tv/noom11

Alex_nv - draw - Vovan112013 летос 236

alex_nv wrote: Наконец то нормальная игра с открытием половины карты.
In reply to Maretti
#1079
Maretti
What are we talking about here? I dont understand the translation.
When he fight with computer, which has hero not in town with 7 slots army+ 1 slot(zombie) in town, he used armageddon and fire elementals and won a battle but he didnt take a town because of this extra slot of zombies
In reply to Diabler
#1080
Diabler
When he fight with computer, which has hero not in town with 7 slots army+ 1 slot(zombie) in town, he used armageddon and fire elementals and won a battle but he didnt take a town because of this extra slot of zombies

@Noom and Diabler: Thanks for answering.

If you only have summoned units left you dont win the battle, so even if the town was empty after the battle he wouldnt get it.
In reply to Juristis
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#1081
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Juristis
The map turned out a bit poor; in 2 weeks I took Dragon Fly Hives for 6 Wyverns and 3 Griffin Conservatories (2+1+2). On turn 127 I caught the opponent on his adjacent zone in a village. I had Jabarkas 17-11-3 (30), 120 caps, 9 mages, 5 angels, 11 ducks, 4 naga queens, 15 golems, 1 serpent fly, the opponent had Isra 8-7-5-9 (84), 599 bone dragons, 5 black horses, 8 Wyverns, 4 liches, 12 vampires, 1+14 thunderbirds. I also had the Cloak of the Undead King equipped and had +2 morale and luck (I ran through the flags before the battle).
Stats, morale, and a larger magic selection carried it; I had expert Air and Earth, the opponent only had Earth, and it turned out almost without options.
BA/IEHOK does not have the ability to confirm the report on the forum in the near future and confirmed it to The_ via ICQ.
Doubts arise about the advisability of participating in tournaments for a player who has been unable to appear on the forum for over a month.
In reply to numOne
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#1082
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numOne
I had plenty of time, as I was halfway through my vacation, but Valenok, on the other hand, had no time at all. We somehow started, played until turn 113, saved, and then the opponent left for real life, so I couldn't finish the game. I gave him the win.

Thanks for the game.
BA/IEHOK doesn't have the opportunity to confirm the report on the forum in the near future and confirmed it in ICQ to The_.
I'm not interested in confirming things for others.
Подарок от Gomunguls на ДР :)


Осень-Зима 2013-14.
In reply to Juristis
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#1083
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Juristis
Started like men, no restarts, except for one on meeting on 113. Main gave excellent spawn: stables, arena, a couple of crypts, 2 external dwellings of spearmen, 1 of swordsmen and 2 chests, for 20-49 ground golems and 10-19 stone golems.
The first turns turned out incoherent, some chaotic movement of heroes. Didn't buy Mullich on 111 because the scout hero couldn't reach a pile of gold) The adjacent zones turned out unimpressive, 2 underground and 2 on lava. Broke through within a week just in case to everything, but didn't find anything too great, several hives on lava, a Dragon Utopia on the second lava zone without roads, boots in the underground.
But a quick passage to the orange Necropolis computer and a Griffin Conservatory 3-4 along the road, and near it a quick exit to the opponent's adjacent zone. Took the computer's town and started on the Pandora's Boxes. 115 - with a loss of 15 pikemen, 1 marksman and 4 swordsmen, a chest is taken from 40 ground golems without Grand Strategy. It gives 40 marksmen under shooting, taken by Mullich (was afraid of a standoff on level 3 and decided not to risk it, quite successfully). Katya grabbed the second chest, it gave 5k experience, leveled up attack. Mullich after shooting also got earth and tactics.
On 117 Papa broke into Necropolis, built a guild there, bought a spell book, 20 mana, but spell power 1 (and so he remained until the end of the game). Set up the chain and developed 2 action plans for week 2, rushing the opponent and gobbling up the hives. Artifacts: shield +4.
121 - full buyout, upgraded horses at the stables, Mullich goes into the Griffin Conservatory, it's maximum. I give 2 horses, about 60 pikemen and 5 swordsmen. Get offense, decline mass earth, with 1 spell power it won't help much. I break through the portal behind the crosses, there really is the opponent's adjacent zone and visible broken passages. The hives are canceled, we go to rush. I run ahead with Marusya and scout the opponent's KV in the adjacent zone. Mullich got attack.
122 - they check me with a scout hero, Marusya is chased into the tavern. First I capture a Conflux village in the underground adjacent zone, near it the then-bought Marius kills 18 stone golems, takes a flail +4 and max Dragon Fly Hives. Mullich kills on autobattle(!) a horde of genies at the KV, then a 6-stack Dragon Fly Hive with marksmen. Sandro on angels takes the opponent's main, I buy out the killed opponent's Jedite (serves him right for sending him with 1 goblin against my whole army, the guy got offended) and return the gold to Papa. Earth expertise available.
123 - scouting in all directions, Mullich with Fly replenishes mana, breaks through a stable and takes a 2-stack Griffin Conservatory at the opponent's main. Get Log.
124 - the army goes to the treasure zone on the lava, along the way 2 mini-hives, in the treasure zone a prison with Nella level 5, a chest for 10k experience for Das, a mini-hive for him too, Nella captures a Necropolis village and there Mullich is bought out and takes a chest for 10k experience, expert Log and basic air magic, tactics and attack remain basic. I plan to take the Dragon Utopia in the opponent's adjacent zone next turn, where I was contesting the KV.
125 - the opponent performs a risky chain to their grass adjacent zone to capture a hive there and return with the hero from prison. Finishes in the last seconds and judging by the tavern the army stays in the underground on a scout hero. I decide to intercept. I pick up 2 hives (6+4), return the army via chain to the opponent's main, Iona captures a village on the grass, Mullich breaks through there, enters a well and with Dimension Door reaches the metro, on the other side of which stands Ignat level 1 with the whole army. Thanks for the game!

It turned out poorly. On the first [map] I took the minimal Griffin Conservatory for a long time, on the second I had to force it and in the third I left everything, then gathered twenty Wyverns from 5 villages, there are 5 Dragon Utopias, but I simply can't take them now. No plan, that's why I got caught out.
Yurist played brilliantly and deservedly won!!
Good luck further. For me, the tournament didn't work out from the very start, I miraculously advanced from 1st place, then gifted Dark the first game, tormented tvaryna and here it turned out to be almost hopeless


In reply to Juristis
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#1084
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Started without restarts. Long road, little gold, but plenty of pickups. Took on the first 3 Gnolls, 1 Lizardmen, and 1 Gorgons, a Dwarf Cottage 15 and several crypts. At home, Gorgons + Wyvern in the Citadel. Taz with Log and Earth, Gunnar with Shield.
On 122, in the adjacent zone broke a Dwarf Cottage 20, broke through to the Underground Center, but there was a blockade of Snipers. Was thinking about where to run next, but the opponent surrendered. Thanks for the game!
heroes3.tv/juristis
ICQ - 488-784-621, skype - juristis18

Весна 2014.
Battle Report Accepted
Крепость / Fortress Faction Крепость / Fortress
Тазар / Tazar Start Hero Тазар / Tazar
Тазар / Tazar Main Hero Тазар / Tazar
Победа / Def Победа / Def
Замок / Castle Faction Замок / Castle
Кейтлин / Caitlin Start Hero Кейтлин / Caitlin
Димер / Deemer Main Hero Димер / Deemer
Map Template
8mm6a
Game Length
122 days
Game Date
7/20/2014
Reported
7/20/2014 12:03 PM
Rating Impact Archived
Juristis 1878 1884 +6 ↑
Nitro 1652 1646 -6 ↓
Rated Sep 28, 2022

Accepted by opponent on 7/20/2014 12:59 PM

In reply to Juristis
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#1085
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Juristis
Started without rests. Long road, little money, but many pickups. Took on the first 3 Gnolls, 1 Lizardmen, and 1 Minotaurs, a 15 Dwarf Cottage, and several Crypts. At home Minotaurs+Wyverns in the Citadel. Taz with Loga and Earth, Gunnar with Protection.
On 122 in the adjacent zone broke a 20 Dwarf Cottage, broke through to the underground center, but there was a block of Snipers there. I was thinking where to run next, but the opponent surrendered. Thanks for the game!
Thanks for the game! Thanks to the tournament organizers!
ICQ 627769385
In reply to Juristis
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#1086
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The last rest remained, spawning a small respawn with a twisted road. There was only one road, the second zone was off-road, I sense there will be money problems. But on the respawn there is a Griffin Conservatory + a huge starting army!
On day 115 I killed my computer opponent, on day 117 I somehow wedged the bears into the fort with full trade, remaining with 113 gold and 2 ore :D
On the second I went exploring in the center, around day 125 the opponent arrives and cuts off my respawn, even though the "tazik" (bucket/slacker) was out of mana, but 15 lord vampires commanded respect, I even took diplomacy + a ring of the diplomat to bribe my way out if needed and get home. Went into the treasure zone to eat the Hives + scouted an external dwelling of devils.
On the third, 24 ducks + 3 angels.
On day 141 I caught up with the "tazik" in the treasure zone, there was a meteor shower and a buyout. Days 142-146 took 2 Griffin Conservatories (3+4). 10 angels now + the angels will soon be available in the castle, I activated a Dragon Utopia. The opponent, seeing all this, writes GG.

Thanks for the game.
ICQ 245338291
Ник в лоби - Kilgory
Battle Report Accepted
Цитадель / Stronghold Faction Цитадель / Stronghold
Крег Хак / Crag Hack Start Hero Крег Хак / Crag Hack
Тираксор / Tyraxor Main Hero Тираксор / Tyraxor
Победа / Def Победа / Def
Крепость / Fortress Faction Крепость / Fortress
Тазар / Tazar Start Hero Тазар / Tazar
Тазар / Tazar Main Hero Тазар / Tazar
Map Template
8mm6a
Game Length
146 days
Game Date
7/26/2014
Reported
7/26/2014 7:00 PM
Rating Impact Archived
Kilgor 1879 1895 +16 ↑
Juristis 1914 1898 -16 ↓
Rated Sep 28, 2022

Accepted by opponent on 8/5/2014 9:25 AM

In reply to Kilgor
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#1087
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Kilgor
26.07.2014 Kilgor (Blue, Stronghold, Crag Hack, Tyraxor) def Juristis (Red, Fortress, Tazar, Tazar) 8mm6a 146

Only one rest was left, the game gave a small respawn with a twisted road. There was only one road, the second zone was off-road, I can feel there will be money problems. But there are cons at the respawn + a huge starting army!
On day 115 I killed my AI opponent, on day 117 I barely stuffed the bears in the fort with full trade, left with 113 gold and 2 ore :D
On the second week I went to crawl in the center, around day 125 the opponent arrives and cuts off my respawn. Even though Tazar was out of mana, his 15 Lord Vampires commanded respect; I even took diplomacy + the Diplomat's Ring to buy myself off if needed and go home. I went into the treasure zone to eat hives + portalized an external dwelling of devils.
On the third week: 24 ducks + 3 angels.
On day 141 I caught up with Tazar in the treasure zone, there was a meteor shower and a buyout. Days 142-146 I took 2 cons 3+4. Already have 10 angels + angels will soon be built in the castle; I fired up the utopia. The opponent, seeing all this, types GG.

Thanks for the game.
Terrible roads. The first one to the center was blocked by a horde of monks, I ran along the second one for a week (and this is on fast roads!) and only on day 121 did I reach the AI opponent, who had upgraded 70 marksmen and wiped the floor with me. Total chaos...
After that I tried to hang on thanks to the hydras that spawned in the castle on the first week and Tazar's excellent growth (though without logistics, which also mattered a lot), but all (!) 5 taken hives turned out to be minimum size, there were no cons, and of the artifacts, only a shield +4 could be found. It's a shame to be eliminated after such a deal, but what can you do... Thanks for the game!

Also many thanks to the organizer for the tournament, it was engaging and positive! Great idea, keep it up!
heroes3.tv/juristis
ICQ - 488-784-621, skype - juristis18

Весна 2014.
In reply to Juristis
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#1088
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To avoid any misunderstandings, I would like to clarify that the deadline of August 19, 2014, for the upper bracket applies to the 2nd match.
Воздам сторицей!
In reply to Juristis
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#1089
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Juristis
Also, a big thank you to the organizer for the tournament; it was engaging and positive! Great idea, keep it up!

Thank you for participating, and also for your exemplary behavior regarding the deadlines and games of the tournament :smile20:
Congratulations on the good result; top 6 is certainly not your limit, but it's more than a worthy result. Good luck in future tournaments and fewer emotions ;)
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