We started like real men, no restarts, except for one accidental encounter on 113. The main gave excellent spawn: stables, arena, a couple of crypts, 2 external dwellings of spearmen, 1 of swordsmen, and 2 chests, for 20-49 ground-dwellers and 10-19 gr of trees.
The first moves were unclear, some chaotic hero movement. Didn't buy Mullich on 111 because the pony couldn't reach a pile of gold. The adjacent zones turned out unremarkable: 2 underground and 2 on lava. I broke through within the week just in case to all of them, but didn't find anything too great: several hives on lava, a Dragon Utopia on the second lava zone through rough terrain, boots in the underground.
However, there was a quick path to the orange Necro computer and a 3-4 tier Griffin Conservatory along the way, and near it a quick exit to the opponent's adjacent zone. Captured the computer's town and started on the Pandora's Boxes. 115 - with the loss of 15 pikemen, 1 marksman, and 4 swordsmen, a chest is taken from 40 ground-dwellers without GS. It gives 40 marksmen for shooting, taken by Mullich (feared a standoff at level 3 and decided not to risk it, quite successfully). Kate grabbed the second chest, it gave 5k experience, boosted attack. After the shooting, Mullich also got earth magic and tactics.
On 117, Dad broke into the Necropolis town, built a guild there, bought a spell book, 20 mana, but SP 1 (and that's how he remained until the end of the game). Set up a chain and developed 2 action plans for week 2: rushing the opponent or clearing hives. Artifacts: shield +4.
121 - full purchase, upgraded horses at the stable, Mullich enters the Griffin Conservatory - it's maximum level. I sacrifice 2 horses, about 60 pikemen, and 5 swordsmen. It gives offense, I decline mass earth magic, with 1 SP it won't help much. I break through the portal behind the crosses, and there is indeed the opponent's adjacent zone with visible breached paths. Hives are canceled, we go for the rush. Marusya runs ahead and scouts the opponent's КВ on the adjacent zone. Mullich got attack.
122 - I get checked by a pony, Marusya gets sent back to the tavern. First, I capture the Conflux village in the underground adjacent zone; nearby, the freshly recruited Marius kills 18 gr of berserkers, takes a flail +4 and max unicorns. Mullich kills (on auto-battle!) a horde of genies for the КВ, then unicorn 6-stack with marksmen. Sandro on angels takes the opponent's main, I buy out the killed opponent's Jedid (well, no need to send him with 1 goblin against my entire army, the guy got offended) and return the gold to Dad. Expert earth magic in hand.
123 - scouting in all directions. Mullich with fly replenishes mana, breaks through via the stable and captures the opponent's level 2 Griffin Conservatory on their main. Gives logistics.
124 - the army moves to the treasure zone on lava, along the way 2 mini-hives; in the treasure zone, a prison with Nella level 5, a chest with 10k experience taken by Das, a mini-hive taken by him as well. Nella captures the Necropolis village, and there Mullich is bought out and takes a chest with 10k experience. Expert logistics and basic air magic, tactics and attack remain basic. I plan to take the Dragon Utopia in the opponent's adjacent zone, where I captured the КВ, next turn.
125 - the opponent performs a risky chain to their grassy adjacent zone to capture a hive there and then return via a hero from prison. Finishes in the last seconds, and judging by the tavern, the army remains in the underground on a pony. I decide to intercept. I clear 2 hives (6+4), return the army via chain to the opponent's main, capture a village on the grass with Iona, Mullich breaks through there, enters the well and with Dimension Door manages to reach the underground entrance, on the other side of which stands Ignat level 1 with the entire army. Thanks for the game!
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