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As I understand it, balance is important, and the Dungeon faction has it – that’s what I wanted to say.
They have quite a few ranged units that can both shoot and defend themselves (unlike Elves and Monks with their low ratio of growth-life-counterattack). Harpies can also be partially considered ranged support, especially given their numbers. There are attacking units: Minotaurs, Scorpikors, and Dragons... and there is also expendable fodder, of which there is a lot, and it’s not a pity to throw them in to absorb enemy attacks (you can guess who they are).
As for the Bashan ranged units, yes, it’s the most shooting-focused city, but I’ve seen opinions more than once that Golems should be left in the city so that they don’t slow down the movement of the army (although I don’t agree with this). Thus, an army without Golems is practically deprived of ranged unit protection with quality meat shields (Nagas don’t count – they are elite). And Djinns are too weak for their level in combat; they are more like casters. Gargoyles remain, which are also the strongest unit.
The Dungeon faction (if you don’t take Trogols into the army, which isn’t fatal) doesn’t have such slowdowns – all units are relatively fast, especially upgraded ones, which gives an advantage. The speed of attacking creatures is high – you can attack, or you can cover the ranged units, depending on who you are playing against.
The main thing is that you can use different combat tactics!!