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yes, problems with eyes can arise due to a shortage of one resource (while others are plentiful)... it happened that I had to buy a resource on the market for money to build these eyes in the first week -(( in general, probably Dungeon is the most balanced town after Castle - moderately expensive, but also good in moderation... you have to pay for perks!!
Eye problems are very rare. Almost always, there is a place where resources can be obtained, and if not, they can be exchanged on the market for an excess resource. If that's not available either, then it's really a problem, but, I repeat, this happens very rarely.
it's not about whether it's impossible... it's about building them in the first week, buying them in the second, and going to war.
In the second week, you can build them almost always, and even without eyes, you can gather an army to capture the required resources, but this already leads to some loss of building efficiency - you can't build Medusas without eyes either - a week has passed, and there are no archers in the army - and that's not very pleasant.
I think I've described this castle before... The army is the most effective (I didn't say strong, so there wouldn't be any arguments) – 3 flying units, 2 archers. Heroes: 1) Gunnar, Alamar 2) Jedid, Damacon, and someone else... Shakti:smile18: is better +350 gold for the secondary hero.
The secondary buildings are cool.
But I'll list the downsides: - expensive, both in terms of money and resources; - sometimes, on random maps, the dungeon is drawn in a stupid location (the mines are nearby, but it's either far to get to them or difficult), and it's not that rich. - I prefer necromancers!!! ;)
It’s not a big deal if they aren’t available in the first week. Instead of ranged units, you’ll have buildings for generating income (or those necessary for building them). And you can definitely make progress with Troglodytes and Harpies, and if you encounter a Shaft, Troglodytes will be sufficient.
the same thing happens to Necropolis in dungeons -)) the eye sees, but the tooth doesn't bite -)
Added 1 minute ago Shakti is good only as a troll mage, and his initial skills are not bad for a fighter - later, Jheddit surpasses him in every way when he becomes an expert in earth magic.
when will this be? Mines (unlike Shakti) are needed by everyone.
For example, ore or some kind of wood.
Crystals with gemstones are also needed - an un-upgraded vampire is a dead vampire.
This is a truly fantastical scenario... Life in Dungeon is rarely very good – it appears randomly, mostly in the Underworld, the number of paths is limited, and they are often blocked. There will probably be resources, but they will be guarded, and possibly by a strong enemy. Capturing a couple of castles requires finding them and reaching them, which is also not a given.... I'm willing to wait if I know for sure that there are Dragon dwellings... but that's far from certain... But, as they say, it's all a matter of taste...
Added 2 minutes ago I said it jokingly. You just misunderstood me: Scorpions can afford to wait and skip a turn, meaning try to attack the enemy first with Trogols, Minotaurs, or Dragons to inflict damage (if they don't die from the counterattack), and then finish them off with Scorpions... it's better to be alive! Unfortunately, paralysis doesn't work on the undead...
They can't help in the sense that they can't reach the mob that I plan to attack with Manticores, while this enemy monster can reach the Archers or even anyone else... I'll have to choose whether to attack with Manticores and hold back the enemy, or let him reach the Archers, or he might even attack the Manticores themselves...
Added 3 minutes ago Shakti, if I'm not mistaken, is a specialist in Trogols... he can only be bought at the beginning. If he's in the Tavern, he's not a permanent fixture.
Added 4 minutes ago Joshua;73951
Yes, a shortage of one resource can cause problems (even if there's plenty of everything else)... it happened that I had to buy a resource on the market for money to build those Eyes in the first week... In general, Dungeon is probably the most balanced town after the Castle – it's moderately expensive, but also good in moderation... you have to pay for the perks!
1 resource... what problem could there be with that? Beholders are definitely built at the beginning, and at the beginning, as you know, there are plenty of resources lying around... and in the worst case, there's the market...
Shahti turns out to be a decent warrior. I sometimes use him as my main hero. His starting skills are good; he increases defense and attack up to level 10 with a 35% chance, and after level 10, with a 30% chance. What are his drawbacks?
let them attack - we'll resurrect if the enemy is winged and strong... the mana vortex allows you to worry less about mana, unlike other towns - that's why the Dungeon is so strong-) my standard army for clearing on week 4 consists of: troglodytes (upgraded) - 100 units, harpies/witches - 40-60, beholders (can even be non-upgraded, but that's worse) 30-40 ... and that's it! Hero Jedditt, I take tactics if the opportunity arises and definitely level up earth magic! I leave the town with doubled mana, possessing 1st and 2nd level magic. Just as battles are fought for skeletons when playing Necromancers, I don't skip any battles for experience when playing Dungeon - it's very important to get expert earth magic as soon as possible... troglodytes cover the beholders and witches - with the tactics skill there are almost no problems; if anyone reaches the shield of own flesh - they get a nasty surprise. Slow, Haste or even Bless - something will be found in the guild, and that's already a serious help given the relative abundance of mana
when is that even the case?? mines (unlike Shakti) are needed by everyone-)) ore, for example, or some little tree...... crystals and gems are also needed - an unupgraded vampire is a dead vampire-))
What is meant is that it's not fatal for a Necromancer to go without some mine entirely, or to take it on the second week, or to collect them in clusters. A good Necromancer player can crush others from 1 to 3 weeks without adding armies from the Castle, and doesn't worry much about the imminent rebuilding of the castle ... which cannot be said for others ;)
Added after 1 minute Ataman;73988
Shakti turns out to be a pretty good warrior. I sometimes take him as the main one. Starting skills are good, he pumps defense and attack up to level 10 with a 35% chance, after ten - 30%. What's wrong with that?
As a warrior he is good, but the specialty ... the further you go, the more useless it becomes ...
regarding the hero - I agree with Alex_R. a good Necromancer, you say? -))) he's not just a good Necromancer - he's a lucky Necromancer! -))))) I agree, but only if the main hero is Tant. He can definitely fight for a month away from his home - as long as he has enough mana to resurrect corpses -)))
well, it's not entirely about defense... after all, the resurrection spell is a 4th-level spell and doesn't always appear, but the usefulness of such a structure is hard to overestimate.