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Posts from Tactics for Dungeon.

5.0 (1 rating)
In reply to Joshua
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19 years ago
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Joshua;73997
Regarding the hero – I agree with Alex_R.
A good Necromancer, you say? -)))
He's not just a good Necromancer, he's a lucky Necromancer! -)))))
I agree, but only if the main hero is Tant. He can fight for a month away from his home, as long as he has enough mana to revive corpses. -)))
You know what I mean.
;)
In reply to Arandor
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19 years ago
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Arandor;74001
A hero is only as good as their special ability.

And defense can be improved for any hero...
Shahkti might not have the best special ability, but troglodytes are very important at the beginning of the game or on small maps. And the special ability will further enhance them.
In reply to Laari
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19 years ago
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this buff isn't very useful...
it's better to take a specialist against creatures with ranged attacks or harpies...
In reply to Laari
19 years ago
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My hero is a troglodyte, but the warlock-minotaur is perfect. Yes, scorpion men are not bad, they just have the same problem as wyverns - everyone wants to send them to the afterlife...
In reply to Laari
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19 years ago
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Changing anything on the castle market is pointless. If scorpians could reach the enemy in one turn... Yes, magic doesn't affect dragons... but they are also so expensive that you can easily manage without them on a not-so-difficult map. The number of arrows for the medusa is limited. The eyes are a strength. There is no penalty in melee combat. It's a pity that slow skill development negates all these advantages. All spells work well against the lovely and beautiful Dungeon castle... Berserk, Amnesia, Blindness... I think it's generally silly to choose a hero based on their profession in the overworld.
In reply to Laari
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19 years ago
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Hmm, Dungeon. A strong town, with weak level 1 units that are the best (very debatable, I'm ready to argue!). Level 7 units and the Mage Guild have good heroes... what else do you need? The archers are a bit weak, though... A good castle, but it's a bit difficult for beginners; I would advise them to take the Rampart or Castle instead.
In reply to Laari
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19 years ago
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The Castle is great! But not from all sides... The ranged units are quite weak, especially the Medusa... +5 guilds, dragon (one of the strongest creatures at level 7), minotaur (quite strong), mana vortex, artifact merchant. -Weak heroes (useless "literacy" skill), weak ranged units, scorpius (not as strong as Naga or Black Knight), the castle's appearance is not very appealing. But overall, the castle is made above average... That's what I think.
In reply to Kimmanuel Oblodra
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19 years ago
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Kimmanuel Oblodra;74540
Changing anything on the Castle market is pointless.

If Scorpiks could reach the enemy in one turn...

Yes, magic doesn't affect Dragons... but they are also so expensive that you can easily do without them on a not-so-difficult map.

The number of arrows for Medusas is limited...

The Eyes are a strength. There is no penalty in melee combat.

It's a pity that slow development negates all these advantages...

All spells work well on the lovely and beautiful Dungeon Castle... Berserk, Amnesia, Blindness...

I think it's generally silly to choose a hero based on their secondary skill.

Let's go through this in order -))
1. The Tactics skill - and the Scorpiks will reach the enemy -))
2. The number of arrows is indeed limited, but it rarely happens that the entire supply is exhausted at the beginning of the battle... besides, in melee combat, Medusas can turn enemies to stone - isn't that helpful??-))))
3. Slow development - only because it can sometimes be difficult to build the Eyes in the first week at maximum difficulty. Building and upgrading all creatures (except Dragons) is often easier than, for example, upgrading Vampires... and you don't need to upgrade everything at the beginning - archers are archers - I think upgrading Harpies is important, and that's it! An army of 80 Troglodytes, 30 Harpy-Witches, 20 regular Eyes, and 10 un-upgraded Medusas is enough to clear a significant part of the territory.... and such an army can be achieved by the 3rd week for sure -)) Earth magic is ESSENTIAL (it appears often) and a hero with Resurrection...... by the way, why is Resurrection considered silly?????????-(((.... in my opinion, one of the best heroes in Heroes is Jeddite....

Added after 2 hours 38 minutes
Uke-by_HoMM! [Zavulon];74725
Hmm, Dungeon. A strong city, the weakest level 1 units are the coolest (very debatable, I'm ready to argue!) level 7, the Guild of Mages has good heroes... what else do you need, the archers are really weak... A good Castle, but difficult for beginners, I would advise them to choose Stronghold or Castle.

Regarding level 7, it's really debatable -))
What's weak about the archers? Their stats are quite good. If you take the Eyes, the ratio of growth-attack-defense-health is quite attractive, the speed is not the worst... I like Medusas primarily because of their petrification ability, although it doesn't work on everyone and not always, but when you play against a human, they are wary of attacking them in melee without a good reason -)))))
In reply to Joshua
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19 years ago
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regarding the 7th-level unit, it's definitely debatable. what makes archers weak? their stats are quite good. if you consider the "eyes" skill, the ratio of bonus to attack, defense, and health is quite appealing, and the speed isn't the worst... I like medusas primarily because of their petrification ability, although it doesn't work on everyone or all the time, but when you play against a human, they are wary of attacking them in melee without a good reason. as for medusas, that's true, but I don't like the "eyes" skill. archers of humans and elves are much more effective, and in general, mages are the best at ranged combat, as they have as many as three archer units!
In reply to Laari
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19 years ago
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As I understand it, balance is important, and the Dungeon faction has it – that’s what I wanted to say.
They have quite a few ranged units that can both shoot and defend themselves (unlike Elves and Monks with their low ratio of growth-life-counterattack). Harpies can also be partially considered ranged support, especially given their numbers. There are attacking units: Minotaurs, Scorpikors, and Dragons... and there is also expendable fodder, of which there is a lot, and it’s not a pity to throw them in to absorb enemy attacks (you can guess who they are).
As for the Bashan ranged units, yes, it’s the most shooting-focused city, but I’ve seen opinions more than once that Golems should be left in the city so that they don’t slow down the movement of the army (although I don’t agree with this). Thus, an army without Golems is practically deprived of ranged unit protection with quality meat shields (Nagas don’t count – they are elite). And Djinns are too weak for their level in combat; they are more like casters. Gargoyles remain, which are also the strongest unit.
The Dungeon faction (if you don’t take Trogols into the army, which isn’t fatal) doesn’t have such slowdowns – all units are relatively fast, especially upgraded ones, which gives an advantage. The speed of attacking creatures is high – you can attack, or you can cover the ranged units, depending on who you are playing against.
The main thing is that you can use different combat tactics!!
In reply to Joshua
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19 years ago
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A good castle. According to my personal preferences, it ranks 4th after Necropolis, Conflux, and Sylvan. It has a very balanced army: 3 flying units (which is very good), 2 normal ranged units, and 2 infantry units; one of them is, of course, cannon fodder, but it helps quite well in the early stages of the game. Everything is well thought out in this castle, including the mana vortex, level 5 spells, the artifact shop, and the portal summoning. The only downside is that when playing on 200% difficulty, there can be a bottleneck in purchasing the "eye" creatures. It's not always possible to find the required amount of resources in the early stages of the game. Otherwise, everything is quite good:smile20:
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19 years ago
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Why are you all so fixated on Castles? You can win with any faction. The most important thing is you yourself.

And you can build "eyes" (referring to a specific map layout) in the first two weeks. Randomness is at level 200%. The main thing is to choose sulfur as your starting resource (when selecting initial settings).
In reply to OverKiller
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19 years ago
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OverKiller;87478
Why are you all so fixated on castles? You can win with any faction. The most important thing is you. And you can build "eyes" in the first two weeks. Randomness is at level 200%. The main thing is to choose sulfur as a resource at the beginning (when choosing the initial settings).
Yeah... considering that with the Stronghold, you can build bears by the beginning of the second week with a bit of luck:D, then "eyes" won't be as valuable! They need to be built as early as possible - and that's not always feasible... that's the catch!
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19 years ago
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No matter how many times I've played, I've never had any trouble building and upgrading Beholders... and there's also a market for that.
In reply to Arandor
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19 years ago
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Arandor;87616
I've played many times, and I've never had any difficulty building and upgrading Beholders... and there's also a market for that.
It seems you haven't played much on 200% difficulty, or you've been constantly re-creating random maps.

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