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Before opening a new page, I wanted to outline the points that rebellious made. In addition, there are a few more minor points:
1. If the novice tournament and the season will differ from this survey, and the time in tournaments is determined by the organizer, then what is the point of the survey? The survey shows that its essence lies in speeding up the game - well, you can simply reduce the timer on all templates based on the experience of past games and tournaments on a chess timer. The difference between the survey and the "arbitrary" (arbitrary in the sense of without a survey) decision to reduce the timer will be minimal, and the debate in the survey will be greater than it is worth.
2. A simple survey will not solve anything in this case. Only an experienced check of all timings in tournaments is needed if the goal is to determine the optimal timer, and not just to reduce the time. And this will be the best survey.
Personally, after reading all the points, I can say that I can play on any of them and have never really suffered from the timer, except in extremely rare cases, but this is not an indication that all timers are good and that I like them, and even not an indication that absolutely all scenarios on all templates will be convenient for completing on minimal timers compared to the opponent's scenarios. After all, there may be scenarios that are technically easy to complete for one player and difficult to complete for another, which can ultimately affect the result.
3. Each timer is different in its own way, and in order to argue in favor of one or another, it is necessary to take into account the reason for using it. For example:
- if we want to speed up the process of completing the game, then we need to reduce the timer.
- if the goal is quality, then at least do not reduce it.
- if we want to combine everything, then the maximum minimal reduction will be much better than one caused by voting, if the voting shows a result for a greater reduction. The minimal reduction should be because it has not been tested empirically, and voting will not always fully reflect the desire of the voter.
- if the goal is to fight against real slow players or those who spend time on everything but the game during their turn (of which there are probably a minority), then the time should be radically reduced and adjusted based on the worst-case scenario, when many start to complain about the lack of time on a particular template. Then it will be possible to increase the time.
4. It should also be taken into account that during voting, many will at least not put themselves in the role of a "slow player," which will affect the reduction of time when voting from some voters.