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Chess timer: step 1. Add time for the battle. 4 polls in one topic!
P.S. I would also like to wish that the time limits were not "artificially" inflated just because someone hasn't played or is afraid they won't have enough time, etc. Because the chess timer in its current form (for example, in War of the Magi) doesn't carry any real meaning, since playing with an unlimited timer versus playing with a 24+8+1 chess timer on HotA+U doesn't make much difference for most players (including me). In a large number of games, I've only met two people who were actually put under time pressure by the 24+8+1 timer (and its equivalents) on HotA+U. In all other cases, it's 40-60 minutes or more on the timer by the third week. So, what's the point of such a timer? It's much more interesting when the timer is felt, and the seconds you accumulated in the previous turn become invaluable in the next, more difficult turn. And the games will be more dynamic and, most importantly, faster.
On HotA+U, it's quite normal to accumulate up to an hour of time by the third week. Then, with full control, this time will be spent very quickly. Although, I am a fan of faster timers.