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Respawn was stretched out, with long and winding roads and mountains. But the archers came normal and I noticed an external dwelling of horses. Decided to play. Then I noticed another external dwelling of horses. On day 116 the first one is taken and by the lich through a chain on day 117 the second external dwelling, built horses in the Castle, as a result by day 121 I already have 16 Champions. I discovered 3 Griffin Conservatories, but all far from each other. Valeska takes 2 Griffin Conservatories, there are 2+3 Angels and replenishes mana at the well. Through a chain, Tazar (from prison) takes another Griffin Conservatory of two from the other end, I build a portal and take another Angel from the Castle. On day 126, before entering GO, Valeska takes the Necklace of Swiftness and stands on the speed boost. I leveled Air Magic, have Mass Haste. I got Earth later, so far only Advanced, was looking for Slow for a long time, but found a scroll. But GO must be breached, there are a hundred Cats and behind them 3 Crystal Dragons. On day 117 GO is breached, I saved my 8 Angels and 16 Champions, the rest was eaten by the Crystal Dragons and a few Cats. Upon exit, immediately a Portal of Glory, I breach it easily now with an oil of Thunderbirds, I stand waiting for reinforcements from growth. Nearby is the Sword of Justice guarded by Minotaurs. Stats 15 10 2 8, Expert Armorer. But on this turn the opponent writes gg, surrendered (he already auto-completed). Thanks for the game.
all good, gg
Excellence
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30.05.2014 Excellence (blue, Conflux, Grindan, Galtran) lose to Spinhead (red, Necropolis, Nimbus, Septiena) 8x12a full random anarchy 143
I dragged the game out for too long; by the time we met, the opponent had summoned 860 skeletons, acquired a good Utopia, and upgraded expert-level Earth and Air magic, so I didn't see any point in trying to prolong the game and conceded upon meeting. Thanks for the game.
30.05.2014 Excellence (blue, Conflux, Grindan, Galtran) lose Spinhead (red, Necropolis, Nimbus, Septiena) 8xm12a full random anarchy 143
I dragged the game out too long; by the time we met, my opponent had raised 860 skeletons, taken a good Dragon Utopia, and mastered expert Earth and Air magic, so there was no point in prolonging the game — I surrendered upon meeting the GG. Thanks for the game.
That's right. The respawn was good, allowing me to place Centaurs and raise skeletons in 2-3 directions. Diplomacy, although present, never decided anything.
Added 9 minutes later 31.05.2013 Spinhead (blue, Dungeon, Shakti, Shakti) def MHeMOHuK (red, Rampart, Kyrre, Kyrre) Spider 213 On day 2, I found an external dwelling — Minoans and a double village; Shakti took another village on week 1 and scraped together some gold to buy Minoans, and on day 123 with 20 Minoans, 100 Troglodytes, and expert Offense, I entered a Griffin Conservatory 4! I came out without Troglodytes and lost 4 Minoans, but in return I got 4 Angels. Then I took another Griffin Conservatory 2, capturing 2 towns. On day 132, I took the first Dragon Utopia; day 134, the second Dragon Utopia gave some nice stat boosts. Then I gathered Angels in treasure chests and at respawns, destroyed a couple of Dragon Utopias. In short, my opponent had no chance left.
655943271 Во имя папского скилла и моральки, и святого генератора, аминь! :)
That's right. The respawn was good, allowing me to set up cavalry and necro in 2-3 directions. The diplomacy wasn't decisive even once.
Added 9 minutes later 31.05.2013 Spinhead (blue, Dungeon, Shakti, Shakti) def MHeMOHuK (red, Rampart, Kyrre, Kyrre) Spider 213 On day 2 found an external dwelling of minotaurs and a double village, Shakti on week 1 took another village and scraped together some gold to buy minotaurs, and on 123 with 20 minotaurs and 100 troglodytes, with expert attack entered a Griffin Conservatory 4! came out without troglodytes and with a loss of 4 minotaurs but with 4 angels. Then took another Griffin Conservatory 2, captured 2 computers. On 132 took the first Dragon Utopia, 134 the second Dragon Utopia gave some stat KZ. Then collected dwarves in treasuries and at respawns, broke a couple of Dragon Utopias. In short, the opponent had no chance left.
I confirm the whole situation was reliant on magic, only hope was a water magic book and all fire spells for Galtran, but KZ decided it GG thanks for the game
Mike L
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06/01/2014 Mike L (blue, Fortress, Tazar, Tazar) lose myduck (red, Rampart, Kyrre, Kyrre) Jebus Cross 133
I joined the game late, and my opponent also had their home town - I didn't have anything besides 40 Monarchs. Thanks for the game.
06/01/2014 Mike L (blue, Fortress, Tazar, Tazar) lose myduck (red, Rampart, Kyrre, Kyrre) JC 133
I came out late, and my opponent also happened to have their home town - I didn't have anything besides 40 Monarchs. Thanks for the game.
Confirmed, I spotted a horse lair behind 50+ Lizards, and immediately thought it was their home town. I got to 124 through Bone Dragons, took a Crown, Chalice, Shield +4, Knowledge, and 5 Dragons. Total: 35 Griffins and 28 Vampires. Thanks for the game.
Стрим это понты. Cтримишь, знай что твой стрим смотрят, точнее ты стримишь, чтобы смотрели, они и смотрят. Или стримы нельзя смотреть? (c) Chinqis
It turned out we were playing with a bugged generation. I reached the outpost on turn 116 and forced Gurn to pay tribute with 1 dragon and 1 unit. I was just one unit short of capturing the castle, and on the next turn, I had to pay tribute instead =). Back at my castle, I cleared out all the money-making buildings, bought everything, and used Full Buy. 26 grand units showed that all the efforts were worthwhile =). Thank you for the game.
Our heroic comrade GUNAR has a strong desire to redeem himself in the eyes of the community and fully participate in the life of the portal. I confirm that in our communication, he is restrained and polite. I ask AK to consider the possibility of GUNAR's rehabilitation.
P.S. I think that GUNAR's personal, open appeal to the heroic community should resonate in our hearts =).
06/01/2014 Akella (red, Castle, Kaitlin, Tazar) lose to GUNAR (blue, Rampart, Ivor, Gurnisson) 8mm6a, 125 Thank you very much for the game! And special thanks to Akella for the kind words!
Erutan Rivol
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Erutan Rivol (red, Rampart, Mephala, Mephala) def Player (on forum xxxx) (blue, Necropolis, Tanth, Tanth) 2sm4d(3) 136
here's a brief overview of the game
111 on the first day I bought 3 heroes: Clancy, a gargoyle specialist, and Nagash, and sent them in 3 different directions. recruited elves, bought the entire available army, and went with the main hero to break through the imps and started a chain 112 with the main hero went for gold guarded by centaurs. weaklings! they fled)). with Clancy and Mephala set up a chain to break through the appeared crypt. The army is still with Nagash. built a town hall in the castle 113 built pegasi, Clancy broke through the troglodytes, took a chest which gave a mana talisman. with him also took a crypt with 5 vampires, resulting in the hero getting Estate when offered a secondary skill choice. set up a chain to further break through the lizards with Picquedram, scouted a small area with Nagash 114 with minimal losses the gargoyle specialist killed the lizards, took a chest for 2000 gold, Nagash ran into Obsidian Gargoyles while scouting. prepared to break through the Hobgoblins with the main, collect the wood piles behind them, further destroy the imps guarding the witch hut and gold. built Dendroids. no Cons or Dragon Fly Hives in sight yet. no wood mine visible, and to get to the stone mine requires a big detour or fighting fast flyers 115 after 3 battles, where I lost only 7 centaurs and 1 dwarf, gathering all resources and visiting the witch hut, the result is: 10000 gold in the kingdom and the main hero with Ballistics (first checked what the gargoyle specialist had). at the end of the day set up a chain for Nagash to break through Medusae (chest behind them) and Troglodytes (bonfire), should have enough resources for the Citadel and Castle, despite having built Unicorns that day. a passage to the neighboring zone appeared. guarded by Snipers. we won't take risks! 116 couldn't avoid losing elves against the Medusae: they didn't fall for my bait, they didn't fall for it. there arose the eternal dilemma: is it better to lose few shooters or many infantry. the thing is, I prioritized the centaur stack. most likely, Master Gremlins would have fallen if I had sent them to attack. scouted the gnoll hut. 50-99. upgrade elves by day 8 and we can take it. no resource shortage (stone, wood), despite still not having taken any mines. and both the Castle and upgraded elves are doable. 117 after Nagash broke through the Medusae, skeletons joined the army. I shouldn't have kept them, of course, in the next battle Clancy vs Hobgoblins for a chest, bad morale triggered 7 or 8 times. it didn't affect the battle outcome, but still... was doubting the whole turn: whether to buy Labetha with basic Earth Magic or wait until the next day to buy a hero with native troops and send them to collect gold from the water wheel and visit mystical gardens. chose the 2nd option. Clancy revealed part of the map with a lot of gold. should head there, giving the army to Mephala. most likely on 121 upgrade archers, buy them and centaurs and go clear the gnoll hut 121 did everything as planned. the gnoll hut turned out to be the minimum. on 122 I'll send Clancy for gold. 25 Grand Elves will handle it there. somehow accumulated 32 gems, though the miracle is simply called: mystical garden. basically, with this development, I can soon attack the opponent. just need to get Mephala expert Ballistics. planning to build a City Hall ASAP. bought Torgrim 122 this day is a day of failures. first I discovered I went to the gnoll hut without 27 centaurs, then almost changed Torgrim's route from visiting the mystical garden to passing the army to Clancy, Picquedram somehow blocked the path for the unicorn specialist, causing me to basically lose 1500 MP, and I didn't think to turn this situation to my advantage by having Clancy start a chain. but there's good news too: Mephala broke through to the stone mine, and Nagash went to explore a new direction. 123 I spent this day better: found out there's another exit from my zone, guarded by a bunch of dwarves, didn't forget to chain. started building a chain for the march to the 2nd castle. the situation is such that if I find a dozen crystals, I could even aim for dragons 124 I decided to fight on 2 fronts. on one front Mephala with Grand Elves and centaurs, on the other Clancy with unicorns and pegasi. after buying the army with Torgrim, I was short on gold for the Mage Guild. so I had to exchange my surplus gems for gold. fortunately, I built the market before the Mage Guild, otherwise it would be a lost turn! in the end, no gold left, but scouting showed that building a City Hall next day is not a fantasy but reality. if necessary, I'll trade resources... 125 captured the 2nd castle (Necropolis), collected a few piles of gold, but it still wasn't enough for the City Hall. so I exchanged the desired resource for gems. really wanted to build a tavern in the 2nd castle. and the wood mine was only discovered this turn. so 10 stone went for 1 wood. after collecting everything possible, Clancy will go hit the opponent. it seems this necro-zone will lead me to him. but where's the portal? 126 the answer came almost immediately. taking the Walking Dead and skeletons with Mephala, I went to clear that portal, was 1 tile short of entering the darkness. next week, if everything goes according to plan, will be the final attack week. the upgraded hounds will allow me to immediately hit the Liches. if the Ballistics skill levels up to expert, the elves will decide it. but his main is Tanth, which means it could also end in a loss... 127 you can pour mud on me and flood me with bloody diarrhea, but this day I built a Capitol in the main castle. the portal, it turns out, doesn't lead to the opponent. how do I know? a GO of green dragons stands before the entrance to the Dungeon. what to do? urgently send Nagash to scout the other passage. next week will be dedicated to upgrades... 131 Enova appeared in the tavern. a sin not to buy her. plans are going very poorly. will have to radically change the route. remember I mentioned Obsidian Gargoyles? now, with the whole army, we'll go fight there... 132 a regular day where I just changed the main hero's route, upgraded unicorns and hounds in the castle. a very long way to run. and the longer the game drags on, the harder it will be for me to "bend the opponent over". a generous gesture on his part would be to show up himself, but for now I can only dream... meanwhile, he captured the 2nd castle... 133 scouted a bit with Enova beyond the gargoyles. exactly! there's a passage to the Dungeon. we hurry there. could potentially do it all without Mephala, but I'm afraid other heroes would be defeated. have an idea! crack with 1 centaur against something and buy the main hero in the main town, but who will bring the archers and remaining centaurs? Nagash is nearby, but he needs exactly as long to run as Mephala. so, entry into the Dungeon is planned for the 4th week. 134 executed the planned plan 135 done. Mephala arrived on site, in a day I'll break through the gargoyles and the Level 5 units from Inferno standing behind them. and then only 1 road: into the Dungeon!!! hope to find the opponent there... 136 I was absolutely right! behind the Pits I see my opponent's 2nd castle. should I capture it or go for the main? if option 1, I don't think he'll go on the attack. but with option 2, he could pop out right at my main castle. for now, I lean towards the option that might cause the fewest complications. and now the most important thing is to build a proper chain for the decisive attack opponent surrendered upon seeing my Mephala)))
Абстрактной истины нет, истина всегда конкретна. (Ленин) ICQ 671097837
At the start, Valeska arrived with two stacks of Archers and Wystan with three stacks of Lizardmen; the latter was destined to become the main hero. At the respawn, an external dwelling of Archers was found.
During the first week, I managed to reach the adjacent Fortress zone, capture a village, as well as an external dwelling of Wyverns.
During the second week, I broke into the underground and discovered a level-2 Griffin Conservatory there, which Wystan managed to take without excessive losses. I also captured a Dungeon town there. Despite several Crypts and a Dwarf Cottage (size 15), I was lacking gold. After the Griffin Conservatory, I took a small Dragon Fly Hive at the respawn and decided to run around with the main hero visiting stat-boosting structures, while gathering everything shiny at the respawn. There wasn't enough gold to buy out the creature growth, let alone for such a luxury as splitting stacks.
There was another large Griffin Conservatory in the Fortress adjacent zone, which I planned to take by the end of the third week, but I got delayed and faced it on the turn initiative with my main hero on day 137. That Griffin Conservatory was next to the ГО. However, on day 141, Tazar suddenly appeared, breaking through a bunch of Psychos, and stopped one step away from Wystan. But it so happened that Tazar had lost almost his entire army and was left with only 4 Hydras. Meanwhile, I had gathered 2 Angels, 8 Champions, 22 Wyverns, 80 Marksmen, and 60 Lizardmen. I killed Tazar on day 141 and, after wandering a bit around the opponent's respawn, captured his town, which was already almost unguarded.
At the start, I got Valeska with two stacks of Archers and Wystan with three stacks of Lizardmen, the latter drew the lot to become the main. At the respawn, an external dwelling of Archers was found.
On the first week, I managed to reach the adjacent swamp zone, capture a village, as well as an external dwelling of Wyverns.
On the second week, I broke through to the underground and discovered a level 2 Griffin Conservatory there, which Wystan managed to take without unnecessary losses. I also captured the Dungeon castle there. Despite several crypts and a level 15 Dwarf Cottage, there wasn't enough gold. After the Griffin Conservatory, I took a minor Dragon Fly Hive at the respawn and decided to run the main through stat boosters, while collecting everything shiny at the respawn. There wasn't enough gold to buy the growth, let alone such a luxury as splitting)
There was another large Griffin Conservatory on the swamp zone, which I planned to take at the end of the 3rd week, but I got delayed and stood before it on the main's speed run on 137. This Griffin Conservatory was next to the Citadel. But on 141, Tazar suddenly appears, breaking through a bunch of Psychos, and stops one step away from Wystan. But as it happened, Tazar lost almost his entire army and was left with 4 Hydras. And I ended up gathering 2 Angels, 8 Champions, 22 Wyverns, 80 Marksmen, and 60 Lizardmen. I killed Tazar on 141 and, after wandering a bit around the opponent's respawn, captured his already almost unguarded castle.
Thanks for the game!
_______________________________ I confirm
here's a brief overview of my game
I chose Fortress as black because all previous games with Falcone ended with a siege on his side, in which my opponent suffered defeat. Knowing that as a player, he grows not by leaps and bounds but by the hour, I decided to make his life harder in case of another attempt to storm me.
111 gave a great deal! An external dwelling of Hydras right near the castle, which I want to break through on week 2, if, of course, gold is okay, and 2 native heroes in the tavern — one with a Ballista and the other with a First Aid Tent. As a result, my Tazar acquired almost a full set. On the very first day, I went to fight Goblins and upgraded Goblins. Not without losses, of course. I sent Gervulf to gather pick-me-ups, and Verdish, after all the battles, ran Tazar through Dragon Flies. Tomorrow I'll take the prison and go further into the darkness. The game promises to be interesting, and the respawn rich
112 I decided to postpone the Wyverns (dwelling) until the next day and built a Town Hall. I freed the hero. It turned out to be Charna with a starting army and level 1. I deliberately and mercilessly threw these Skeletons and Guards away in the very first battle. There was a chance there wouldn't be enough wood for the Wyverns, but Gervulf dug up the mine for the needed resource. With Tazar, I leveled up 2 levels thanks to the victory over Skeletons, where Charna's army and experience stone were lost. Behind the upgraded Dragon Flies are 2 decent treasure chests, but these speedsters could leave no stone unturned of my army... A Tower secondary hero is visible. Who's guarding it — not clear yet. The question of whether to go there will only be answered when I see the mobs blocking the passage... Another 1 chest is visible behind the Halberdiers. Tomorrow, if circumstances are favorable, I'll go for it: I need gold for the Citadel and the Capitol... There, you'll laugh, yet another 1 prison is visible...
113 I passed the army along a chain to Gervulf, after first fighting with Tazar and, out of carelessness, losing the First Aid Tent, broke through to the chest and saw that the prison was guarded by 50-99 Lizardmen. "No," I think: "my 15 Lizardmen, 1 Serpent Fly, and 37 Gnolls can't break through that." In the castle, I built the Wyvern dwelling but didn't claim them: the prospect of using them isn't clear. I want to buy another 1 hero, but I don't think I'll have enough gold for the Castle. And why would I need it? 3-4 directions remain unexplored and that can't be left as is...
114 This day brought a lot of good news: firstly, I have enough gold for the Castle on 115. Next, I found an external dwelling of Wyverns, which I absolutely must hit at the beginning of next week. We'll leave the Hydras for 126 or 127. Tazar, standing nearby, rushed towards the Wyverns at full speed. I'll need to bring him growth from the castle via a chain. Recon showed that the Citadel, in our case, is 50-99 Psychos. But I can take a detour through the Inferno secondary zone, the passage to which is guarded by over 100 Walking Dead. It seems the advantage is on my side. But, as people say: "when it seems..."...
115 This day showed that with good play on my part, I could reach for the Hydras (the building): I found a look-out tower, which showed me the location of, probably, the only crypt on my respawn. I almost got Tazar killed on Air Elementals. I set up a chain to break through the Duck Nest (Dragon Fly Hive) on 121 or 122 (depending on how it goes). I'm "developing virgin land" with the only hero not standing in the chain: Verdish. A Witch Hut is visible, Gauntlets increasing hero speed, a couple of chests, and several free piles of gold. I'm in doubt: should I build the City Hall or save up for the Hydras?... With maximum crypt, the question, I think, is obvious. added later: the hut had Pathfinding
116 Day is unremarkable: I advanced a little closer to the external dwelling with Tazar and gathered a few bonuses with Verdish and built Dragon Flies. Tomorrow I'll insert Basilisks, though I'm 3 Boilers short for them, but they're there behind the Dwarves that are near the Wyvern nest... Development is decent. If there were more gold on the respawn, I wouldn't have built a Town Hall, which would have shifted the plan forward by a day; i.e., I would have also had Basilisk...
117 First, I passed the army to the main via chains and broke through the Dwarves. I kited them for probably about 20 minutes until 2 crude sturdy Serpent Flies, with high morale, beat them with their hammers... We had about 30 rounds. With Tazar, I went a bit further inside and discovered another 1 crypt, which we'll take on 121 to have more gold. I built Basilisks. On 122 we'll go for the Wyverns... For my main hero's level-up, Earth magic was offered. Well, you understand, it would be a sin to refuse. Besides, the Shield spell scroll will be very useful for the meeting with the opponent...
121 First, I picked up gold with Verdish. With all the gold, I bought Lizardmen and 3 Wyverns, passed them via a chain to the main and ran to the crypt with Tazar. I wanted the max, but there were 5 Vampires... I built a Marketplace in the castle. After all, now I need to develop the economy. I don't think I'll be able to build the City Hall in minimal time...
122 I broke through the Cerberi guarding the Wyvern nest, and then captured the external dwelling. These creatures, it seems, will play a decisive role in the final battle, and therefore, I'll assign a hero to guard this external dwelling. I built a Mage Guild in the castle. The opponent got revealed. If I had more gold, I would go to crush him, but that option isn't for us yet. Tomorrow, we'll probably meet with the opponent's second heroes. If there's a battle, its outcome won't affect the fate of the game at all. Only maybe the opponent will take control of the nest, but it can be easily recaptured on 127. Now I'm building a chain to break through the 2nd crypt. For success, I need the maximum...
123 I have good news: I'll have enough gold for the Town Hall: I found a maximum chest and 2 piles of gold, that's firstly, and secondly, we'll capture the Hydra external dwelling this very week. It turned out that to get to the revealed opponent, I need to break through Mages. No, that's not for us yet..
124 Things are going very well, and if they go even better, by 131 I'll have 6 Hydras, which is quite enough to go crush the opponent in the open field. On this day, I raised Tazar's Defense to 8, passed the army via chain to the hero who will break through the crypt, and formed another 1 chain to get the scarce stone. Gervulf's recon found another 2 Mystical Gardens, a chest, and a promising void))) added later: it turned out to be a block of Gremlins
125 Yes. Yes. Yes!!! The crypt turned out to be the maximum. With the loss of 1 Lizardman, I took it. I earned another 3000 gold via the chain, taking a pile of gold behind the Skeletons and a maximum chest behind the Zombies. Tomorrow I capture the Hydra external dwelling (I specially bought a Dungeon hero with Troglodytes and Harpies for chaff) and build them too. Well then, Falcone, fear me))))
126 Everything went like clockwork. I threw all the chaff away. I bought the Hydra, I placed the Hydra dwelling. Now I'll break through the Dragon Flies to get two chests, insert the Capitol, and I can go hit the enemy... added later: it would have been smarter to insert the Capitol and build Hydras on day 7, but for some reason I didn't think of that...
127 I broke through the Dragon Flies. The chests contained 2000 gold between them. Tomorrow I'll raise XP on the Walking Dead, try to break through to the Tower secondary zone, grab some cash from there, and insert the Capitol in the first few days of next week
131 I gave Tazar a level-up on the Walking Dead in a battle that lasted about 150 rounds. I went a little deeper into the Inferno secondary zone and discovered that the opponent hasn't gotten here yet. Therefore, I can collect the goodies. Tomorrow I'll insert the Capitol, and next week with 10 Hydras I'll go crush everything and everyone. I decided not to head towards the Tower. Things are fine as is... I see a place where War Machines are bought. I need an Ammo Cart. I should upgrade the Serpent Flies and Lizardmen. The attack is planned for 14*.
132 I went a bit deeper into the adjacent respawn: a Defense stat booster tempted me, but in vain: it's behind Grand Elves. Tomorrow I'll visit another one, behind Demons, take the cart, as well as a discovered Gnoll King's Shield, and go hit the opponent
133 Tomorrow just take the cart and attack!
134 I did everything I wanted, boosted Tazar's speed on Serpent Flies, I'll run to the passage, and then pass the army through chains and into the siege! The plan has changed. I'll go break through the Citadel on 141. For now, I'll wait
135-137 Just waited...
141 Having bought all available troops, I visited the Fountain of Fortune with Tazar and broke through the Citadel with enormous losses. Tomorrow there will be a resupply. I'll go to the castle...
142 It was all in vain: having lost almost everything, an enemy hero immediately attacked me and calmly went to the castle with an army 2 times weaker than my possible one...
143 All I could do was dig in at the castle and wait for the opponent to attack me... and he attacked... I surrendered...
p.s. This was my best game: on 141 I had 10 Hydras and a huge army of un-bought creatures in the castle, but the rush (it was already the 6th hour of the game)... ruined it... ________________________________ Thanks for the game!
Абстрактной истины нет, истина всегда конкретна. (Ленин) ICQ 671097837
First time playing as swamp. On day 1, I found an external dwelling of lizardmen and a Dragon Fly Hive 3 roads away, and decided that was enough to get started.
On day 2, I found another external dwelling of lizardmen and a Dragon Fly Hive (though behind serious guards — Thunderbirds).
I had enough money, and building was going well. On day 4, I found 60 Gnoll Marauders in a Pandora's Box behind Pikemen, and things got even better.
I found a level 1 Griffin Conservatory and two more Dragon Fly Hives, one of which was the maximum. I decided to try taking it with 2 Hydras and singles; by then, Tazar was 5/10 Defense/Attack with Expert Armorer. 5 morale procs and 1 Hydra died.
The GO was a double from 120 Mighty Gorgons and immediately behind them 40 Nagas. I wanted to push to 126, but put myself in time trouble and stumbled several times with Tazar on various troop exchanges, chases, etc.
In the end, on 127 I broke the Mighty Gorgons (thankfully Earth Magic leveled up, and importantly, Archery, which later played a nearly key role with a hundred Lizardmen), and on 131 the Nagas. I stood at a road fork, used View Earth to determine where the nearest castle was, scouted in that direction, saw a KZ in front of the castle behind Pits, and ran Tazar toward it, breaking 100 Monks from a Pandora's Box for 20k XP along the way.
Tazar was perfectly leveled: Earth, Air, Logistics, Attack, Archery, Tactics, Wisdom, Armorer. The only downside was mana running low. Next, I decided to take the castle with a cockroach, while running Tazar to the other castle, near which scouting reported a KV, a Red Orb, a Griffin Conservatory, and a Dragon Fly Hive.
But again, in time trouble, I mismanaged my moves and ended up with Tazar one movement point away from the Red Orb and six mana. And naturally, right at that moment, Galthran finds me!
The final battle was glorious! Tazar: 11/14/5/7, 49 Waspworts, 93 Lizardmen, 4 Wyverns, and 3 Fire Dragon Flies, 48 Wolves from a Pandora's Box. Galthran: 5/8/9/8, 247 Skeletons, 3 Red Dragons, 9 Manticores, 27 Mighty Gorgons, 10 Waspworts, 175 Troglodytes, 43 Medusas.
Tazar had exactly enough mana for one Mass Slow or Mass Haste. Lucky that Galthran had no destructive magic. I set up a defensive stance, covering the Lizardmen with Waspworts and Wyvern, and aimed the Wolves at the Medusas. Round 1: Galthran advances his damage stacks toward the Lizardmen. Round 2: opponent casts Mass Slow, but the Waspworts resist thanks to the Boots of Resistance I found! Mass Haste, Waspworts wait; Galthran reluctantly moves his troops forward. My Wolves lock up the Medusas and hit the Skeletons; after retaliation and a strike, they die instantly. The Waspworts start tearing through: Mighty Gorgons once, Mighty Gorgons twice, morale proc, Manticores. Meanwhile, the Lizardmen wipe out a hundred Troglodytes and almost as many Skeletons in one shot! Mass Slow follows, and the Waspworts endure 2 rounds against all remaining stacks. They hold. The opponent surrenders.
05/30/2014 cbw (blue, dungeon, Gunnar, Gunnar) lose to MHeMOHuK (red, Tower, Torosar, Dessa), 8mm6a, 123 The opponent used rests, then there was a tech rest on his side due to a strong block, then on mine for 112. Gunnar dug in in an empty brown swamp fort, the next day he built a citadel and repelled the attack of the main hero. A couple of days later, there was an exit to a neighboring location, which turned out to be near the opponent. On day 117, he caught Dessa with 34 gr collared creatures and sent her to the tavern. Torosar was also nearby, and he was also sent to the tavern. On day 121, the opponent miraculously buys Dessa back in the tavern, takes 5 nagas, 15 mages, about 15 golems, and runs to take revenge. Gunnar retreats to his location, waiting for reinforcements. On day 123, deciding not to run, Gunnar attacks Dessa. Gunnar had more troops, but magic + a stack of mages + the opponent's skillful actions determined the outcome of the battle, and Gunnar retreats to the tavern. We decided to end it there. Thank you for the game!
I confirm, it was an exciting game. GG, thank you for the game
Maaaahdick
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Anyone who wants to play right now, add me: ICQ - 659021720