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Posts from Игры HoMM3 for fun

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by the way, we could organize a contest for translating reports from English or another language using Google Translate – that would be fun!
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Iamsamstan
by the way, we could organize a contest for translating reports from English or another language using Google Translate – that would be fun!
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You immediately found the winner.
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05/28/2013 Erutan Rivol (red, Rampart, Kirr, Kirr) def =MHeMOHuK= (blue, Tower, Torosar, Torosar) 2SM4d(3) 133

111 On the first day, I started as usual for Rampart: built archers, bought 2 heroes with an army: Orrin, who later started clearing out Kirr's territory, and Elleazar, who went scouting. Found a stash of archers. It was located behind a bunch of free experience: zombies. I easily defeated them. I didn't buy any more heroes: I was expecting money problems. During the opponent's turn, I saw a mill behind hobbits. I decided to attack: I needed crystals.
112 Luckily, I got them. I transferred the army to Elleazar and headed to the crossroads, from which 3 roads led: the 1st to a portal, the 2nd was unclear, and the 3rd, as it seemed, led to another castle and was guarded by steel golems. On the 2nd day, I made a mistake, as I now understand, by building pegasi when it would have been better to build a town hall. I see 2 piles of gems in different places. I had an idea to go for them. I want to buy a 4th hero for scouting, but I don't have the money.
113. The path to the 1st pile of gems leads through pixies. Behind them were prophecy artifacts. "Useful stuff," I thought: "I'll take it." I built dendrites.
114 I leveled up Meina with gargoyles. I took the 2nd pile of gems and added horses.
115 I gather resources, continue scouting, and build a citadel.
116 I break through orcs, gnolls, and zombies to reach piles of gold. Fortunately, my 24 elves shoot everything down like in a shooting range. I don't have enough money for a castle, so I build a town hall. I see a Pandora's Box behind ghosts. I build a chain to it.
117 I level up Kirr. I take a stash of gnolls. In a battle with lizards, I lost all the centaurs and everything Orrin brought. I have 15 gnolls and 24 archers left. I build a market.
121 I collect tribute from mills, water mills, and mystic gardens. I continue to level up the main hero. I scout "widely." I buy Mephala and join her to the chain, the need for which arose on its own as the main hero advanced. I upgrade the archers.
122 I break through to the witch's hut. Orrin learns that they offer ballistics. I take it and Kirr. I build a forge.
123 I don't like taking crypts in stronghold: the guards are not visible. But the need for gold forced me to. There were 5 vampires. The archers carried it. The gnolls helped... no losses. I add a grandmaster. Mephala drags it into the battle. I lose 8 archers and almost all the gnolls. These are necessary losses to get the money, with which I will buy an army to take the Pandora's Box.
124 I start the day by building a city hall. I found a short path to my castle (at first, it seemed that the battle arena was blocking the path). I buy Enova and join her to the chain to break through the golems.
125 With 50 grandmasters and 50 centaurs, I go for the coveted Pandora's Box. Kirr is already level 8. I build a castle.
126 You can scold me as much as you want, but after taking 2 maximum crypts, I build a capitol. The opponent went to break through the grandmaster and lost. GG.
I gave him a rematch with the condition of a rematch next week. It happened on the 133rd day. Victory
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29.05.2013 Svetogor (blue, Castle, Valeska, Valeska) def jolly_roger (red, Dungeon, Shakti, Shakti) Jebus Cross 135

The layout turned out pretty poor, but there were no rests already. In the first week I scouted 3 Dragon Fly Hives, an external dwelling of monks and griffins, one road was blocked by monks, by the end of the week I took a village, a gold mine, built a portal. But Valeska is not leveled up yet. Starting the second week I bought 2 angels and went to take the hives, broke through the road to another village, there were more hives there, an external dwelling of monks and archers, and there was a Dragon Utopia before the GO. There was nothing else on the resp, I scouted everything. On turn 126 I saw the opponent take the GO, immediately took 2 of his own and mine as well, but didn't go far into my resp, only scouted the approach a little. Well, I decided to break through at the start of the 3rd week from the castle with mana regen, no earlier. Although I already had 28 Vivi, had Mass Haste, but no Mass Slow, champions were standing on my GO. On turn 131 I build Archangels and immediately take the Dragon Utopia, there's a Book of Air, Lion's Shield, and Titan's Platemail, 40k gold. But I didn't go straight to the center. I decided to top up mana and bring up troops. On turn 135 Valeska has 59 mana with a chain giving 900 HP, attack 15, defense 11, troops — 4 Archangels, 27 Vivi, 25 gr. Monks, 51 Marksmen, 4 Champions, 15 Swordsmen, and a few Pikemen. The opponent Shakti has 8 6 7 7, troops — 12 Vivi, 8 cats, and other minor stuff, apparently lost some troops. Says gg. Thanks for the game.
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09/28/2014 xxxx (red, Tower, Nella) lost to kinger (blue, Castle, Valeska, Necromancer) 2SM4d 212
Built up well, lost a bit but significantly damaged the enemy. The respawn point was relatively good. Should have attacked earlier.
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xxxx
28.09.2014 xxxx (red, Tower, Nella) loss kinger (blue, Castle, Valeska, Necromancer) 2SM4d 212
Built up well, lost a bit but significant on the surface, respawn relatively normal. Should have attacked earlier.

Was remembering how to play Heroes))) Remembered for a long time, as long as three weeks:p
On the third week I took three Griffin Conservatories, built Angels (9 total), raised some Skeletons (close to 400 for Fire Bolt), opponent attacked through ГО - after which I finished him off with Shackles of War and Sword +5 All (got it in a Dragon Utopia).

Thanks for the game!
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Svetogor
29.05.2013 Svetogor (blue, Castle, Valeska, Valeska) def jolly_roger (red, Dungeon, Shakti, Shakti) jebus cross 135

The layout turned out pretty bad, but there were no restarts. In the first week I scouted 3 Dragon Fly Hives, an external dwelling of monks and griffins, one road was blocked by monks, by the end of the week I took a village, a gold mine, built a portal. But Valeska is not leveled up yet. In the second week I bought 2 angels and went to take the hives, broke through the road to another village, there were more hives, an external dwelling of monks and archers, and there was a Dragon Utopia before the Guard Outpost. There was nothing else on the respawn, I scouted everything. On day 126 I saw the opponent taking the Guard Outpost, both of his and mine at once, but he didn't go far into my respawn, only scouted the approach a bit. Well, I decided to break through at the start of the 3rd week from the castle with mana replenishment, no earlier. Although I had already gathered 28 gremlins, I had Mass Haste, but no Mass Slow, and champions were standing at my Guard Outpost. On day 131 I build archers and immediately take the Dragon Utopia, there was a Book of Air, Lion's Shield, and Titan's Plate, 40k gold. But I didn't go straight to the center. I decided to pick up monks and gather troops. On day 135 Valeska had 59 mana with a Necklace of Supremecy for 900 HP, attack 15, defense 11, troops - 4 archers, 27 gremlins, 25 grand monks, 51 marksmen, 4 champions, 15 swordsmen and a few pikemen. The opponent's Shakti had 8 6 7 7, troops - 12 gremlins, 8 harpies, and other miscellaneous small units, apparently lost many troops. He writes GG. Thanks for the game.

I lost when breaking through the Guard Outpost.. Thanks to the opponent for the game!)
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29.05.2014 DeepSpace (red, Dungeon, Shakti) draw Spinhead (blue, Conflux, Luna), 8mm6a, 134.

The start was decent, Dungeon, Shakti with 3 stacks and a ring +1 to attack and defense, two roads from the castle, plus an adjacent computer player — a native castle.
111 - took the Manticore Lair.
112 - revealed the Dragon Cave and a Pandora's Box guarded by 10-19 Naga Queens, built a portal in the castle.
113 - broke through the elevator guard (a horde of Grand Elves and a horde of Grand Griffins) up to a neutral town (Tower), revealed the Griffin Conservatory (guard - up to 250 griffins), a Dwarf dwelling.
114 - took the town, saw a prison, 3 Serpent Hives; sent Shakti back home, which was possibly not the best decision: should have started calmly and methodically clearing the dwarves, hives, and rescuing the Orc hero, but was in a hurry to take the second elevator up and find the computer neighbor.
115-116 - built Manticore dwellings, saw a portal to the computer neighbor near the Dragon Cave, decided to go there, clearing the Naga Queens along the way. Took a +1 creature speed artifact.
117 - in the battle with the Naga Queens (12 or 13 of them), 3 morale procs on the very first turn, another one or two morale procs during the fight, ended up losing all troops (6 Manticores, 70 Troglodytes, 10 Evil Eyes, and fodder), fled to the native castle. Completely lost tempo; nevertheless, bought Shakti back and continued.

On 122 took an external Dragon dwelling, the Pandora's Box contained 60 Grand Troglodytes; 123 - noticed a scout of the blue player flickering in another portal, started to worry. 124-125 - took the native castle from the computer, it was well-developed, built a portal there as well.

Around week 2, the opponent asked for autopass (misclick - attacked without an army), I allowed it, we continued the game.

In the end, by 131 I had (though not all were recruited and delivered to Shakti) 3 Red Dragons, 20 Manticores, >100 Grand Troglodytes, and some fodder, decided to march towards the opponent, killed two of his scouts. Brought the main hero troops.

Finale on 135: Shakti level 10, stats - 6-6-6-4, opponent - Luna level 14 with 3-4-8-11, a ring +1 health, 4 Angels, 5 Phoenixes, 14 Magi, 68 Ice Elementals, and more than a dozen Vampires (apparently picked up from a Pandora's Box). Lost, but nevertheless, a draw.

Thanks for the game!
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05/29/2014 cbw (red, Rampart, Kir, Kir) lose xxxx (blue, Tower, Nella, Nella) 2sm4d(3) 117
113 Kir merged with the dog stack on the ground.
116 Opponent arrived with a strong stack and took the main.
117 Surrender.
Thank you for the game!
:smile03:
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DeepSpace
29.05.2014 DeepSpace (red, Dungeon, Shakti) draw Spinhead (blue, Conflux, Luna), 8mm6a, 134.

It turned out pretty well, Dungeon, Shakti with 3 stacks and a ring +1 to attack and defense, two roads from the castle, plus the neighbor computer - a natural castle.
111 - took the Manticore Lair.
112 - revealed the Dragon Cave and a Pandora's Box guarded by 10-19 Naga Queens, built a portal in the castle.
113 - broke through the lift guard (a crowd of gr. elves and a crowd of gr. griffins) up to the neutral town (Tower), revealed the Griffin Conservatory (guard - up to 250 griffins), the gnome hut.
114 - took the town, saw a prison, 3 Dragon Fly Hives; crashed Shakti home, which was possibly not the best decision: I should have calmly and methodically started taking out the gnomes, the Hives, and freeing the half-orc hero, but I was in a hurry to take the second lift up and find the neighbor computer.
115-116 - built Manticore dens, next to the Dragon Cave I saw a portal to the neighbor computer, decided to go there, on the way taking out the Naga Queens. Took an artifact +1 to creature speed.
117 - in the battle with the Naga Queens (12 or 13 of them) on the very first turn they got 3 morale procs, another one or two morale procs during the fight, as a result I lost all the troops (6 Manticores, 70 Troglodytes, 10 Evil Eyes, and fodder), fled back to my natural castle. The tempo was completely lost; nevertheless, I bought Shakti back and continued.

On 122 I took an external Dragon dwelling, the Pandora's Box turned out to have 60 gr. Troglodytes; 123 - I noticed in another portal a glimpse of blue's scout, started to worry. 124-125 - took the computer's natural castle, it was well built up, built a portal there too.

Somewhere around the 2nd week the opponent asked for an auto (misclick - attacked without an army), I gave it, we continued the game.

In the end, by 131 I have (though not everything is recruited and brought to Shakti) 3 Red Dragons, 20 Manticores, >100 gr. Troglodytes and some fodder, I decide to go towards the opponent, kill his two scouts. I bring the main hero's troops.

Final on 135: Shakti level 10, stats - 6-6-6-4, opponent has - Luna level 14 with 3-4-8-11, ring +1 health, 4 Angels, 5 Phoenixes, 14 Magma Elementals, 68 Ice Elementals and more than a dozen Vampires (apparently picked up from a Pandora's box). I lose, but nonetheless, a draw.

Thanks for the game!
Confirmed. The respawn was normal, Luna got a skull +2 knowledge ). At the respawn there turned out to be 3 external Water Elemental dwellings, 1 external Magma Elemental dwelling (took them all on week 1), a well in the center of the respawn. Luna on 113 she experted Fire, found a one-type Griffin Conservatory which she successfully took with 7 Fairies (as taught by the dads:), then on 114 a Naga Bank for 15 Nagas, overall I built everything except Phoenixes. On the second week I captured the computer Greens, took a town in the treasure zone, 2 Dragon Fly Hives 4+6 Wyverns, a Pandora's for 15 Vampires, built 5 Mage Guilds (so I could use Fly), and took a 3-type Griffin Conservatory.
On week 3 I flew to the treasure zone with Luna. And suddenly the opponent himself comes out fearing nothing with 3 Dragons and 20 Manticores, in the final he had no chance of course :)
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Во имя папского скилла и моральки, и святого генератора, аминь! :)
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05/30/2014 cbw (blue, Dungeon, Gunnar, Gunnar) loses to MHeMOHuK (red, Tower, Torosar, Dessa), 8mm6a, 123
The opponent used rests, then there was a tech rest on his side due to a strong block, then on mine at 112.
Gunnar dug in in an empty brown swamp fortress, the next day he built a citadel and repelled the main hero's attack.
A couple of days later, there was an exit to a neighboring location, which turned out to be near the opponent. On day 117, he caught Dessa with 34 gr collared and sent her to the tavern. Torosar was also nearby, and he was also sent to the tavern.
On day 121, the opponent miraculously buys Dessa back in the tavern, takes 5 naga, 15 mages, about 15 golems, and runs to take revenge. Gunnar retreats to his location, waiting for reinforcements.
On day 123, deciding not to run, Gunnar attacks Dessa. Gunnar had more troops, but magic + a stack of mages + the opponent's skillful actions determined the outcome of the battle, and Gunnar retreats to the tavern. We decided to end it there.
Thank you for the game!
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cbw
30.05.2014 cbw (blue, dungeon, Gunnar, Gunnar) lose MHeMOHuK (red, tower, Torosar, Dessa), 8mm6a, 123
Opp used rests, then there was a tech rest on his side due to a strong block, then on my side at 112.
Gunnar dug in at the brown player's empty swamp fort, built a citadel the next day, and repelled the main hero's attack.
A couple of days later, we broke into an adjacent location, which turned out to be the opponent's. At 117, I caught Dessa with 34 gr collars and sent her to the tavern. Nearby, Torosar was also found and sent to the tavern.
At 121, the opponent miraculously bought back Dessa at the tavern, took 5 nagas, 15 mages, about 15 golems, and went for revenge. Gunnar retreated to his location, awaiting reinforcements.
At 123, deciding not to run, Gunnar attacked Dessa. Gunnar had more power, but magic + a mage stack + the opponent's skilled actions decided the battle's outcome, and Gunnar retreated to the tavern. We decided to end it there.
Thanks for the game!

used all the res there was a tech res due to a block ultimately a respawn poor on money blocks on resources two external dwellings of collars one very far the second not close and blocked by bears)))lol)) I decide to place nagas in the citadel on 115 took two prisons in one Dessa level 5 leveled her up gained wisdom expert logistics expert leveled up tactics took sword +3 on 116 saw the opponent escaped with Torosar then Dessa capitulated the opponent went further the roads were fast and a res upon meeting was excluded on 121 Dessa arrives in the tavern and Torosar too surprisingly I set up a market sell resources buy 5 nagas 15 mages luckily there was an external dwelling of mages +15 golems go for revenge on 123 the opponent decided not to run attacked))in the battle everything went my way the opponent blocked shooters 10+beholders 7 lizards and 4 medusas))4 manticores and meat I block mages with 3 stacks of golems Nagas under the arrows))mage shots 24 on their side 13 11 and 4))properly cast bless stone skin and curse))gg thanks for the game :smile26:

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Erutan Rivol
28.05.2013 Erutan Rivol (red, rampart, Kyrre, Kyrre) def =MHeMOHuK= (blue, tower, Torosar, Torosar) 2SM4d(3) 133

I confirm)) it was a fun game a controversial situation what to do a respawn poor on resources and money nonetheless thanks for the interesting engaging and dearly loved game by all of us
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30.05.2014 Svetogor (red, Castle, Valeska, Valeska) def jolly_roger (blue, Rampart, Kyrre, Kyrre) jebus cross 127

Got a stretched respawn, with long winding roads and mountains. But the archer spawn was decent and I noticed an external dwelling of horses. Decided to play. Then I noticed another external dwelling of horses. On D1D6 I take the first one and, using a pony chain, take the second external dwelling on D1D7, built horses in the Castle, and by D2D1 I already have 16 champions. Discovered 3 Griffin Conservatories, but all far apart from each other. Valeska takes 2 Griffin Conservatories, there are 2+3 angels, and refills mana at the well. Using a chain, Tazar (from the prison) takes another Griffin Conservatory with a double from the other end, I build a portal and bring another angel from the Castle. On D2D6, before entering the GO, Valeska picks up the Necklace of Swiftness and stands in a haste zone. Leveled Air Magic, have Mass Haste. Got Earth Magic later, only Advanced for now, searched for Slow for a long time, but found a scroll. But the GO has to be breached; there are a hundred cats and behind them 3 Crystal Dragons. On D1D7 the GO is breached; I saved my 8 angels and 16 champions, the rest was eaten by the Crystal Dragons and a few cats. Right after exiting, there's a Portal of Glory; I breach it easily now with Mass Thunderbirds, and wait for reinforcements from growth. Nearby, there's a Sword of Justice guarded by Minotaurs. Stats: 15 10 2 8, Expert Armorer. But on this turn, the opponent writes "gg" and concedes (he had already taken the auto). Thanks for the game.

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