Skip to content

Posts from Round table Auto-translated

5.0 (2 ratings)
User Avatar
#3586
Auto-translated
I've always dreamed of personally punishing those who displease me with my own hand, making decisions about saving my unfinished games; and it's time to legalize Papal Postponement at the legislative level (whoever uses it first wins). It's easier to do all this while in the AK, so Vic, I'm counting on you!
693078206
In reply to Dirty_Player
User Avatar
#3587
Auto-translated
Dirty_Player
I highly doubt that applications will flood in.
In the topic Challenge, you can recruit 2 teams :D
Воздам сторицей!
User Avatar
#3588
Auto-translated
I'll write here :) On a poor and simple Jebus Cross, the random doesn't generate Conflux and Necro =(
Стрим это понты. Cтримишь, знай что твой стрим смотрят, точнее ты стримишь, чтобы смотрели, они и смотрят. Или стримы нельзя смотреть? (c) Chinqis
In reply to myduck
User Avatar
#3589
Auto-translated
myduck
I'll write it here :) On a poor and simple Jebus, random generation doesn't produce Flux and Necropolis. =(
What does this have to do with the topic: "HoMM3 HD Bug Reports"? Is HD to blame? :D This is inherent in the template itself. You might also be surprised that there are no Necropolis and Stronghold centers. And also, Conflux monsters cannot be used as guards or as a Garrison.
In reply to myduck
#3590
Auto-translated
myduck
I'll write it here :) On poor and simple Jebus Cross, the random doesn't generate for Conflux and Necropolis =(
Here it does.
Summer 2013


#3591
Auto-translated
Recently, during a stream (I unfortunately don't remember which one), I saw something inexplicable: neutral units that were previously eager to join after the hero's army grew in size – started to flee! There was no change in the status of the largest stack of the same type of units (which affects joining) or any other effect described in the game mechanics. I checked with the "See" spell, and the hero had enough gold. Can anyone diagnose the issue from the screenshot?)
648050691
In reply to zoog
User Avatar
#3593
Auto-translated
zoog
Recently, during a stream (unfortunately, I don't remember which one), I saw something inexplicable: neutral units that were previously eager to join after the hero's army increased in size – started fleeing! There was no change in the status of the most numerous stack of the same type of units (which affects joining) or any other effect described in the game mechanics. It was checked with the "See" spell, and the hero had enough gold. Can anyone diagnose the issue from the screenshot?)
That's strange; it shouldn't be possible.

лето 2012.
#3594
Auto-translated
Unfortunately, there are no photos available. I'll try to remember what it was and find it. It seems like one of the top players or Twaryna was playing as Tower.
I finally found it; I'll upload it and take screenshots in a couple of hours. Or, if anyone wants, here's the link: http://www.twitch.tv/twaryna/b/511649340, around 2:14.

Added 7 hours 49 minutes ago
Okay, it took a few hours; take a look and don't say you haven't seen it.




Added 5 minutes ago
***In the second case, there was no money, but it doesn't affect the viewing experience.
648050691
In reply to zoog
User Avatar
#3595
Auto-translated
What exactly is the problem? Diplomacy, even considering the modifiers, doesn't guarantee 100% success in annexing. The army has been changed. The hero's parameters have been changed. There has been a change in the formula for calculating the probability of annexation. The probability has slightly increased. But now, the probability of non-annexation has played a role. In short, if you have nothing else to do, take a save file and run some experiments. I remember many similar cases from the classic Heroes of Might and Magic, where neutrals, despite an increased army, would flee.
Нам это идеально подойдёт! (с)

"Совесть - она либо есть, либо её нет" (с) RedWhait HP
#3596
Auto-translated
The army grew, and that's why they got scared, although everything is much simpler, and in fact, money is to blame for everything.
#3597
Auto-translated
MerlinTheMagician, this can happen with morale and luck, but with loyalty? I've been wondering about this for a while, and in the Physics section, AlexSpl explains everything clearly, and there's no randomness involved.
Diabler, this is a somewhat naive explanation that often comes to mind, but experiments still prove the opposite.
648050691
User Avatar
#3598
Auto-translated
Here, you could come up with the idea that the stack of Golems was larger than the rest of the army in terms of numbers, but that's no longer the case with the Djinns.
In reply to zoog
User Avatar
#3599
Auto-translated
zoog
There was no change in the status of the largest stack of identical units (which affects recruitment).
Oh, really, there wasn't at all :D
User Avatar
#3601
Auto-translated
zoog, it seems that's what happened in your situation. The stack of master gremlins was ready to join, but only for money - in the first case, you had enough. If you spent the money and had less than required, the master gremlins didn't join. And then, since your army was much stronger, they decided to flee - that's all the "magic"! The same would have happened in the first case if you had refused to accept them into your army.
In general, as I've noticed, diplomacy has some oddities that aren't fully reflected in the game mechanics: sometimes something happens that I don't understand; I just have to shrug it off and keep playing.
Воскресайте, камінні душі, Розчиняйте серця і чоло, Щоб не сказали Про вас грядущі: їх на землі не було…
(Василь Симоненко. Люди – прекрасні)