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Posts from The second stage of the "Van Kanighem" tournament.

4.5 (2 ratings)
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Just a speed map... So I'm trying to do it faster and faster, and I'm not thinking about the consequences... now I will.
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if you lose, it's not a big deal...
P.S. you can always say that you didn't replay the map :D
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Arandor;73300
if you lose, it's not a big deal...
P.S. you can always say that you didn't replay the map :D
And if you win, you can say that you only played it once for a few hours - you didn't have more time.
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Another question for the judge. So, in your tournament, unlike VDV tournaments, is it not mandatory to dismiss secondary heroes from the final save? On the other hand, is their dismissal not prohibited? Is that correct?
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Why are they determined by the number of days? People will constantly replay the game...
It's better to use the rating in the list of records... (isn't it independent of the number of days? =)))
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Arandor;73589
But why is it determined by the number of days? People will constantly replay the game...
It would be better to use the rating in the list of records... (isn't it independent of the number of days? =)))
The rating in the list of records probably depends not only on the number of days taken to complete the game, but also on a bunch of other parameters, so people will still try to replay the game, trying to get more points (this is the basis of the idea of offline tournaments).
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I think replaying the same map 5 times is tedious... =)
Although 5 times a month might be okay, or 4 times, once a week...
But I still think it would be more interesting to play once (not everyone has time to spend all day replaying) and have everyone on equal footing, whoever orients themselves better on the map, and whoever gets lucky, wins...
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When playing from the same save, the rating depends ONLY on the number of days.

SCORE = [ R*(200 - [N*K]) ],
where N is the number of days spent,
R is the rating (its percentage value can be seen on the "Scenario Information" screen in-game),
K is the map size coefficient, equal to 1.4 for Small, 1 for Medium, 0.8 for Large, 0.6 for X-Large.
Once the value of N*K reaches 60, each subsequent day counts as half a day; after
120 - as a quarter day, and upon reaching 180, it stops growing altogether.
If victory is achieved during the computer's turn between days N and N+1,
N+1 will be used in the result.
Rating R depends on starting conditions and map difficulty. For
Easy/Easy it is 50%, increasing map difficulty adds {+20%, +40%, +80%},
and toughening starting conditions adds {+30%, +50%, +70%, +90%}.
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Arandor;73751
I think replaying the same map 5 times is tedious... =)
although 5 times a month might be okay, or 4 times, once a week...
but I still think it would be more interesting to play it once (not everyone has time to sit and replay it all day) and have everyone on equal footing, whoever navigates the map better, whoever gets lucky, wins...
You are confusing an online tournament with an offline tournament. What does it mean to play on equal footing once for an offline tournament? How will you check if a player has played the map once or a hundred times? So, by urging everyone to play the map only once, are you planning to replay it three times yourself, thereby proposing to remove the equal conditions for everyone, which for an offline tournament means: whoever wants to and can replay it as many times as they want. Furthermore, I agree that quantity can turn into quality, but not always. However, that's why there is such a thing as map reconnaissance in an offline tournament. In other words, it's a quick playthrough of the map using the map editor, cheat codes, and whatever you want. Based on this, you plan a clean playthrough of the map (here you can only use what the rules of the tournament allow). The better you do the reconnaissance, the fewer times you need to do a clean playthrough to improve the result. Ideally, after reconnaissance and a clean playthrough, you may not need to play the map again. Luck is, of course, also an important factor, but in an offline tournament, its influence is less than in an online tournament. This is what distinguishes these types of tournaments ;)

Added after 4 minutes
Maximix;73785
Playing from the same save, the rating depends ONLY on the number of days.
POINTS = [ R*(200 - [N*K]) ],
where N is the number of days spent,
R is the rating (you can see it as a percentage on the "Scenario Information" screen in the game.),
K is the map size coefficient, equal to 1.4 for Small, 1 for Medium, 0.8 for Large, 0.6 for X-Large.
After the value of N*K reaches 60, each subsequent day counts as half a day, after
120 - as a quarter of a day, and, reaching 180, it stops growing altogether.
If victory is achieved during the computer's turn between days N and N+1,
the result will use N+1.
The rating R depends on the starting conditions and the difficulty of the map. For
Easy/Easy, it is 50%, increasing the map difficulty gives {+20%, +40%, +80%},
and increasing the initial conditions - {+30%, +50%, +70%, +90%}.
I calculated my playthrough of the second stage using this formula. To get the result not as a percentage, you also need to divide the resulting number by 100. The result matched. However, it rounds incorrectly ;)
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IronAxe;73887
You are confusing an online tournament with an offline tournament. What does it mean to play on equal terms once for an offline tournament? How will you check if a player has played the map once or a hundred times? That is, by urging everyone to play the map only once, are you perhaps planning to replay it three times yourself, thereby proposing to remove the equal conditions for everyone, which for an offline tournament sound like this: whoever wants and can replay it as many times as they want. Furthermore, I certainly agree that quantity can turn into quality, but not always, I suppose. However, that is why there is such a thing as map scouting in an offline tournament. In other words, this is an accelerated Walkthrough of the map using the map editor, cheat codes, and anything else you want. Based on this, you plan a clean Walkthrough of the map (here you can only use what the rules of the tournament allow). The better you do the scouting, the fewer times you will need to do a clean Walkthrough to improve the result. Ideally, it is possible that after scouting and completing a clean Walkthrough, you will not have to play the map again. Luck is, of course, also an important factor, but in an offline tournament, its influence is less than in an online tournament. This is what distinguishes these types of tournaments ;)

That's right! But I think Arandor is more concerned that even with good scouting and a successful clean Walkthrough (on the first try), it may not be possible to reach the minimum for this map. And replaying it once or ten times... it depends on who has more patience and time...
For example, let's take a situation where one player played once, and the second player played 10 times, but achieved the same result as the first player only on the 7th attempt, and all subsequent attempts were even better...
As a result, the rating will not quite accurately reflect the player's skill. But no better rules have been invented yet!!!
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IronAxe;73573
Another question for the judge. So, in your tournament, unlike VDV tournaments, is it not mandatory to dismiss secondary heroes from the final save? On the other hand, is dismissing them not prohibited? Is that correct?

No, it's not prohibited; you can leave your heroes in the save...
Тьма - это то, что позволяет смертным не забывать, как ярок бывает свет.
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Alex_R;73930
That's correct! But I think Arandor is more concerned about the fact that even with good scouting and a successful clear (on the first try), it might not be possible to reach the minimum score for this map. And replaying once or ten times... it depends on who has the patience and time...
For example, let's take a situation where one player played once, and the other played ten times, but only achieved the same result as the first player on the 7th attempt, and all subsequent attempts were even better...
As a result, the rating will not quite accurately reflect the player's skill. But no better rules have been invented yet!
The same is true in life. The best doesn't always win, but the persistent one always does ;)
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Alex_R;73930
That's correct! But I think Arandor is more concerned about the fact that even with good scouting and a successful clear run (on the first try), it might not be possible to reach the minimum score for this map. And replaying once or ten times... it depends on who has the patience and time...
For example, let's take a situation where one player played once, and the second player played 10 times, but only achieved the same result as the first player on the 7th attempt, and all subsequent attempts were even better...
As a result, the rating will not quite accurately reflect the player's skill. But no better rules have been invented yet!
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Arandor;73985
some win precisely because they replay...

1. If this bothers you a lot... suggest appropriate rules (but realistic ones).:smile16:

2. And there's also online!!! :smile30:

And in both the 1st and 2nd points, I'll support you...(otherwise, you'll have to accept it) :smile51:
In reply to Alan
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Alan;73966
No, it's not forbidden; you can leave your heroes in the save file...
Will the result for primary skills be determined by the best hero in the save file, or will the skills of all heroes be summed up?

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