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Posts from - Which faction is stronger? (Necropolis, Tower, or Conflux)

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Necromancers and Zerg elementals
Academy is better! =)
In reply to Arandor
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They are good, but I like Conflux more.
In reply to }\{ЕК
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I think Necromancers, but it depends on who is playing them:D





In reply to AlexeyPank
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AlexeyPank;73528
On a small map, before the mages can develop, they'll be wiped out. And if you save up an army and waste time, the Necromancer army will grow many times over.
Well, purely theoretically on a map of size S, the Tower has excellent chances of victory — shooters and fast gargoyles are an option for rushing. Purely theoretically, the Conflux has the same chance — little fairies with no retaliation and level 2 shooters. BUT — there's a nuance — for the Conflux, this will be MORE EXPENSIVE — that could prove to be the deciding factor. Necros, however, on S have, IMHO, the lowest chance of victory (out of these 3)
But on M — the Tower takes a long time to develop. Here, the chance of losing to both Necros and especially the Conflux is quite high!
L and XL are already better! There's time for development. And a developed Tower is terrifying!
Если тебе не везёт в жизни, - играй в какую-нибудь другую игру:rolleyes:
Лидер клана "Из многих единое"

Приключения – это сплошные неприятности, только про них почему-то потом интересно вспоминать...
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tower is cooler-)
In reply to Joshua
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Joshua;73924
The Tower is better.
Please explain why. In my opinion, it's not a very good castle.
In reply to Ataman
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Ataman;73926
Please explain.
In my opinion, it's not a very good Castle.

There's a separate thread on this topic.
It's better to ask Ta Kotoraya. I think she can explain it better.
Seriously, the downside of Necropolis is the lack of enough creatures to replenish its ranks. Conflux has almost complete immunity to life drain, and the Tower has Gargoyles and Golems; there are many of them, they are not very weak, and they can cause trouble...
Conflux is a great Castle, but not against the Tower. They have fewer archers, and they are weaker than the "Gremlin-Mage-Titans" trio.
But the main thing is that, with sufficient development time (we're not considering rushing for now), Mages have access to more 4th and 5th level spells... this is a significant advantage! With Dimension Door and Explosion (if the opponent doesn't have it), the player gains such an advantage that neither a horde of skeletons nor a large number of Phoenixes can overcome... and the probability of such spells appearing in the Tower is obviously twice as high as in other factions...
Besides, when playing as a Mage hero in the Tower, there is a high chance of getting Diplomacy. Can you imagine what a hero with Expert Diplomacy and Dimension Door (or Flight?) can do? ...just fly around the map and recruit friendly (or unfriendly but useful) creatures... the Clairvoyance spell can also appear more often due to the library.
I've already mentioned something about Necropolis: they appear in the Dungeon if it exists on the map. And in the Dungeon, the respawn is usually worse, and the paths are more confusing... which is not very good.
Here's a short explanation
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Well, Titans, let's say, by the time you hire them, it's already the second week at best, although it's not profitable to summon them early in terms of money. And they are expensive...

Necropolis has Liches, which aren't that expensive, but they are the only ranged units.
Conflux has Storm Riders and Ice Golems appearing in the 1st or 2nd week (depending on what you develop), but they are expensive.
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To Laari: On the second week of the Titans?! Teach me – I don't know how to do that!!...at maximum difficulty, it's a miracle if you manage to build anything by the third week – and this also applies to the opponent, by the way – a quick upgrade of vampires is hardly realistic. And the cost is a secondary matter – but they are worth it-) in general, on L and XL maps (I'm not talking about rush maps!!), the cost of units doesn't matter much, starting from the second month. And Conflux, and Tower, and Necropolis – I think all these cities belong to the category of long-term ones, which don't grow quickly, but they do grow significantly-)))
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I love playing as Necromancers. You go to the enemy's territory to get warriors))). It's so easy to build an army!
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Gentlemen, playing as Conflux, you forgot:
1) 50 fairies every week; give the hero 70-80 upgraded fairies (25-30 when buying the hero + one weekly Castle growth = 50) and he will go collect resources even those guarded by level 1-3 monsters (except for shooters)
2) Phoenixes, not a word about them; they are built in the 2nd week and bring +4 per week, even if playing on S, arriving at the opponent's side in the 5-6th (rush) week you will encounter 12-18 phoenixes, and that army is already invincible
3) In Conflux it is very convenient to level up a mage (fairies and shooters).

So Conflux will give an advantage not only over the Tower (where you won't wait for upgraded titans), but also over the Necropolis (earth elementals are very effective against death knights).
Герой в каждом из нас...:rolleyes:

"Истинно могуч тот, кто побеждает самого себя"
In reply to AlexeyPank
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AlexeyPank;32632
But elementals cannot be resurrected into vampires. Therefore, every action has a counteraction. That's why I chose this particular triad. For every advantage of one faction, there is an alternative in another. Elementals have resistances to magic, and vampires cannot be resurrected from elementals, etc.
Elementals, on the other hand, are easily defeated by magic (except for the Psion).

Added 4 minutes ago
Ta Kotoraya...;32683
In my opinion, vampires don't get much from mages =)). They probably won't even reach the ranged units, and golems and gargoyles are too tough for them =)). The Naga have an uncounterable attack :cool: My Djinns usually only participate in battles as casters... So the poor little vampires will remain hungry :D :p
Everyone defends their favorite Castle - that's understandable.
For a vampire, gargoyles and golems are too tough, and everything else is FOOD, and I don't see the need to eliminate golems and gargoyles - they don't pose a threat.

Added 2 minutes ago
And on the S map, the Tower has no chance, even against elementals.

Added 10 minutes ago
Joshua;73935
There's a separate topic on this subject -)))))
It's better to ask Ta Kotoraya. I think she can explain it better--)))
Seriously, the disadvantage of the Necromancer is the lack of enough creatures to replenish their numbers. The Conflux has almost complete immunity to life drain, the Tower has gargoyles and golems, there are many of them, they are not very weak, and they can cause trouble...
The Conflux is a great Castle, but not against the Tower. They have fewer ranged units, and they are weaker than the "gremlin-mage-titans" trio.
But most importantly, with enough time to develop (let's not consider rushing for now), mages have access to more 4th and 5th level spells....this is a serious advantage! With Dimension Door and Implosion (if the opponent doesn't have it), the player gains an advantage that neither a swarm of skeletons nor a number of phoenixes can overcome.....and the probability of having such spells at the Tower is obviously twice as high as at other Castles......
Besides, when playing as a mage hero at the Tower, there is a high chance of getting Diplomacy. Can you imagine what a hero with an expert in Diplomacy and Dimension Door can do? (or Flight?) ...just fly around the map and add the right creatures (or even the wrong ones) to your army....the Vision spell can also appear more often because of this library-)
About the Necromancer - I already mentioned it somewhere: they appear in the Dungeon, if it exists on the map at all. And in the Dungeon, the respawn is usually worse and the access routes are more confusing-((((...which is not very good-))
That's how I wrote it briefly-)

I don't doubt Ta Kotoraya's experience playing as the Tower, but that's not a reason to consider the Tower strong among this trio (on practically any map).
1. There is always meat for vampires.
2. The Necromancer often starts in a bad location, but the territory is not that poor (especially since the Necromancer can easily move to other territories).
3. Diplomacy is a serious thing (only on large maps), but it still needs to be upgraded, and you need to have money, and there is usually no extra money for the Tower.
4. Regarding the advantage of magic... building five levels with a library and fully upgraded titans - MAY NOT BE POSSIBLE IN TIME!!!

Added 2 minutes ago
All this is, of course, just words, opinions, and statements... it needs to be checked online.

P.S. Many arguments in favor of the Necromancer are described in the topic "how to defeat Galtran"
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I don't think the Tower is stronger than the others in the trio; it's just that they have a better chance of winning on larger maps (I know it's debatable, but that's what we're here for).
1. There's always meat available. Definitely!
2. Necropolis is more likely to be in the Dungeon if it's available... at least on random maps... maybe it's just me?
3. You can level up diplomacy through battles, and you don't have to spend money on upgrades... in the end, they join regardless of the upgrade level...
4. You might not have time, or you might, if you don't have problems with clearing and resource gathering (and there shouldn't be any problems with that for the Tower from the beginning of the game!!
In reply to Joshua
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Joshua;75259
I don't think the Tower is the strongest of the three; it just has a better chance of winning on larger maps (I know it's debatable, but that's what we're here for).
1. There's always at least one meat shield.
2. Necromancers are more often found in the Underworld if it's available... at least on random maps... maybe it's just me?
3. You can level up Diplomacy through battles, and you don't have to spend money on upgrades... in the end, they join regardless of the upgrade level.
4. You might not have time, or you might, if you don't have problems with clearing out enemies and gathering resources (and there shouldn't be any problems with that for the Tower from the beginning of the game!).

Diplomacy is only given to Kire, and it's not always possible to earn it. But even if you level up Kire, you can forget about Archery and Offense - and in general, it will be a hero with stats like 3-2-12-14 (without combat skills). And even if you manage to build Magic to the fourth level, it won't have a significant impact. A well-developed Necromancer with Armor and Offense will have stats like 8-6-10-8, and will hit harder and resurrect troops well.
The Necromancer definitely levels up faster...
Regarding non-upgraded troops - they're not really troops anymore, but more like tech units.
Regarding having time... I think the Necromancer will find something interesting before the Mage finishes building Magic!

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